The Chinook helicopter
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rampo
- Posts: 2914
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Re: The Chinook helicopter
Well theres nothing stopping you from filling the bay whit players and close the hatch?
. I assume some dev has allready had fun testing this...

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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: The Chinook helicopter
Filling it with players and closing the hatch wont work. They all just die when the chopper takes off due to the BF2 engine. They just collide everywhere and take a crapload of damage.rampo93(FIN) wrote:Well theres nothing stopping you from filling the bay whit players and close the hatch?. I assume some dev has allready had fun testing this...
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: The Chinook helicopter
Not if you stack it fullNautaFIN wrote:Filling it with players and closing the hatch wont work. They all just die when the chopper takes off due to the BF2 engine. They just collide everywhere and take a crapload of damage.

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Brummy
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[NOR]StigAndre7
- Posts: 23
- Joined: 2009-11-19 17:14
Re: The Chinook helicopter
I have long waited for this asset. Im new, sry for reviving a "dead" thread...gazzthompson wrote:i really want to know, what made you search this thread and post in it?
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jab16
- Posts: 45
- Joined: 2009-07-01 21:22
Re: The Chinook helicopter
It would be cool to see a mounted gun on the rear door of the helicopter like so.


This would, in my opinion allow the helicopter to hover safley, yet still being capable of being shot down. Sorry if it was already said


This would, in my opinion allow the helicopter to hover safley, yet still being capable of being shot down. Sorry if it was already said
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Harrison26990
- Posts: 2
- Joined: 2009-11-24 10:25
Re: The Chinook helicopter
jab16 wrote:It would be cool to see a mounted gun on the rear door of the helicopter like so.
This would, in my opinion allow the helicopter to hover safley, yet still being capable of being shot down. Sorry if it was already said
Wouldn't a 50cal. on the rear prevent people from running into the back quickly whilst under fire ? Or will they do it so you just press E on the side of the Chinook and you magically become seated inside.
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W4lt3r89
- Posts: 73
- Joined: 2009-02-17 22:09
Re: The Chinook helicopter
I'd rather prefer to not to have a gun on the rear hatch, because then that would prevent the epic closing / opening of that hatch.Harrison26990 wrote:Wouldn't a 50cal. on the rear prevent people from running into the back quickly whilst under fire ? Or will they do it so you just press E on the side of the Chinook and you magically become seated inside.
Also i'd rather take the entry / Exit point inside the helo then outside of it, so that little mistake E pressing when as a passenger wont cost you the life and kit you're using, you just need to repress it fast.
And if i recall, there's side "doors" on the helo, which could be mounted with some sort of HMG or such.
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LtSoucy
- Posts: 3089
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Re: The Chinook helicopter
If i'am correct, the opening and closing of the back door like the Merlin caused the old "Merlin Bug" I would be surprised if its put onto the Chinook with the past knowledge of that bug.
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CareBear
- Posts: 4036
- Joined: 2007-04-19 17:41
Re: The Chinook helicopter
^
not its a crappy export of the merlin that causes it to lag, the door has nothing to do with it
not its a crappy export of the merlin that causes it to lag, the door has nothing to do with it

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Rhino
- Retired PR Developer
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Re: The Chinook helicopter
one of the many theory behind the "Merlin Lag" was it could be the rear door, when the rear door was removed how ever the lag was still thereLtSoucy wrote:If i'am correct, the opening and closing of the back door like the Merlin caused the old "Merlin Bug" I would be surprised if its put onto the Chinook with the past knowledge of that bug.
The ramp on the merlin was also setup in a very different way from the Chinook, with it being player controlled where the Chinook's ramp is controlled via the landing gear, which if the landing gear casued lag, basically every jet and many choppers ingame would already lag
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MonkeySoldier
- Posts: 1200
- Joined: 2008-08-10 21:03
Re: The Chinook helicopter
That's a brilliant idea.[R-DEV]Rhino wrote: The ramp on the merlin was also setup in a very different way from the Chinook, with it being player controlled where the Chinook's ramp is controlled via the landing gear, which if the landing gear casued lag, basically every jet and many choppers ingame would already lag![]()

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Gaz
- Posts: 9032
- Joined: 2004-09-23 10:19
Re: The Chinook helicopter
Thank God you told us. We would never have known otherwiseloki1120 wrote:not worth is unless they can get it to hold 2 squads. in realife it can hold a full platoon. (over 40)
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
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W4lt3r89
- Posts: 73
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Re: The Chinook helicopter
I'm using the FH2's Junker 52 transport aircraft used in the Invasion of Crete map, these planes have a pilot controlled door, although it's only a cosmetic, since players can enter and exit outside the vehicle ( due to BF 2 engine) and if I recall right, it's coded for the flare launch button and just holding it down keeps the door closed.
The problem is for the Helo's though, they only have flare launch button for the flares aside from fire buttons. Unless the Chinook's rear hatch is coded for the Fire 1 button, whereas Fire 2 drops them supply crates.
Would it be possible to code the hatch to respond to that button?
The problem is for the Helo's though, they only have flare launch button for the flares aside from fire buttons. Unless the Chinook's rear hatch is coded for the Fire 1 button, whereas Fire 2 drops them supply crates.
Would it be possible to code the hatch to respond to that button?
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Rhino
- Retired PR Developer
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Re: The Chinook helicopter
ye I know, I think we need to scrap the Chinook now, and basiclaly all the other helicopters in PR apart from the littlebird and a few other scout choppers since they all can hold more players than the game can fit in them, including the Lynx[R-DEV]Gaz wrote:Thank God you told us. We would never have known otherwise![]()
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PLODDITHANLEY
- Posts: 3608
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Re: The Chinook helicopter
OFC the engine limits the number of seats, we must live with it.
The winner has to be the five man Humvee though, but it does encourage FOB building with the sixth man in a truck ... so maybe its deliberate?
The winner has to be the five man Humvee though, but it does encourage FOB building with the sixth man in a truck ... so maybe its deliberate?
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: The Chinook helicopter
What u mean winner... the 5 man limit on the hummer haves nothing to do whit the bugPLODDITHANLEY wrote:OFC the engine limits the number of seats, we must live with it.
The winner has to be the five man Humvee though, but it does encourage FOB building with the sixth man in a truck ... so maybe its deliberate?

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Rhino
- Retired PR Developer
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Re: The Chinook helicopter
its meant to be 5 people in it since that's how many soldiers it can take in r/l, no one ever sits in the centre since that sits strait over a fuel line or something and would kill anyone sitting on there instantly if they did or something like that. You would need to ask our MAs for the full details there.PLODDITHANLEY wrote:OFC the engine limits the number of seats, we must live with it.
The winner has to be the five man Humvee though, but it does encourage FOB building with the sixth man in a truck ... so maybe its deliberate?
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loki1120
- Posts: 271
- Joined: 2009-04-13 17:09
Re: The Chinook helicopter
its not comphy, you cant shoot (b4 the armor), cant get in and out easily, and it takes up storage space too.[R-DEV]Rhino wrote:its meant to be 5 people in it since that's how many soldiers it can take in r/l, no one ever sits in the centre since that sits strait over a fuel line or something and would kill anyone sitting on there instantly if they did or something like that. You would need to ask our MAs for the full details there.
im not saying scratch the Chinok, maybe put 2 - 4 static crates in it to take up space, then let it drop 2 crates. and when it has weapons its usualy a M-240B on each door and a 50. on the ramp. for those that were wondering.
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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Viper5
- Posts: 3240
- Joined: 2005-11-18 14:18
Re: The Chinook helicopter
If the fuel line blows, he's not going to be the only one in trouble[R-DEV]Rhino wrote:its meant to be 5 people in it since that's how many soldiers it can take in r/l, no one ever sits in the centre since that sits strait over a fuel line or something and would kill anyone sitting on there instantly if they did or something like that. You would need to ask our MAs for the full details there.
As for the .50, would be cool. As for enter/exit points, having them inside the chopper is just asking for massive amounts of TKing due to ticking of the chopper



