Snipers:Real use

projectrealitycanada
Posts: 69
Joined: 2009-06-30 22:18

Snipers:Real use

Post by projectrealitycanada »

Most people assume that snipers are just for killing and never for recon, well if they do they never follow it. This is a guide that will tell you how to be a sniper.
rule 1. snipers are for recon, main purpose is recon not killing.

rule 2. You need patience.

rule 3. Be able to identify a target, and its faction.

rule 4. Now maps well and know hidding spots.

If you can't follow those, be a marksman(They are snipers but for faster movement).
So, as a sniper you need to gather intellegence. To do that you need a nice hiding spot. I reccomend bushes and dense areas. So if your on a tall building in Mushtar city. Wait until you spot somthing, tell the rest of the squad its location and spot it.(Use the Alpanurmerical grid to your advantage). Use this to get as much intellegince. If you need to follow a squad for a while. Then as soon as your squad leader gives the order to fire, fire at the head. Take out as many people in 10-30 seconds and then crawl away. If they shoot at you, Try to stay still to make them walk away or just leave.

Stay ahead of the squad so you can have some covering fire. A sniper might never get to fire once. If you can't do that be a marksman. Try to kill the medic and/or squad leader first. Try to shoot when they arnt running/walking and are standing you will be more likly to hit. Follow this and it will help the team.

Hints
-Prone
-Hide in dense areas

p.s
Lest we forget.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Snipers:Real use

Post by McBumLuv »

I love how every other sniper thread has someone stating that they shouldn't be trying to kill the enemy, and half of those saying that the rifle is an accessory to the scope, that the scope is only there to give you a magnified zoom :/

Snipers, or any specialized small group, are extremely invaluable to the team in their ability to infiltrate behind enemy lines. They can operate from their position in a multitude of ways, including but not limited to: simply providing recon, scrimmaging with enemy squads to set them back, harassing enemy movement, acting as an FAC, or whatever the situation would deem most effective.

But in many cases, simply telling your team that there's a squad at x position isn't as advantageous as setting them back by hitting any foolish enough to grant you the opportunity to strike, instilling fear into their hearts and diverting a few squads' attention from the rest of your team to figuring out who, what and where you are.
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projectrealitycanada
Posts: 69
Joined: 2009-06-30 22:18

Re: Snipers:Real use

Post by projectrealitycanada »

No, Im not a sniper. Im mainly a marksman or machine gunner.
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Snipers:Real use

Post by loki1120 »

Well, a real life snipers job is about 90% Recon and surveillance, 10 % taking a shot, normaly on standard missions. and its one shot then move unless they are supporting an element during a diliberate attack. Having Guili suits back would be nice too but maybe make it so that you can turn it off and on?

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Snipers:Real use

Post by loki1120 »

Ghost1800 wrote:The Guili suits don't matter as they stand out just as much as any soldier's uniform against statics and terrain (minus that ***** Chinese one on ghost train) and on top of that after a certain distance they don't render.

If they worked, and if they didn't disappear at 1/3 to 1/2 of the view distance, they'd be worth putting back in.
ok so im not a programer so i dont know, but what would it take to make it work then, so that it dose render and all??

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Snipers:Real use

Post by Cheditor »

It's the engine that stops the suits rendering, kit geomotries do not render at over 200m (i believe its that distance, dont quote me though)
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loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Snipers:Real use

Post by loki1120 »

so why dont they just use a better engine then for the next version???

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Snipers:Real use

Post by loki1120 »

im not saying change the game, same game better engine is all, wouldnt that alow more people to play ( more than 64players on a map) and better graphics, more objects??? larger maps???? hell then wouldnt they be able to Copyright it and put it on shelves??? :)

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Snipers:Real use

Post by loki1120 »

ok thanks :) i jsut figured that the better the engine the better the graphics, hence thatmeans better and more realistic tactics ( closer to reality)

thank again

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Re: Snipers:Real use

Post by Artnez »

loki1120 wrote:so why dont they just use a better engine then for the next version???
Because every engine has limitations and capabilities that are different from any other engine... and they all have a different way to implement it.

If you create a game model (like a tank or a truck), the model has to follow some rules for the game engine to use it properly. It also needs to be coded specifically for that game engine. If the devs were to switch game engines now, it would take years to get everything back to normal with the new game engine.
PR.Nato.Swordfish
Posts: 38
Joined: 2009-04-30 20:01

Re: Snipers:Real use

Post by PR.Nato.Swordfish »

Alright to set a few things straight in this thread:

1. Snipers missions are multifaceted, no one even mentions anti material in here but that is rapidly becoming one for us as well. For everyone to tell a sniper his primary job isnt to kill, go to hell. You are a moron and have no idea what your talking about. Any one can shoot, I brought a friend down from Canada who had never fired a gun before and at the end of the day was putting 10 rounds in the same ragged hole the size of a quarter, or close to a half of an inch, at 100 M. Snipers are there for harassment and morale detriment of the enemy. Again, referring back to the fact that anyone can shoot: a sniper is meant to kill, its his job, but its his timing and his element that make him more effective. Place your shots carefully...

For example, enemy squad comes walking up on the Western half of the map on Muttrah...I see about 4 or 5 from my location. I shoot the rear most guy first, garunteed, everyone will turn around to see if an American popped out from behind them. Take a quess where I would hit next? Front man? Correct! Why? Cause its constantly keeping the leader guessing, and by the time he gets a plan formulated his medic is gone, and I ve basically eliminated a squad and caused mass confusion. Its more about thinking and shot placement than killing.

2. Recon is just as important. Be quick, be accurate, and be to the point. Nothing is worse than a guy who can point stuff out but gives a bearing from his location. That leaves a lot of guess work and trust me, I dont feel like playing a guessing game. Learn how to observe and report with a regular squad before becoming the sniper. Trust me, youll save a lot of heartache and be a more valuable lone wolf that way.

3. Try, and I stress try, to operate with a spotter. Whether he is an SL or a rifleman with optics, he can be a lifesaver in that ammo can be thrown your way and makes for good close in security. Otherwise, turn your sound way up cause people will come after you in this game. Fun, isnt it?

4. Ghillie suits, not Giuli, as Loki wrongfully spelled it, are effective, but not in game. And for that reason alone will not be incorporated. And it is a real life deal...I never used a ghillie in Iraq. Not once. Facepaint with some frillie strips on your hat can break up your outline just as effectively as a real suit can. Cheers

5. Keep in mind gentlemen, there are going to be players that only know so much. Only can do certain things. It is a game, people are going to miss and people arent going to know what to do with the kit. Try your best to be patient, and if you dont know something, dont post stating you know the facts when you dont. Post it up here and I am sure the smattering of real snipers will post accordingly.

Hope this helps.
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Truism
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Joined: 2008-07-27 13:52

Re: Snipers:Real use

Post by Truism »

To the above, are you saying you can consistantly pick which target to kill in the PR battlefield?

I find, and everyone I speak to about it finds, that they are only presented with enough targets that can be hit (thanks to PR's deviation rules) to kill isolated targets of opportunity, and almost never are they given the chance to pick which person to kill.
Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: Snipers:Real use

Post by Nick_Gunar »

The only need of a sniper in game for me is 1) recon (especially APC, tanks,...), 2) kill serious threats (HAT in kashan, bloody AR on a roof, officers and/or medics which can stop a squad the time allies come finish them, etc.).
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
PR.Nato.Swordfish
Posts: 38
Joined: 2009-04-30 20:01

Re: Snipers:Real use

Post by PR.Nato.Swordfish »

To answer Truism s question, yes I can consistantly choose which target I take out...if I know a friendly squad is about to encounter an enemy, why waste the bullet on something 4 guys will pour rounds into? It takes 10000s of rounds to kill an enemy by regular infantry, a sniper kills his victim with one single well placed shot. If your ability is such that you cannot be called upon to take a shot on someone at range, then don t be a sniper, simply put. Theres a reason why cooks that cannot shoot or got a pizza box on the marksmanship quals (simply means marksman, nothing good, just they can point and shoot). vs a sniper who can hit the flea s *** at 300 yards. (Excuse the euphism). Dont believe me on how effective the rifles are in game? Ask L4GI who tagged him on the run in Kashan at over 700 M away?

Mate, your abilities dictate your targets. I feel I have the deviations down that if the view distance allows I can take a target down at range of 1000M and do so within 2 -3 shots. Cheers lad.

Lastly, think about it. If you are in A2, and an entire MEC squad is running down that road on the western edge of the map, you mean to tell me your NOT going to be able to shoot the last guy? Its simply a matter of crosshair and timing placement. A lot of it is educated guessing and with practice you ll be able to place the crosshairs right where you want them...try it sometime mate.
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L4gi
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Re: Snipers:Real use

Post by L4gi »

Swordfish knows his shit. Best sniper I've ever seen in PR.

Although I did return the favor with my ironsighted G3 at 210 meters. Oh and that knife kill. ;)
PR.Nato.Swordfish
Posts: 38
Joined: 2009-04-30 20:01

Re: Snipers:Real use

Post by PR.Nato.Swordfish »

And now I will digress cause L4GI equally pwned me. Karma s a ***** ladies.
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google
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Re: Snipers:Real use

Post by google »

In my experience, snipers in PR are there to piss off enemy squads. Yes, scoring actual kills is a nice bonus and will help cut down on enemy tickets. But the real goal of a sniper should be to confuse a squad (as Swordfish pointed out) and slow them down. There's nothing better than stopping an entire 6man squad from being useful to their team by forcing them to slow down and get the revives going. This gives friendly forces a lighter time to do whatever they're doing. Snipers are also there to piss of key elements such as HATs and AAs to stop them from doing their deadly jobs. Snipers are there to cause confusion and slow down enemy infantry forces.

Now, alot of people are bashing on the recon role of the sniper. While I agree that a sniper is there to kill and not soley to hide and spot out hostiles. It certainly doesn't hurt to spot out enemy armor locations, infantry locations (on urban maps mostly), and FOBs. It's so incredibly nice to be an SL and know the enemy FB location as it allows you to cripple an attack or force. Sniping with my friend on Ramiel, I've had a ton of times where I find the exact location of a cache (usually unmarked), spot it out to infantry on mumble/ts, and had them do a quick rush on the cache and take it down.
Main Alias |TG-6th|Googol
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