[Map] Eyl Somalia (A pirate influenced map)

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H.sta
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by H.sta »

I think this is the post you ment to quote Rhino
andrewthecool wrote:i MUST learn how to make maps for PR. this is to AWSOME! i need to make myself some maps like this!
Spartan0189
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Spartan0189 »

Hm, Interesting, would be nice to see some lightly armored men hop out of tanks :P
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space
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by space »

Zeno wrote:lol this map is such a ripoff from my map :lol:

the only diffenrence is that i had bluefor start on land with an 1km airfield and there was a radarstation and a big dock :wink:
More of a "rip off" of a map that I did some work on, which was based on exactly the same place :razz:

As CRF knows, I abandoned it as I suspected that the game play would suck (My map was based very much around ships with only a small area of land - it was going to be an 8km map)

I suspect that this map will be mainly land based to get around the game play issues of assaulting ships out at sea.
CodeRedFox
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

space wrote:More of a "rip off" of a map that I did some work on, which was based on exactly the same place :razz:
Actually I dont totally remember your map, I do remember you discussing a 8km map which I advised against (technically problematic)

I took a look around the forums for the same AO and didnt come up with much. So to you and the others I never planned to rip off anyone's ideas. On the contrary, I took a look at what people had said AND done about the idea and then flushed out what it would actually take, then decided to actually do and do what I need to get it done which is the hard part and more important only way to claim you did it first. While this may be easy to say its allot harder to do. Plus saying its been ripped off is only valid if its a completed map. I have about 12 maps that I have started to a point that are now being "ripped off" by others. But I would never go and say that because doing is allot different then talking. I know you not accusing me of "you stole my idea and should recognize it" but realize ideas are a dime a dozen in the game world and with all the conflicts going on in the world every idea has been talked about.

This map wouldn't be made if it wasn't for the new cargo ship which is a crucial part of the design. Its allot different then throwing a few non-enter able ships and a aircraft carrier on a ocean based map and calling it done. A water map with some pre-existing cargo ship throw on it is not too completed. Hell I have ALL the older cargo ship placed with prop populated in a few hours. I could have called it a day but thats not what its about.
space wrote: I suspect that this map will be mainly land based to get around the game play issues of assaulting ships out at sea.
Nope, re-read the first post. Thats allot of sea to NOT use. ;-)

Now that is been a few days I can give everyone a clear idea of what I have been mapping and planing. As always its not final and of course WIP

Main line of game play will be for the BLUFOR to: Capture a number of cargo ship and hold them (with limited assests), then move inland if required to do so. Mean while the OPFOR will have much more control over the battlefield with a bias amount of assest for them as they are on home turf.

This of course may change but what it brings to the table is fighting on a static much like the caves were on Korengal. And like Korengal I dont plan on making it easy.

I'll be releasing more pics and info when I finish some tasks for 0.9 release.
Last edited by CodeRedFox on 2009-11-28 03:51, edited 6 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
space
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by space »

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My map was called CTF-151 - it was posted in the R-COM section and I'm pretty sure you commented on it iirc

Notice that I put " " around "rip off" - they were zenos words not mine ;)

I was planning enterable ships, and maybe even some kind of new "cache" system to simulate hostages. In the end I decided that it would be too hard to make assaulting the ships fair, as there is obviously zero cover for the attacking force.

Anyway good luck with it - it looks cool so far. :)
Rhino
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Rhino »

space wrote:More of a "rip off" of a map that I did some work on, which was based on exactly the same place :razz:
If you didn't abandon making the map you might have a point, but the fact is you stopped working on it after 1 or 2 weeks of working on the idea, so it can hardly be a rip off when there is nothing out or going to be out there to rip off from.
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Herbiie
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Herbiie »

[R-DEV]CodeRedFox wrote: Nope, re-read the first post. Thats allot of sea to NOT use. ;-)
.
Not as much as Muttrah, or so it seems. ;)
LEHellSpawn
Posts: 19
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by LEHellSpawn »

Would be cool to see this as a joint venture map. 8) Something similar to BF EF?
Factions included in Operation Atlanta would be; France, UK, Germany etc...Basically NATO forces.
Mayor SP would be a french navy ship with maybe a german helicopter for transport and russian speed boats for near costal attacks and SP defence. Im not shure if German soldiers are allowed to go onshore onto Somalia or not. Thats the reason for making them Transport only.

The pirates should maybe have a kit of an old M16 rifle left by the Americans back in 1991, maybe the SL kit or something.

Dnt knw if u will like this or if it works, but its an idea :? ??:
projectrealitycanada
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by projectrealitycanada »

This is why fast roping will help :p .
Nehil
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Nehil »

mat552 wrote:Did it also come with compliant crewman, extra parts and ammo?
Well, if've got 33 tanks you've got spare parts for atleast 1 tank. Anyways I have a suggestion; (although this is not the thread for that)

What if the pirates are given 1 T-72 with the main gun offline? To simulate no ammo. Also it would be able to carry a couple of troops on the turret, sort of like a heavly armored Stryker. It wont be able to pick of choppers with a Sabot, but it could provide some .50 cal fire support and get a squad to the battle.

That would make the LAT and HAT kit useful for BLUFOR-forces on a insurgent map. Just a suggestion...
Zeno
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Zeno »

Nehil wrote:1 T-72 with the main gun offline? To simulate no ammo.
It appears almost certain that the pirates had no idea of the cargo aboard the Belize-flagged Faina, which Ukrainian Defense Minister Yuri Yekhanurov told the Interfax news agency was being sold to Kenya. He said the cargo included grenade launchers and ammunition.
Kenyan government spokesman Alfred Mutua said his government had purchased the hardware. "The cargo in the ship includes military hardware such as tanks and an assortment of spare parts for use by different branches of the Kenyan military,"
i say give them what they got 8-)

and about the "ripoff".. i was joking :roll:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
RedAlertSF
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by RedAlertSF »

This map could really use a new game mode, something like that pirates can capture any of the ships on the map, but only 1 at a time. After it's captured, BLUFOR has like 10-15 minutes to capture it back and if they fail the game is over.

Anyway, it looks very promising!
CodeRedFox
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

RedAlertSF wrote:This map could really use a new game mode
Who know what the future holds ;-)
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Maxfragg
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Maxfragg »

i guess "objective" as gamemode might still be out there ...
CodeRedFox
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

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"apcs, like dogs can't look up" - Dr2B Rudd
ledo1222
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by ledo1222 »

Nice new Screens. Can,t wait to play. :lol:
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Zeno
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Zeno »

great placement of statics there :wink:

i am going to enjoy laying in the bushes at beach and cut down incomming infiddels 8-)
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by psychickactivity »

Drink a glass of freshlemon near the sea , under the threes and let the life go , before the FIGHT !!
Nice pics and thank you for show us this .Cant wait 0.9....
Thanks again ..
[img]psychickactivity[/img]
Gunner4712
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Gunner4712 »

oh man, this looks epic.
RHYS4190
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by RHYS4190 »

i know in real life Assaulting a cargo ship and securing it a very tall order, Iv been inside cargo ships before and i can say they are innately defendable. there are hundreds of little warrens and possible ambush points and chock points inside those ships. Id suggest making it impossible to place dog boxes in the ship, other wise you never be able to capture them.

Which is why i alway's find it extremely ridiculous that pirates where able to capture them in the past in the first place,
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