Improve the Ins Snipers

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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Improve the Ins Snipers

Post by badmojo420 »

It would be nice if both insurgent sniper kits (SVD and scoped Enfield) could get some more items.

AFAIK they only have the weapon, shovel, knife, and binoculars right now.

I would like them also possibly have....
-Pistol
-Grenade Traps/Grenades
-Moltov
-Field Dressings
-Grapple

Another option to the pistol is to add an undeployed CQC mode to the two rifles.

Adding these items would make the insurgent sniper better able to defend himself. Teamwork is great and all, but a big part of insurgent sniping is stealth, less people = more stealthy. And besides who wants to sit and defend a door on the off chance an enemy might eventually come along, when you can throw down a grenade trap and let the player do something useful.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Improve the Ins Snipers

Post by mat552 »

They do not require a pistol, as a spotter should have an appropriate weapon. And they have rocks.

Giving them grenade traps harkens back to vbf2's claymores, something I'm not entirely desirous of.

We don't give them a grapple for the same reason that regular snipers don't get them; one kit shouldn't have enough equipment to do absolutely everything. I guess they could get one field dressing though...

The SVD represents a squad marksman capability, meaning he should definitely be with people with other weapons, and would, at most, get one molly or frag.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Improve the Ins Snipers

Post by rampo »

Sure could use a grapling hook whit the sniper kit for insurgent's
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Improve the Ins Snipers

Post by badmojo420 »

mat552 wrote:They do not require a pistol, as a spotter should have an appropriate weapon. And they have rocks.

Giving them grenade traps harkens back to vbf2's claymores, something I'm not entirely desirous of.

We don't give them a grapple for the same reason that regular snipers don't get them; one kit shouldn't have enough equipment to do absolutely everything. I guess they could get one field dressing though...

The SVD represents a squad marksman capability, meaning he should definitely be with people with other weapons, and would, at most, get one molly or frag.

I don't really want to argue tactics, but in my opinion an Iraqi insurgent sniper should not be working with a spotter. Rather than being the recon provider of a conventional military, an insurgent sniper should be killing enemies from a distance.

I forgot about the rocks. But the only advantage they provide is someone could mistake you for a collaborator and not kill you.

We've already got lots of grenade traps in the hands of the defenders of a high (friendly)traffic area, why not give a couple to the guy who is way out hiding on his own. It just seems logical to me.

The grapple was just thrown onto the list. I know the devs are trying to create a need for a collaborator, but i believe all insurgents should get them, not just snipers, so thats really another discussion all together.

As far as the SVD being a marksman rifle, if thats true then it should get the same equipment as the rest of the warriors. And more REAL sniper kits need to be added to all the maps. And an SVD should spawn on every cache. But currently, the SVD kits are being treated as sniper rifles, not only by the players, but also the mappers/devs.
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Improve the Ins Snipers

Post by -.-Maverick-.- »

There should be more snipers on the insurgent side. IRL there is much more of them.
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Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Improve the Ins Snipers

Post by Scared_420 »

agree with maverick but this would lead to kit spamming and would all get used up in first 10mins of battle with noobs wasting it
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Improve the Ins Snipers

Post by illidur »

what i would like to add to the american sniper kit would be a parachute. i can't think of a reason not to be able to parachute with a sniper kit. and why can't sniper kits be in the same squad? the only spotter i would like is another sniper especially if i didn't need a grapple. so there would still be teamwork but no other kits... enough wanting a grapple when you have choppers that are chicken to insert. of course only a few maps would even use this but those are the perfect maps for it.
Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: Improve the Ins Snipers

Post by Kim Jong ill »

If you're having a sniper spot for you then you're wasting a rifle, the spotter should be a SL with an officer kit. That way he has a GLTD and he can place markers for you.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Improve the Ins Snipers

Post by illidur »

why would you need a officer kit to place markers? and sniper already has gltd. and its super awsome to both target 2 guys next to eachother so they both die at same time.. rather than shoot 1 and other hides.
Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: Improve the Ins Snipers

Post by Kim Jong ill »

And the admins wonder why I rage. Ok I'll make this real simple;

If you have a two man sniper squad you have one member as the SL, he will be equipped with the Officer kit. Being in the position of SL allows him to place markers and supplies him with option for said kit, with this comes the GLTD. The job of the SL/Officer is to mark targets using the GLTD. The SL also supplies Medium and Close range cover with his ACOG M4 and M9 pistol.

The second member of the squad is obviously the sniper, he has his long range rifle and his job will be to engage targets that either he spots himself or the squad leader spots.

If you have two snipers in a squad you're cutting your reach and cover in half, instead of having two sniper teams which can be in two separate locations you have one squad with half the cover. The second sniper kit wont even be utilised because he should be using his GLTD the whole time to scan the area, all you're achieving is the wastage of a kit. And if any enemy happened to get close to you you better hope you're accurate with that pistol, because if you aint then you've just lost your team not one but two sniper kits either to the kit respawn timer or even worse the enemy.

Have I made myself clear enough?
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Improve the Ins Snipers

Post by illidur »

hard for anybody to get to you when you parachuted to the top of an unreachable spot... different situation for different stratagies. and good snipers dont need a spotter. shoot when you know whats around you firstly. and i'd rather have a grapple as a spotter than a sl anyday.
Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: Improve the Ins Snipers

Post by Kim Jong ill »

This is Project Reality, not Project 1337 Paramilitary sniper. If you're seriously suggesting that a sniper shouldn't operate with a spotter then your suggestions are going to get shot down mighty quick.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Improve the Ins Snipers

Post by illidur »

i guess snipers dont spot snipers irl? and im 1337 no matter what role im playing.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Improve the Ins Snipers

Post by gazzthompson »

illidur wrote:i guess snipers dont spot snipers irl? and im 1337 no matter what role im playing.
i believe a "spotter" is trained to be a "shooter" as well, and vice a versa IRL.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Improve the Ins Snipers

Post by illidur »

gazzthompson wrote:i believe a "spotter" is trained to be a "shooter" as well, and vice a versa IRL.
thanks. thats what i was getting at.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Improve the Ins Snipers

Post by Conman51 »

gazzthompson wrote:i believe a "spotter" is trained to be a "shooter" as well, and vice a versa IRL.
usually the spotter is the more experienced iirc
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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alvina
Posts: 167
Joined: 2008-09-11 16:25

Re: Improve the Ins Snipers

Post by alvina »

illidur wrote:what i would like to add to the american sniper kit would be a parachute.
I dont want to be rude, but I laughed out very loud reading that. However I do agree with the Title and I like the idea of more sniper kits, I dont think they would be all used since the RPG system is already in the game and works, I guess. Alot more sniper kits and better accuracy!
[POT] Alvina
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Improve the Ins Snipers

Post by illidur »

just an idea. but its not like it would be wasting a slot since the sniper doesn't have incendiarys. its also 1 of the only kits that wouldn't make ppl want to parachute into a cache.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Improve the Ins Snipers

Post by gazzthompson »

the sniper kit is already got a "leetness" factor attached to it that means 99% of users of the kit should be killed. lets not add to the %age.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Improve the Ins Snipers

Post by badmojo420 »

Can we keep the discussion on the topic of Insurgent snipers and their kits. If you want to discuss giving US snipers a parachute, or allowing 2 snipers per squad, etc, etc.....make your own thread.
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