[Texture] Custom Skymaps [WIP]

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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Texture] Custom Skymaps [WIP]

Post by Tofurkeymeister »

Another WIP of my stormy sky, with a horizon and fog to match (There you go, Rhino :D ).

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I have another announcement...

CGtextures has a GREAT collection of panoramas that one may choose from, and use, for free:

[CG Textures] - Panoramic Skies

Therefore, if any DEV/CON finds a panorama they want in a map, PM me and I will make the skymap for you ...even though I'm sure you could do it yourselves ;)

Here are some example of skymaps from CGtextures I put in-editor:

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-Torfurkeymeister

P.S.
I just had a thought, is Stormy battles possible? because fighting in the Rain would be amazing. Obviously if the engine disallows it then fair enough. Obviously.
Simply put, no.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: [Texture] Custom Skymaps [WIP]

Post by Maverick »

Respawning in your last quote about not being able to have rainy weather, you can. Go download Combined Arms, and go on Seven Gates, got rain effects
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Texture] Custom Skymaps [WIP]

Post by Rhino »

very nice! :D

I got one off CG ages ago there pre setup 360 ones are really easy to get ingame but making ones from real skys is really tricky I find, aint been able to do it myself.

If you can make a load of skys and zip them up that would be really, really sweet! :D

Keep up the good work! :D
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Texture] Custom Skymaps [WIP]

Post by HughJass »

I'm happy you've found the [CG Textures] place, but ive posted it before....

anyway, can you maybe do this one?

http://www.cgtextures.com/texview.php?i ... 6080ae63b4

its pretty good as it is a cloudless sunset (i dont remember seeing one around yet) and mappers can use the moving clouds and all.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Texture] Custom Skymaps [WIP]

Post by Rudd »

Some of those are NICE!
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Aliblista
Posts: 67
Joined: 2009-01-21 23:18

Re: [Texture] Custom Skymaps [WIP]

Post by Aliblista »

Very nice sky maps, looking forward to seeing these in future maps
just had a thought, is Stormy battles possible? because fighting in the Rain would be amazing. Obviously if the engine disallows it then fair enough. Obviously.
Tofurkeymeister wrote:Simply put, no.

Erm...not quite
YouTube - WIP Rain - PR CA
YouTube - 7 Gates Rain Effect
YouTube - Lightning sky test

First 2 are CA wip
Last is from EoD mod (a BSS mod) with working lightening and rainfall

=BTB=Aliblista Recruiter/Trainer/Pilot/SL http://www.bitingthebullet.co.uk
MBP 2.4ghz C2D,2gb RAM, 8600M GT 256MB
smart_boy00
Posts: 153
Joined: 2009-08-05 17:47

Re: [Texture] Custom Skymaps [WIP]

Post by smart_boy00 »

that lo0ks awsome!
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Texture] Custom Skymaps [WIP]

Post by HughJass »

bump, we need this.
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Texture] Custom Skymaps [WIP]

Post by IronTaxi »

nice rain effect....never noticed this before...
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Texture] Custom Skymaps [WIP]

Post by Tofurkeymeister »

Ok, I had this finished last summer, but school happened. The method is very hard to understand in writing, so I'll try to upload some pictures soon to make it comprehensible.



Here is the Tofurkeymeister approved Ub3r-1337 method for custom skymaps outlined in 10 simple steps.

1. Grab an SLR camera (preferably) and head to an open field with as little obstructions on the horizon as possible.

2. Keep the lens zoomed at an optimal setting, enough so there is little distortion but not too far zoomed that you have to take 9001 pictures.

3. Look at the horizon and lock the exposure, you don't want the sun screwing up your pictures.

4. Shoot 10 pictures in a vertical line, from the horizon to directly overhead, with each picture overlapping slightly (You will look like an idiot while doing so :P ).

5. Return your camera to the horizon, shift so that the new pictures overlapping the old slightly (20%), and repeat until 360 degrees is established.

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6. Upload the pictures to your computer. You should have around 150-200 photos, roughly. Run autostitch (AutoStitch)

7.Under options set the scale to 10% (Else you run out of memory :O ), JPEG quality to 100, and memory to the highest amount, preferably 2 GB. Set SIFT scale to 25%. Load pictures, and RENDER :P .

8. If memory runs out, lower JPEG quality/image scale. You can also up the image size, though don't count on it. If the image doesn't stitch nicely, try setting the SIFT scale to 50% or something else.

9. Open up the result in GIMP or Photoshop. Remove the foliage/buildings on the horizon using cloning/whatever other method you want. Add a solid color to the bottom of the image so that the fog of the map can match. (The few bottom lines must be the same color, otherwise you get striping in the editor) Also, make sure the bottom few lines and the area above it blend, as the editor will take the bottom lines and extend that color down to directly below the map. Do the same to the top if needed, to prevent the horrible stretching effect which sometimes occurs.

10.1 Resize the image to 2048 by XXX (Preferably 512).

10.2 Export as a .dds file

GIMP: GIMP DDS plugin

Photoshop: NVIDIA Plug-ins for Adobe Photoshop (Normal/Cube Maps, DDS)

10.3 Load the .dds in your map like any other skytexture.

P.S. The later stages of the method work on textures from CGTextures.com as well.
Last edited by Tofurkeymeister on 2009-11-29 02:38, edited 3 times in total.
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: [Texture] Custom Skymaps [WIP]

Post by Zulnex »

Your custom skymaps are fantastic. Keep up the amazing work.
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Texture] Custom Skymaps [WIP]

Post by Wakain »

we like your backyard :p

looks awesome, keep it up!
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