is it possible that vehicles/choppers,armours spawn maybe 3-5 minutes after when map starts?
it would make the start a little bit more slower.
examble: jabals mecbase at the start its so mess.everybody has so much hurry to take their kits and check the situtiation. so often you see first casualties in there,drived over by your own teammates.
beginning of the round.
-
maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
beginning of the round.
Last edited by maarit on 2009-12-05 19:27, edited 2 times in total.
-
DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: beginning of the round.
iirc delayed spawn= delay before vehicle spawns after being destroyed
so if you make 3-5 minutes delay, all vehicles will respawn after 3-5 minutes(current times are longer)
tbh, i dont see much need in it, if you count all delays, it will be too long before actually game start, i mean end of round+loading time+3 minutes timer+ 5 minutes vehicle delay= almost 10 minutes of doing nothing
so if you make 3-5 minutes delay, all vehicles will respawn after 3-5 minutes(current times are longer)
tbh, i dont see much need in it, if you count all delays, it will be too long before actually game start, i mean end of round+loading time+3 minutes timer+ 5 minutes vehicle delay= almost 10 minutes of doing nothing
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
-
Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: beginning of the round.
why dont the devs cut down on the timer on the beggining to 1:30 to fix the squadbug?
-
DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: beginning of the round.
its not about timer, sq bug happens even in vanilla with 15 seconds timerZeno wrote:why dont the devs cut down on the timer on the beggining to 1:30 to fix the squadbug?
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
-
killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: beginning of the round.
i see what he's on about 3-5 mins is a bit long maybe 1 min will be long enough
-
maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: beginning of the round.
at while of 3-5 minutes vehicle delay you can actually do much.DankE_SPB wrote:iirc delayed spawn= delay before vehicle spawns after being destroyed
so if you make 3-5 minutes delay, all vehicles will respawn after 3-5 minutes(current times are longer)
tbh, i dont see much need in it, if you count all delays, it will be too long before actually game start, i mean end of round+loading time+3 minutes timer+ 5 minutes vehicle delay= almost 10 minutes of doing nothing
-
Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: beginning of the round.
First of all,
Delay = Repawn time. 1 min delay = 1 min respawn time.
Second,
Squad bug has very little to do with the mythical 1:30 time.
Delay = Repawn time. 1 min delay = 1 min respawn time.
Second,
Squad bug has very little to do with the mythical 1:30 time.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
-
maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: beginning of the round.
Alex6714 wrote:First of all,
Delay = Repawn time. 1 min delay = 1 min respawn time.
Second,
Squad bug has very little to do with the mythical 1:30 time.
so its imbossible.
guess we have to just jump cover from those mad-drivers
-
Ninja2dan
- Retired PR Developer
- Posts: 2213
- Joined: 2007-10-29 03:09
Re: beginning of the round.
At no point do I think the DEV team should start changing the mod in order to support poor player habits. Either players learn to play correctly, or find an "easier" game like LEGO Star Wars.
If players are consistently running over other players, it's because they are not paying attention to their surroundings. It's the responsibility of both the drivers and the pedestrians to avoid such accidents. People on foot generally have the right of way, but as a ped I'm going to yield to anything able to squish my ***.
If players are consistently running over other players, it's because they are not paying attention to their surroundings. It's the responsibility of both the drivers and the pedestrians to avoid such accidents. People on foot generally have the right of way, but as a ped I'm going to yield to anything able to squish my ***.

-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: beginning of the round.
IIRC its not the time that matters but players loading before the time starts. so if the time started at 1:30 the servers would still need a "dont make squads till 50 seconds" thing because people would still load before the server.Zeno wrote:why dont the devs cut down on the timer on the beggining to 1:30 to fix the squadbug?
-
Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: beginning of the round.
Seriously need a post or some kind of message to get rid of the 1:30 squad bug myth. Not a day goes by I dont see someone mentioning it.
MA3-USN Former
クラナド ァフターストーリー
