Remove Suicide Feature

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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Remove Suicide Feature

Post by Tofurkeymeister »

I looked in the suggestion thread and searched, so here it goes:

Remove the feature to kill your self in BF2. By this I don't mean teamkilling, throwing yourself on your own grenade, etc., but rather remove the suicide button from use.

I thought of this idea when a friendly pilot in my squad was shot down. Instead of getting transport or attempting to stay alive, he commited suicide, as the long respawn time was still shorter than the alternative

By removing the suicide button, it is not only more realistic, but forces people to stay alive instead of giving up due to impatience (hey, I do it too).

I think this suggestion would increase realism greatly, but presents many challenges and difficulties to be implemented effectively.


Let the flame war begin :smile: .
-Tofurkeymeister

P.S. I suppose you could mess with the suicide respawn times, instead.
Last edited by Tofurkeymeister on 2009-12-06 04:37, edited 2 times in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove Suicide Feature

Post by Rudd »

Your points are valid, but sometimes you get stuck in a bug and have to kill yourself. Though since most classes have the ability to do it with a grenade it might be worth removing the button.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Remove Suicide Feature

Post by crazy11 »

There are valid reasons it is there, as rudd said sometimes you get stuck in places you cant get out of. I know today I got stuck in a room with no exit and I was the medic so I had to suicide.


I am going to say a no to this suggestion.
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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: Remove Suicide Feature

Post by Bellator »

I cant even remember how many times I've gotten stuck in some pitiful hole in Archer or Korengal.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Remove Suicide Feature

Post by bloodthirsty_viking »

ive been stuck in holes ingame before, but really, cant it just be fixed with a teamkill ? XD

i mean if you get stuck, your squad should be nearby... but there is also the problem about being off a bit from the squad, or they died, and you got stuck regruping....
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Rhino
Retired PR Developer
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Re: Remove Suicide Feature

Post by Rhino »

tbh I've never thought of this in this way and although when reading the title I thought this was going to be a really crappy suggestion, you have a very, very good point here.

Like many have said, the suicide feature is there to allow people to have an option of being able to be able to get back into the game after getting stuck down a well for example (you would be amazed how many people go to look what's down a well only to find themselves falling down it :p ) and the odd bug, there are many holes on the maps where you simply can't get out of them, even with a grapple hook and suicide is the only option, other than disconnecting from the server etc.

I think a better option as you have pointed out is to maybe mess with the spawntimes of a suicide to make it something you wouldn't want to do unless its simply your only option left.

Will think about it some more :)

bloodthirsty_viking wrote:ive been stuck in holes ingame before, but really, cant it just be fixed with a teamkill ? XD
not if there are no team members around no, not to say many players wouldn't want to purposely team kill anyways.
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galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: Remove Suicide Feature

Post by galeknight1 »

I've think the time included with suicide is not an issue, as they can just go off and do something else. Removing it completely is a better solution imo.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Remove Suicide Feature

Post by Conman51 »

i prefer the added time limit, even if they can go do something else, its not going to be PR ;)
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Rudd
Retired PR Developer
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Re: Remove Suicide Feature

Post by Rudd »

I think a better option as you have pointed out is to maybe mess with the spawntimes of a suicide to make it something you wouldn't want to do unless its simply your only option left.
Setting the suicide punishment for pilots at 5mins maybe?
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Remove Suicide Feature

Post by master of the templars »

its already 60 seconds (plus time from previous deaths i think), and punishing any more for something that can be necessary is over the top.

Even the miss use, if you could call it that, is by no means a game breaker when you think how rare it is for some one to actually survive a crash or similar situations.
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Rhino
Retired PR Developer
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Re: Remove Suicide Feature

Post by Rhino »

Dr2B Rudd wrote:Setting the suicide punishment for pilots at 5mins maybe?
ye I was thinking that but that would just encourage more pilots to simply "go down with the ship" (or aircraft in this case :p ) instead of bailing out and attempting to return to base, so I was thinking maybe more have the spawn time for anyone with the pilot kit really high instead, which would really encourage a pilot to stay alive :)
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Conman51
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Re: Remove Suicide Feature

Post by Conman51 »

[R-DEV]Rhino wrote:ye I was thinking that but that would just encourage more pilots to simply "go down with the ship" (or aircraft in this case :p ) instead of bailing out and attempting to return to base, so I was thinking maybe more have the spawn time for anyone with the pilot kit really high instead, which would really encourage a pilot to stay alive :)
Death 15 mins

Suicide 14 Mins

HAHAHAHAH!!!! :twisted:
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Remove Suicide Feature

Post by Herbiie »

Tofurkeymeister wrote: I thought of this idea when a friendly pilot in my squad was shot down. Instead of getting transport or attempting to stay alive, he commited suicide, as the long respawn time was still shorter than the alternative
What a fool! When you're a downed Pilot behind enemy lines (especially with mumble on insurgency) it's sooo fun! Also he just lost his team another ticket, gj him.

Anywho, the suicide button is needed for when you get stuck in some crappy place (E.g. the wells: They has fallen in teh well! Oh noes! - Xfire Video yeah ok they don't suicide, but they would of :D )

I think they way to settle this is to make it if you suicide you lose 2 tickets, instead of 1. Though usually it isn't much of an issue, people generally try to make their way back (especially if they just lost their team 5 tickets through losing a heli) so they don't lose more tickets.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Remove Suicide Feature

Post by Gore »

Upping the time limit would be great. Then throw that punihsment on civi killers in the future.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Remove Suicide Feature

Post by R.J.Travis »

[R-DEV]Rhino wrote:tbh I've never thought of this in this way and although when reading the title I thought this was going to be a really crappy suggestion, you have a very, very good point here.

Like many have said, the suicide feature is there to allow people to have an option of being able to be able to get back into the game after getting stuck down a well for example (you would be amazed how many people go to look what's down a well only to find themselves falling down it :p ) and the odd bug, there are many holes on the maps where you simply can't get out of them, even with a grapple hook and suicide is the only option, other than disconnecting from the server etc.

I think a better option as you have pointed out is to maybe mess with the spawntimes of a suicide to make it something you wouldn't want to do unless its simply your only option left.

Will think about it some more :)




not if there are no team members around no, not to say many players wouldn't want to purposely team kill anyways.
Well If I remember right " I have not played the mod in a long time" but dieing to a Molov counts as a suicide "or atlest it did last time I played" this would just make insurgent mode even more unfair.
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Psyrus
Retired PR Developer
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Re: Remove Suicide Feature

Post by Psyrus »

R.J.Travis wrote:Well If I remember right " I have not played the mod in a long time" but dieing to a Molov counts as a suicide "or atlest it did last time I played" this would just make insurgent mode even more unfair.
Trust me, the molotov suicide thing is the last issue you have to worry about with insurgency mode being 'unfair', the discrepancy between the spawning models (firebase vs dogbox) makes it quite a bit harder for the US team now, in my opinion. That being said, if there's a squad dedicated to keeping 6 firebases up at all times, it still works reasonably well. *

Insurgency is certainly difficult for the Bluforce, but then again I believe that's quite similar to RL ;)

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Edit: * I should clarify I'm referring to the Beta gameplay, which I can only assume will be included in 0.9 in some form
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Remove Suicide Feature

Post by Arnoldio »

I've suggested longer spawntimes when suiciding when downed...

Anyway, yeah, the option would bo to extend it to 5 minutes or something...
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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Remove Suicide Feature

Post by HAAN4 »

I agreed whicht you point, mostle.

and sirius, you are right at all, and you can still 'sucide you self' by desconecting the game,

so it will still possible, but of course, less likily to happens, since you may lose you place to play the game. right?
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Remove Suicide Feature

Post by jbgeezer »

Dr2B Rudd wrote:Setting the suicide punishment for pilots at 5mins maybe?
Thats actually the best idea when trying to solve this problem :wink:
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Mariospeedwagen
Posts: 51
Joined: 2008-01-14 06:38

Re: Remove Suicide Feature

Post by Mariospeedwagen »

master of the templars wrote:its already 60 seconds (plus time from previous deaths i think), and punishing any more for something that can be necessary is over the top.

Even the miss use, if you could call it that, is by no means a game breaker when you think how rare it is for some one to actually survive a crash or similar situations.
Pretty much.
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