How do the gun's work?

General discussion of the Project Reality: BF2 modification.
Viperelite
Posts: 110
Joined: 2009-08-25 18:57

How do the gun's work?

Post by Viperelite »

How is accuracy determined on the guns in this game. I can aim down the sight perfectly, put the scope or iron sights on a guy's head and the bullet miraculously misses. What am i doing wrong? :-?

Im no gun expert but im pretty sure were you point the gun is were the bullet goes, unless every gun in the game has sights that are in dire need of realignment. :roll:

Not to rant, but it dosen't make sense. It's not possible for a bullet to go anywhere else but were the sight is pointed unless the barrel is curved. :confused:
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: How do the gun's work?

Post by Scot »

The Battlefield 2 Engine cannot incorporate weapons sway. Every bullet comes out of the centre of the screen. To counter this, Project Reality has given weapons deviation. So while you may be aiming at a guys head, the bullet may miss. This is a substitute for weapons sway which you would get in real life. The deviation is an invisible cone which slowly gets smaller, but for most weapons, never closes completely. For assault rifles, the standard waiting time after sprinting is about 4 seconds, or you will get very inaccurate shots, then wait every 2 seconds between firing.
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Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: How do the gun's work?

Post by Anhkhoa »



:D
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Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: How do the gun's work?

Post by Tim270 »

I would say there are two schools of thought in this.

You can either rapidly fire at an opponent (close range) in order to suppress him and make it hard for him to fire back accurately, while not being accurate yourself.

If you can get away with it, you just have to sit there and watch until you are 'accurate'.

Its retarded how bad some of the hit detection in this game is and how deviation 'compensates' for it...

You just get used to it after a while.
Viperelite
Posts: 110
Joined: 2009-08-25 18:57

Re: How do the gun's work?

Post by Viperelite »

Anhkhoa wrote:

:D
Thanks. Awesome tutorial
crazyivan
Posts: 44
Joined: 2009-11-16 19:21

Re: How do the gun's work?

Post by crazyivan »

Yer it does take time to get used to and it can be frustrating at the outset but great games are all about slow learning curves.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: How do the gun's work?

Post by Herbiie »

crazyivan wrote: slow learning curves.
PR Doesn't have a learning curve - it's more of a brick wall tbh ;)
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: How do the gun's work?

Post by Teek »

Herbiie wrote:PR Doesn't have a learning curve - it's more of a brick wall tbh ;)
nah, that would be something like IL-2 ;)
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: How do the gun's work?

Post by Snazz »

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Kenny
Posts: 261
Joined: 2006-11-18 03:30

Re: How do the gun's work?

Post by Kenny »

LoL a Clarkson classic love his wisdom
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SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: How do the gun's work?

Post by SleepyHe4d »

Snazz wrote:Image
This game is doing it wrong. That's the reason I quit, this game does a lot of things wrong.

As long as there is no other visual representation of deviation or sway, they need to put back in the white crosshair lines, simple as that. Realism is a crappy excuse for not having that as a hud element. Realism has been sacrificed for way worse things before and this one is actually a game breaking problem. A big one.

A bit off topic, but what actually has improved since I left? I left during 0.7* I think. Not exactly sure when.
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: How do the gun's work?

Post by SleepyHe4d »

Snazz wrote:A lot, including the deviation you mention.

Take a look in Project Reality News - Project Reality Forums.
Thanks, though I was hoping for something a little easier to go through, like a quick list of major changes since then instead of looking through various threads. ;)
Last edited by crazy11 on 2009-12-11 06:10, edited 1 time in total.
McCree
Posts: 74
Joined: 2008-02-02 00:37

Re: How do the gun's work?

Post by McCree »

It's really frustrating when the game supports more luck than actual skill. I tend to call the 1on1 shooting situations more like rock-paper-scissors seasoned with yatzy dices.

Dice develops vbf2 and to honor the company PR dev-team introduces DICE-factor to the shootings. ;)

I guess only way I've survived for this long is because of my good friend uisge beatha.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: How do the gun's work?

Post by CodeRedFox »

Yawnnnnnnnn, its a ever changing, ever evolving process. Just because we don't get something right the first time doesnt mean the sky is falling. And before you cry "it was already right" we disagreed.
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"apcs, like dogs can't look up" - Dr2B Rudd
<AKA>Scotty
Posts: 1
Joined: 2009-12-10 09:54

Re: How do the gun's work?

Post by <AKA>Scotty »

Yay first post. I couldn't hit a bloody thing for the first few days of play, found the you tube vid explaining the invisible cone thing now everything is fine, I think the system works well.

I have only been playing for a couple of weeks, gotta say wow what a great game, I cant believe I have not got on to this before as I love realistic FPS. Never got into BF2, been a Red Orchestra Clan player since the beginning with RTR / AKA. Now I have to get all my Clan mates to dust of or buy Buy BF2, it should keep us going till Heroes Of Stalingrad and beyond.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: How do the gun's work?

Post by PLODDITHANLEY »

I have been playing most days for about 8 months.

Only recently have I started to win the firefights when you are both waiting for deviation to settle, I find it seems a good strategy to wait for the first shot then use rapid fire single shot to finish them, my reasoning is that after the first hit the enemy will panic a bit and normally move.
But PR is more about tactics like flanking or getting a fellow squad to support than one on one dolphin dive quick shot techniques.
Generally I am OK with the hit boxes and so on, except the numerous getting shot through walls business (a 5.56 can't go through concrete walls I beleive), but IMHO generally a reasonable compromise is obtained with the VBF engine limitations.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: How do the gun's work?

Post by maarit »

i liked old system better.
this deviations system is just confusing.
i dont get anymore woes,cos i dont get hits at longrange.
so often it happens to me that,i start shootin and i go down first.

decrease the the healt(cos there no more headshot)and increase the suppression effect.
SilentWarrior
Posts: 51
Joined: 2006-05-13 16:34

Re: How do the gun's work?

Post by SilentWarrior »

PLODDITHANLEY wrote:I have been playing most days for about 8 months.

Only recently have I started to win the firefights when you are both waiting for deviation to settle, I find it seems a good strategy to wait for the first shot then use rapid fire single shot to finish them, my reasoning is that after the first hit the enemy will panic a bit and normally move.
But PR is more about tactics like flanking or getting a fellow squad to support than one on one dolphin dive quick shot techniques.
Generally I am OK with the hit boxes and so on, except the numerous getting shot through walls business (a 5.56 can't go through concrete walls I beleive), but IMHO generally a reasonable compromise is obtained with the VBF engine limitations.
If you are lonewolfing then aim before u shoot, if you are with your squad, shoot first, tell them where enemy is, then aim for the kill. Because suppression doesnt work just for a single guy, but everyone around it. And firing first not only gives you the edge in suppression but also gives time for your MG to rip the enemy apart (yes MGs are not used for quick suppression anymore, we use them for killing the enemies, and sometimes, rarely, to give pre-supressing fire in situations where enemy not seen but rather guessed to be in some spot).
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Donatello
Posts: 145
Joined: 2007-07-08 13:17

Re: How do the gun's work?

Post by Donatello »

just-decrease-minimum-deviation-ALREADY :idea:
https://www.realitymod.com/forum/f10-pr ... ost1193902

and CQC will return to PR then. Amen )
nickname: =WAR= Kadart
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