acemantura wrote:Yeah, but that sucker will probably be the most fun to fly like the days of old when the Merlin reigned as the most coveted helicopter in the game.
Gentlemen I'd Like to point you to
this post in the BSS Studio Update section of the Fora. Check out the fly bys. Granted what is being asked for is not merely a flyby, it can still be done.
As for the nescessity of this suggestion, that is something else. I must tell you I'd rather fly it without its RL capabilities than rely on a commander that just might be screwing around instead of trying to help.
@Dev's: Will the chinook be able to poop out a vehicle in the same way that helicopters do now with supplies?
First off, from what I've seen with the USI fly-over and AI bombing runs, they are scripted/designed for something much simpler than what is being suggested here. Setting an AI aircraft to fly over the map and/or use munitions from high altitude is not difficult as long as the height is above the terrain. But having to script the vehicle to land or interact with the terrain means you need a huge amount of scripting and testing for a single flightpath on a single map. Every new flightpath is a whole new scripted sequence, and every new map is a series of new sequences. You'd need a whole team dedicated to doing just that. Basically, it's not worth the time and effort.
And complaining that the CH-47 "won't live up to its real-life counterpart" is pretty pointless. Nearly every single aspect of PR will not live up to the real-life counterpart, be it infantry weapons or vehicles or what ever. There are limitations in the game engine and other limitations are set in place by the DEV team in order to retain proper balancing and entertainment.
The CH-47 has plenty of use in PR, not only because it matches the real-life aircraft deployed by the US Army for certain missions but also because future innovations and features might make some aspects capable that are currently not available or possible. And no, I don't mean fastropes.
Personally, I'd like to see such aircraft capable of simulated cargo transport. While the game engine will make under-slung loads impossible, it might be possible to simulate light vehicle transport with proper coding and planning. Even if it's possible though, it will need a lot of consideration and testing to ensure it's not exploitable or has a negative impact on gameplay.
As for "mobile spawn points", that's what the FOB is for. Vehicle spawning was removed from PR for several reasons, so don't expect it to be added back any time soon.