Fixed MG´s lack of aim

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TheLean
Posts: 483
Joined: 2009-03-15 20:26

Fixed MG´s lack of aim

Post by TheLean »

This is probably not as much a bug as a rational design decision, but why cant we look down the sights of fixed mg´s in towers and walls? Right mouse only zooms in without aiming. It is mostly guesswork the first seconds until you adjust your fire with the help from the tracers. It would make more sense for a soldier to look down the sights rather than hipfire the thing, or atleast have two different modes of aiming and guessfire. Maybe there is some coding issue im not aware of?
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Fixed MG´s lack of aim

Post by Gore »

I read somewhere that they're working on it but that it's low priority. I dunno.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Fixed MG´s lack of aim

Post by goguapsy »

Wait... in cars and buildable HMGs you CAN aim down the sights... press C.

But if the ones you are talking about (BASE DEF) it's pretty much like paintball in full-auto...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Fixed MG´s lack of aim

Post by PLODDITHANLEY »

Would be nice, it would also save ammo, the basedef guns in the outpost at Korengal are empty very often and they don't seem to reload?
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Fixed MG´s lack of aim

Post by goguapsy »

PLODDITHANLEY wrote:Would be nice, it would also save ammo, the basedef guns in the outpost at Korengal are empty very often and they don't seem to reload?
Overheated?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Fixed MG´s lack of aim

Post by Hitman.2.5 »

goguapsy wrote:Overheated?
Ploddit was on about that they run out of ammo as guns do...
Derpist
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