On the flip side it does have issues, we all know this and have our personal gripes but the Dev team does their best and we're all thankful for that.
Long story short and the point of this post:
If there was anything you would want to see in a milsim game - what would it be?
Apart from fastropes of course...
Some of my personal ones:
Infantry
- The ability to climb obstacles, almost any obstacles. Walls up to 6 feet shouldn't provide much difficulty to soldiers to clamber over. Neither should a moderately steep hill.
- Muzzle sway, nuff said.
- A fluid cover system similar to, IIRC, MOH Airborne where you use your movement keys to peek and lean around cover.
- Depending on how realistic you want it, have a navigation system similar to ARMA. Maybe even take away the 'you are here' icon. Make people figure it out for themselves or only give the squad leader a GPS and everyone else have maps.
- For the love of god decent suspension.
- Accurately modeled damage effects.
- Player run artillery, with indirect fire make it reasonably difficult to use so that people have to learn how to fire accurately over long distances.
- Realistic distances. Two hundred meters appears alot further in the BF2 than it does IRL. A LAV with a 25mm cannon can engage targets out to a maximum of 2.4km, if it was possible to fully render these distances it would be great.
- Natural concealment that doesn't disappear after 100 meters or so.
- Less haze/fog (unless it's a realistic part of the map) - would increase engagement distances (see above).
- Dynamic weather and lighting. It would be impressive to have a map that started out pitch black and slowly come into dawn.
- Huge maps, possible utilising a system where the maps gets bigger depending on how many people play.
- Ability for huge amounts of players on a server (think at least 128 people in a battle)
- Persistent consequences for wins and losses, a lost battle would mean that a certain map would be played next. Maybe use something similar to the World War 2 Online system.
- A bigger role for the CO with more assets at their command.


