Turrets sensivity/deviation

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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Turrets sensivity/deviation

Post by WilsonPL »

Ive noticed that many of vehicles in PR have their turret speed/sensivity too high.
50cal mounted on hmmwv for example - you can move it like your personal weapon, im sure its not so easy to rotate it 90 degrees in reality.

Another example is BRDM2 spandrel, look how slow its turret is in RL:
http://www.youtube.com/watch?v=ELDie1b6C90

I suggest to check ForgottenHope2 tanks and apply similiar turret characteristics to pr vehicles.

Another thing is cone of fire/bullet spread for vehicles,
Now all APC cannons and MGs are laser precise.

I think it should be more something like this:
http://www.youtube.com/watch?v=CkX2_8AENak 1:14

Vehicles like bradley etc, have better stabilistaion systems than old ones like BTR60, and should be more accurate.

sryforbadenglish.
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ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Turrets sensivity/deviation

Post by ma21212 »

i wish that the turrent movement for turrent could be more detailed (what i mean is that lets say your aiming at a tank thats really far away, you wanna hit the back so you move your mouse a little but the crossair goes all over and you cant hit were you want to hit)
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Nimise
Posts: 189
Joined: 2009-05-13 18:14

Re: Turrets sensivity/deviation

Post by Nimise »

ma21212 wrote:i wish that the turrent movement for turrent could be more detailed (what i mean is that lets say your aiming at a tank thats really far away, you wanna hit the back so you move your mouse a little but the crossair goes all over and you cant hit were you want to hit)
If you have adjustable sensitivity on your mouse it helps a lot.
WilsonPL wrote:Another thing is cone of fire/bullet spread for vehicles,
Now all APC cannons and MGs are laser precise.
I agree the 50cal mgs are so accurate that it actually makes hitting things far away hard!
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