[HELP] Error when loading new map..
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Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: [HELP] Error when loading new map..
As yoda would say...Stiller_001 wrote:yep that problem is fixed, but it is still crashing...![]()
"More specific you must be"
When is it crashing? Any error messages? Any relevant info?


Will Stahl aka "Merlin" in the Squad community
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Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
Re: [HELP] Error when loading new map..
i have said this before but anyway.... everything looks fine on the map minimap all that looks ok, it crashes when u click to spawn, happens on all kits, both factions, every spawn point, there is no error message generated so i have no clue....

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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [HELP] Error when loading new map..
if it is crashing while spawning you have a problem !
-check all kits (if they are used in other maps too and check the letters sometimes its just a missing letter)
-check all spawnable objects (vehicles, kits, ....)
all those things get loaded when you spawn and may cause a crash
-check all kits (if they are used in other maps too and check the letters sometimes its just a missing letter)
-check all spawnable objects (vehicles, kits, ....)
all those things get loaded when you spawn and may cause a crash

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Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
Re: [HELP] Error when loading new map..
ok i have checked all of the spawnable objects and it still hasn't fixed the problem.. what do u mean by checking the kits?

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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: [HELP] Error when loading new map..
I believe he is refering to the init.con file but from what i could see that was fine. A few things to try:Stiller_001 wrote:ok i have checked all of the spawnable objects and it still hasn't fixed the problem.. what do u mean by checking the kits?
-change the game mode to cq and see if that fixes things.
-Try manually clearing all the gpo's except for a single spawn and a single flag and see if you can spawn in on that successfully.
-Clear all the static objects and see if you can spawn without crashing then.
What you need to understand is that a crash upon spawning in typically indicates that the terrain and such is fine otherwise you would've have crashed while loading in / clicking deploy. A crash when spawning in thus usually indicated some sort of error with your gameplay objects or kits. The typical remedy is delete various parts of your map or objects in your map that you are suspicious of causing a problem until you can pinpoint what is causing it. In general as long as you use other maps as a reference you can pinpoint the problem decently quickly.
Hope that helps...


Will Stahl aka "Merlin" in the Squad community
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [HELP] Error when loading new map..
thats exaclty what i told him to do ....Sniper_dog14 wrote:A crash when spawning in thus usually indicated some sort of error with your gameplay objects or kits. The typical remedy is delete various parts of your map or objects in your map that you are suspicious of causing a problem until you can pinpoint what is causing it.
and usually it should be a problem of your staticobjects cause this will also crash while loading
how i told you it will be a problem with one of your vehicles or weapons

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Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
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Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
Re: [HELP] Error when loading new map..
ok i have tried those and no luck....Sniper_dog14 wrote: -Try manually clearing all the gpo's except for a single spawn and a single flag and see if you can spawn in on that successfully.
-Clear all the static objects and see if you can spawn without crashing then.

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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
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Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
Re: [HELP] Error when loading new map..
gpo:
Init:
(have change the one of the factions)
Code: Select all
rem ********** Object Spawner **********
if v_arg1 == host
endIf
rem ********** Spawn Points **********
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_blufor_main_0_2]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_blufor_main_0_2
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_blufor_main_0_2
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1
rem [SpawnPoint: cpname_selat_sunda_aas64_blufor_main_0_2]
Object.create cpname_selat_sunda_aas64_blufor_main_0_2
Object.absolutePosition 1336.676/39.668/712.214
Object.rotation 169.807/0.000/0.000
Object.layer 4
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_blufor_main_0_3]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_blufor_main_0_3
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_blufor_main_0_3
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1
rem [SpawnPoint: cpname_selat_sunda_aas64_blufor_main_0_3]
Object.create cpname_selat_sunda_aas64_blufor_main_0_3
Object.absolutePosition 1332.379/39.691/686.753
Object.rotation 38.817/0.000/0.000
Object.layer 4
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_blufor_main_1]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_blufor_main_1
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_blufor_main_1
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 1
rem [SpawnPoint: cpname_selat_sunda_aas64_blufor_main_1]
Object.create cpname_selat_sunda_aas64_blufor_main_1
Object.absolutePosition 1348.094/39.658/685.618
Object.rotation -39.816/0.000/0.000
Object.layer 4
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_opfor_main_0_2]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_opfor_main_0_2
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_opfor_main_0_2
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 301
rem [SpawnPoint: cpname_selat_sunda_aas64_opfor_main_0_2]
Object.create cpname_selat_sunda_aas64_opfor_main_0_2
Object.absolutePosition -1842.762/168.417/522.656
Object.rotation -107.225/0.000/0.000
Object.layer 4
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_opfor_main_0_3]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_opfor_main_0_3
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_opfor_main_0_3
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 301
rem [SpawnPoint: cpname_selat_sunda_aas64_opfor_main_0_3]
Object.create cpname_selat_sunda_aas64_opfor_main_0_3
Object.absolutePosition -1849.584/168.417/506.619
Object.rotation -26.699/0.000/0.000
Object.layer 4
rem [SpawnPointTemplate: cpname_selat_sunda_aas64_opfor_main_1]
ObjectTemplate.create SpawnPoint cpname_selat_sunda_aas64_opfor_main_1
ObjectTemplate.activeSafe SpawnPoint cpname_selat_sunda_aas64_opfor_main_1
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.setSpawnPositionOffset 0/1.25/0
ObjectTemplate.setControlPointId 301
rem [SpawnPoint: cpname_selat_sunda_aas64_opfor_main_1]
Object.create cpname_selat_sunda_aas64_opfor_main_1
Object.absolutePosition -1861.495/168.417/522.309
Object.rotation 121.914/0.000/0.000
Object.layer 4
rem ********** Control Points **********
rem [ControlPointTemplate: cpname_selat_sunda_aas64_blufor_main]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_blufor_main
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_blufor_main
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_blufor_main
ObjectTemplate.team 2
ObjectTemplate.controlPointId 1
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_opfor_main]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_opfor_main
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_opfor_main
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_opfor_main
ObjectTemplate.team 1
ObjectTemplate.controlPointId 301
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_docks]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_docks
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_docks
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_docks
ObjectTemplate.radius 300
ObjectTemplate.controlPointId 303
ObjectTemplate.supplyGroupId 4
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_outpost]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_outpost
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_outpost
ObjectTemplate.modifiedByUser "Stiller_001
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_outpost
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 302
ObjectTemplate.supplyGroupId 4
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_construction_site]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_construction_site
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_construction_site
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_construction_site
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 304
ObjectTemplate.supplyGroupId 3
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_village_1]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_village_1
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_village_1
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_village_1
ObjectTemplate.radius 50
ObjectTemplate.controlPointId 305
ObjectTemplate.supplyGroupId 2
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_village_2]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_village_2
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_village_2
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_village_2
ObjectTemplate.radius 50
ObjectTemplate.controlPointId 306
ObjectTemplate.supplyGroupId 2
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_village_3]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_village_3
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_village_3
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_village_3
ObjectTemplate.radius 60
ObjectTemplate.controlPointId 307
ObjectTemplate.supplyGroupId 1
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_logging_camp_1]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_logging_camp_1
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_logging_camp_1
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_logging_camp_1
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 308
ObjectTemplate.supplyGroupId 3
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_logging_camp_2]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_logging_camp_2
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_logging_camp_2
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_logging_camp_2
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 309
ObjectTemplate.supplyGroupId 2
ObjectTemplate.hoistMinMax 0.2/0.9
rem [ControlPointTemplate: cpname_selat_sunda_aas64_logging_camp_3]
ObjectTemplate.create ControlPoint cpname_selat_sunda_aas64_logging_camp_3
ObjectTemplate.activeSafe ControlPoint cpname_selat_sunda_aas64_logging_camp_3
ObjectTemplate.modifiedByUser "Stiller_001"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName cpname_selat_sunda_aas64_logging_camp_3
ObjectTemplate.radius 100
ObjectTemplate.controlPointId 310
ObjectTemplate.supplyGroupId 1
ObjectTemplate.hoistMinMax 0.2/0.9
if v_arg1 == host
rem [ControlPoint: cpname_selat_sunda_aas64_blufor_main]
Object.create cpname_selat_sunda_aas64_blufor_main
Object.absolutePosition 1339.633/39.621/695.769
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_opfor_main]
Object.create cpname_selat_sunda_aas64_opfor_main
Object.absolutePosition -1855.641/168.417/518.664
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_docks]
Object.create cpname_selat_sunda_aas64_docks
Object.absolutePosition -129.090/33.521/513.736
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_outpost]
Object.create cpname_selat_sunda_aas64_outpost
Object.absolutePosition 555.089/43.201/-926.217
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_construction_site]
Object.create cpname_selat_sunda_aas64_construction_site
Object.absolutePosition -731.212/25.943/1619.395
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_village_1]
Object.create cpname_selat_sunda_aas64_village_1
Object.absolutePosition -403.368/30.518/1145.562
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_village_2]
Object.create cpname_selat_sunda_aas64_village_2
Object.absolutePosition -701.024/41.034/1184.494
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_village_3]
Object.create cpname_selat_sunda_aas64_village_3
Object.absolutePosition -1350.121/52.454/1459.650
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_logging_camp_1]
Object.create cpname_selat_sunda_aas64_logging_camp_1
Object.absolutePosition -550.815/32.761/-133.700
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_logging_camp_2]
Object.create cpname_selat_sunda_aas64_logging_camp_2
Object.absolutePosition -133.693/38.900/-1077.251
Object.layer 4
rem [ControlPoint: cpname_selat_sunda_aas64_logging_camp_3]
Object.create cpname_selat_sunda_aas64_logging_camp_3
Object.absolutePosition -1312.486/48.636/-679.657
Object.layer 4
endIf
CombatAreaManager.use 0
CombatAreaManager.timeAllowedOutside 10.000000
(have change the one of the factions)
Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\selat_sunda\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\selat_sunda\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_usa.con
run ../../objects/common/spawners/spawners_chinsurgent.con
physics.airdensityzeroatheight 5000
endIf
rem US VERSUS CHINSURGENT
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "CHINSURGENT"
gameLogic.setTeamName 2 "USA"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_re"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "chinsurgent_scout" "pr_chinsurgent_soldier1"
gameLogic.setKit 2 0 "usa_specialist" "pr_usa_soldier1"
gameLogic.setKit 1 1 "chinsurgent_militantab" "pr_chinsurgent_soldier2"
gameLogic.setKit 2 1 "usa_riflemanab" "pr_usa_soldier2"
gameLogic.setKit 1 2 "chinsurgent_militant" "pr_chinsurgent_soldier3"
gameLogic.setKit 2 2 "usa_rifleman" "pr_usa_soldier3"
gameLogic.setKit 1 3 "chinsurgent_medic" "pr_chinsurgent_soldier2"
gameLogic.setKit 2 3 "usa_medic" "pr_usa_soldier2"
gameLogic.setKit 1 4 "chinsurgent_support" "pr_chinsurgent_soldier3"
gameLogic.setKit 2 4 "usa_support" "pr_usa_soldier3"
gameLogic.setKit 1 5 "chinsurgent_officerab" "pr_chinsurgent_soldier1"
gameLogic.setKit 2 5 "usa_officerab" "pr_usa_soldier1"
gameLogic.setKit 1 6 "chinsurgent_officer" "pr_chinsurgent_soldier4"
gameLogic.setKit 2 6 "usa_officer" "pr_usa_soldier4"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 153/101/565 -126/20/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 1000
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 150
gameLogic.setDefaultNumberOfTicketsEx 16 2 150
gameLogic.setDefaultNumberOfTicketsEx 32 1 300
gameLogic.setDefaultNumberOfTicketsEx 32 2 300
gameLogic.setDefaultNumberOfTicketsEx 64 1 500
gameLogic.setDefaultNumberOfTicketsEx 64 2 500
gameLogic.setDefaultNumberOfTicketsEx 128 1 500
gameLogic.setDefaultNumberOfTicketsEx 128 2 500
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 500
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
spawnManager.setPlayerKit 2
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
renderer.tweakfarplane1p 10000001
renderer.tweaknearplane 0.08
gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"

-
Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
Re: [HELP] Error when loading new map..
hmmm i also have seemed to of stumbled across something, it seems that if i load up another name before loading my map up (without closing the program) my map works and i am able to spawn... anyone think this is strange?

-
Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: [HELP] Error when loading new map..
have you tried launching your map on dedicated? If you go into your bf2 directory you'll find an application called "bf2_w32ded.exe" If you run that you will see the options for and have the means to host a dedicated server through your computer. Take the ip and port number listed in the window and simply connect to it by using the "connect to ip" function in PR or w/e mod it is (note: this is NOT in local but in the regular server list) see how your map runs then both after loading the map up first and after having loaded another map. Also take notice of if you CTD does the "server" crash too (ie the window the server is running through). Keep on truckin 


Will Stahl aka "Merlin" in the Squad community
-
Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
Re: [HELP] Error when loading new map..
k will try it, but how do you change it so that the map you want is first..

-
Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: [HELP] Error when loading new map..
Sorry my bad the name of the launcher is "BF2ServerLauncher.exe" and then that proceeds to launch the server via the app i mentioned before. The settings in there are pretty self explanatory just make sure you set the mod to pr and then add whatever maps you like. If you need me to explain it I can 


Will Stahl aka "Merlin" in the Squad community
-
Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
-
Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: [HELP] Error when loading new map..
once you have the window open click the maplist tab you'll see a selection window where you can pick which mod you want; select pr. Just to the right you should see a list of gamemodes to run; pick whichever one you want to run (gpm_cq is conquest gpm_insurgency is insurgency etc...). There should be two windows beneath those selection windows; one has a list of maps and the other is empty. If you want to add a map to the queue just highlight it on the left window and click the button that looks like an error pointing to the right. Then click start and you will see the dedicated server window pop up with the ip and port number listed. Then just do as I instructed above.Stiller_001 wrote:explain if you would plz.... lol
Its all pretty much common sense don't be afraid to just play around with it and figure it out until it works; its not like this will destroy your game or anything if you mess up.


Will Stahl aka "Merlin" in the Squad community
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Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
Re: [HELP] Error when loading new map..
ok when the game CTD's the server does not crash with it. (the window stays open)

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Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
