Bellator wrote:Ejod is great generally. Most people haven't figured out that you have to be very quick to win the map. When you can force the enemy to fight in the open, they're finished: Or better yet, when you capture their main before they can prop up firebase and assume good defensive positions.
Isn't the point of PR (my assumption) to have long rounds? Isn't there a reason that the round lengths are 2 hours and onwards?
Ejod was ruined the instant it became a large flag, and the map was generally flawed from the start due to the desert areas. To be honest the only times it should be played is on the skirmish layer during scrims, and even then its city layout is questionable.
The fact that that (this applies to Qwai as well) a TOW is put up against copious amounts of armor ruins it.
It is such a huge gamble that if the TOW goes down, you can say bye bye to the US, not to mention that with all the open space and little cover SRAWs can't even get a proper shot on fast moving BTRs.
Isn't it being removed along with Kyongan and Sunset? I bloody well hope so...
Mad-Mike wrote:Why all the hate on pr lately?
If you think the maps are boring dont play them then, simples.
Its hard when the night's maplist constitutes of Bi Ming, Seven Gates, Kyongan ni and the like.