That's my point...Wolfguard wrote:"Goguaspy": well if you got face-to-face with an opponent in the same standing stance, and you had to dive down first before you would/could fire, the opposite guy would most likely win.
If you were already lying down and the opponent entered the room in a standing stance, you would most likely win, because you're a much smaller target in a lower position than he would have expected. The short second his brain would need to realize you were in a prone posture, it would be too late.
Besides, soldiers may not do it in a CQB situation in the real world, but if they needed to do so, they would be perfectly able to it in an instant.
Delay between stances
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Delay between stances
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Delay between stances
Cannot be done. Hardcoded.
There's a delay for going from prone to stand and after jumping. That's it. Trust me, if we could add a delay for Stand/Crouch -> Prone and Stand <-> Crouch, we would have done so several releases ago.
That said, thanks to the 1.5 patch giving us deviation upon prone code, prone-diving will be completely useless in 0.9.
There's a delay for going from prone to stand and after jumping. That's it. Trust me, if we could add a delay for Stand/Crouch -> Prone and Stand <-> Crouch, we would have done so several releases ago.
That said, thanks to the 1.5 patch giving us deviation upon prone code, prone-diving will be completely useless in 0.9.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake

