Heskey wrote:Hey guys,
I suppose this still comes under 'Project Reality' and seeing as it's not a suggestion, I thought this would be the best place to put it; I'm hoping we can keep this thread as a discussion only without asking or pestering the very busy R-DEVs who already do a fantastic job with PR, to divert any resources to make this.
But, let's just talk about it.
When 2142 came out, I hadn't played PR; and as a result I loved it. But once PR came out, and even today (applicable to CoD for instance), I don't enjoy other FPS' as much as I used to because they seem too 'arcady', and I lost my love for 2142 (let alone my time for anything else haha).
It'd be nice to get that love back, and sometimes I've thought about this and even spoke to T&T buddies about it (who regurgitate the 'how can it be REALITY? It's in the future!' speech - Probably doombringer0 tbh, miserable Irish git!)
It doesn't have to be reality; I'm not
that stupid, but imagine 2142 with the elements that make PR great?
- New specialist kits rather than 4 'paint your own' basics.
- 'Realistic' spawn times; so that eliminating an enemy presence in an area will actually give you room to breathe.
- Proper spawn/asset system (longer spawn times for assets; no longer spawning on SLs, every flag you own, proper regulation/limitation of the squad beacon).
- Proper vehicle physics (anything as basic as requiring more than 1 person to operate certain vehicles; may be hard with the PAC hover tank, mind you...)
- AAS v2/3 - No more 'cap EVERYTHING' mentality
- Removal of most HUD to be much like PR.
How cool would that be? What else would 2142 need to make it a 'proper' war game to the standard of the PR we know and love?
Mosquill is working on a project called "TRMod" that is in the same vein as Combined Arms, but I hear it's stuck on approval from some people. HUD for attack helos is where it belongs, TrackIR is possible to use, FCS is realistically implemented on tanks, sniping is realistic (you range with either mil-dots or the reticule that is used), weapon sway is in, and is really sway, aircraft have working instruments, and perhaps, etc.
Search up Mosquill on Youtube and enjoy.
But it definitely does not play like PR. It plays a lot more like Combined Arms, tbh. It'd be better to have PR on C4 engine or BF3/BC2.