Change the walk/sprint speed to make things feel more real
-
Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Change the walk/sprint speed to make things feel more real
One of element that makes us feel unreal when playing this mod is characters moving speed either its you or the enemy that you are trying to shoot.
1. Current walking speed while holding weapon at hip is more like jogging. Make this normal walking speed as slow as current walking speed while aiming a rifle.
2. It is strange that character moves faster when Crouching than standing while aiming rifle. I suggest to change this to be realistic.
Stand- Moving/Moving while not aiming/Aiming = Current walk speed while aiming and moving while standing. All of this three action will occur with same speed.
Crouch- Moving/Moving while not aiming/Aiming = Slower than Standing position speed. All of this three action will occur with same speed.
Prone- No change. If you can disable ability to aim/shoot while prone and moving.
Sprint- No change. Please remove sprint bar penalty when Jumping. No dicrease in sprint bar for Jumping.
By making this change you will no longer see player jogging across map. This will increase roll in APC. Changing normal walking speed will make character movenment seems much more real.
1. Current walking speed while holding weapon at hip is more like jogging. Make this normal walking speed as slow as current walking speed while aiming a rifle.
2. It is strange that character moves faster when Crouching than standing while aiming rifle. I suggest to change this to be realistic.
Stand- Moving/Moving while not aiming/Aiming = Current walk speed while aiming and moving while standing. All of this three action will occur with same speed.
Crouch- Moving/Moving while not aiming/Aiming = Slower than Standing position speed. All of this three action will occur with same speed.
Prone- No change. If you can disable ability to aim/shoot while prone and moving.
Sprint- No change. Please remove sprint bar penalty when Jumping. No dicrease in sprint bar for Jumping.
By making this change you will no longer see player jogging across map. This will increase roll in APC. Changing normal walking speed will make character movenment seems much more real.
-
Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Change the walk/sprint speed to make things feel more real
I like your idea
lol ... yea i think that the movment speeds should be edited while aiming too .... i think it could be a small but more realistic edit to the game...
I never realy knowdessed the how fast i am walking when i aim in crouch position because you cant shoot affectivly while moving due to the deviation...
walking and aiming should definatly be more of a walking speed since you Are ...walking and aiming..
Walking and Aiming already makes your deviation aiming Horrrible so there isnt any real need to be walking slow in the first place
aha...
I am not sure if it is going to be possible to fix the prone aiming and shooting problem :S buut hey wwhat ever haha... it would be nice to copy the movment speeds and get idea from ... ( AA Americas army ) i think they got the whole aiming shooting and deviation deal down to a science.
I never realy knowdessed the how fast i am walking when i aim in crouch position because you cant shoot affectivly while moving due to the deviation...
walking and aiming should definatly be more of a walking speed since you Are ...walking and aiming..
Walking and Aiming already makes your deviation aiming Horrrible so there isnt any real need to be walking slow in the first place
I am not sure if it is going to be possible to fix the prone aiming and shooting problem :S buut hey wwhat ever haha... it would be nice to copy the movment speeds and get idea from ... ( AA Americas army ) i think they got the whole aiming shooting and deviation deal down to a science.
-
sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: Change the walk/sprint speed to make things feel more real
actually u move the same speed. It looks different because the gun movement is faster
Killing the enemy sylently
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Change the walk/sprint speed to make things feel more real
IIRC they cant fix the ability to move faster whistle crouched and aimed in because of some stuff about the speed being slowed for the "walking" (jogging) but not being able to be change the crouched speed so it will be faster... or something like that.
-
Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: Change the walk/sprint speed to make things feel more real
The first and highest priority that I want to point out in this suggestion is to slow down the current jogging pace down to something close to current walking speed while standing and aiming rifle. This ability to light jog all the time makes character appear unreal, shooting walking enemy harder, and players rely less on APC to move around and use APC more as IFV.
-
goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Change the walk/sprint speed to make things feel more real
AFAIK you move faster while aiming down the sights while crouching because you have a better center of gravity/more balance. Therefore, in paintball at least, aiming while crouching (semi-crouching if you may, which is currently depicted in the game) is faster (and more precise) than aiming while standing.
I'm actually ok with the normal speed ("Jogging"). I really like it actually.
And the jump penalty is a measure agains bunny hopping. And jumping cannot be taken out of the game due to some statics and terrains needed to jump over, ex. Fallujah West pathwalks.
I'm actually ok with the normal speed ("Jogging"). I really like it actually.
And the jump penalty is a measure agains bunny hopping. And jumping cannot be taken out of the game due to some statics and terrains needed to jump over, ex. Fallujah West pathwalks.
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Change the walk/sprint speed to make things feel more real
no, they slowed the jogging speed to slow the overall game down but couldnt slow the crouched and aimed speed, so you move faster than you can jog. its not a feature.goguapsy wrote:AFAIK.
-
Ccharge
- Posts: 308
- Joined: 2008-08-05 16:03
Re: Change the walk/sprint speed to make things feel more real
do you really want to slow walking speed down to how fast you are when aiming and standing? Do you have any idea how annoying that would be? I want you to hop on asad khal or some other map like that and try and play a round only aiming down iron sights.
if you miss him... try, try again
-
Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: Change the walk/sprint speed to make things feel more real
Ccharge wrote:do you really want to slow walking speed down to how fast you are when aiming and standing? Do you have any idea how annoying that would be? I want you to hop on asad khal or some other map like that and try and play a round only aiming down iron sights.
Indeed its very very annoying. Imagine if you have to walk that much distance in real life. How would you feel if you are told to walk 1km and capture a flag? By the time you get there you don't want to walk back to main base.
This game is about reality. When walking get annoying as real life, player will start to appreciate not being shot and having transportation (AKA APC) as much as real life. This will also encourage player to be not get killed, increasing players "carefull-ness" and actually clearing area before sprinting into not secured sector. This combined with rally point change will almost certainly guarantee to change players behavior from current "I don't care I'l just respawn".
-
Sgt.BountyOrig
- Posts: 656
- Joined: 2009-02-22 18:12
Re: Change the walk/sprint speed to make things feel more real
Improving on this, I think it would be a great feeling if while sprinting the camera shakes not too far from the "crosshair" in a general triangle shape.
-
maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Change the walk/sprint speed to make things feel more real
"And the jump penalty is a measure agains bunny hopping. And jumping cannot be taken out of the game due to some statics and terrains needed to jump over, ex. Fallujah West pathwalks."
yeah,but bunnyhop happens still.
i think the punishment from the jumpin is too big.
yeah,but bunnyhop happens still.
i think the punishment from the jumpin is too big.
Last edited by maarit on 2009-12-15 06:51, edited 1 time in total.
-
goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Change the walk/sprint speed to make things feel more real
Perhaps, but the crouch speed for me looks realistic while aiming down the sights. Of course that when you are about to enter a house and your adrenaline is pumping you will whether:gazzthompson wrote:no, they slowed the jogging speed to slow the overall game down but couldnt slow the crouched and aimed speed, so you move faster than you can jog. its not a feature.
Do it VERY slowly/carefully
Do it FAST.
So as the game can't "render" adrenaline pump, I think the crouch speed is ok.
But why does it matter while moving aiming down the sights? You can only fire in PR when you are holding still...
BTW, back to the question of the thread. 1st you don't always have APC squads. Take Muttrah for example, when the server is not full, the admins ask you not to take the "big toys". Also soldiers CAN jog in real life. Of course they don't jog all the time (ex. in a city) but the game can't determine where you are afaik...
Last edited by goguapsy on 2009-12-15 14:22, edited 1 time in total.
-
[EC]DR.NOobFragger
- Posts: 265
- Joined: 2007-08-02 23:09
Re: Change the walk/sprint speed to make things feel more real
A lot of maps don't have mass transport and decreasing the speed at which you move will not encourage APC crewman or other squads with the a techy or humvee to shuttle your squad because they don't care they aren't walking and don't have to spend 45 min to walk from main to the first flag.Human_001 wrote:Indeed its very very annoying. Imagine if you have to walk that much distance in real life. How would you feel if you are told to walk 1km and capture a flag? By the time you get there you don't want to walk back to main base.
This game is about reality. When walking get annoying as real life, player will start to appreciate not being shot and having transportation (AKA APC) as much as real life. This will also encourage player to be not get killed, increasing players "carefull-ness" and actually clearing area before sprinting into not secured sector. This combined with rally point change will almost certainly guarantee to change players behavior from current "I don't care I'l just respawn".
I could see this being a huge problem on maps like Asad Khal where each team does only have 1 troop carrier truck and on insurgency maps it wouldn't be too bad for insurgents because they have caches to spawn off of and they need to defend those anyways but it would still suck when you want to go put an IED on a far out road or set up an ambush.

-
ma21212
- Posts: 2551
- Joined: 2007-11-17 01:12
Re: Change the walk/sprint speed to make things feel more real
Just a side note: the current PR soldier dominates todays best Olympic runners they sprint at a VERY high rate (go time it, i forgot the real number but its really high)


-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Change the walk/sprint speed to make things feel more real
cqb? can move and shoot whistle sighted up to about 20m accurately.goguapsy wrote: But why does it matter while moving aiming down the sights? You can only fire in PR when you are holding still...
-
goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Change the walk/sprint speed to make things feel more real
Hmm... however if you just crouch and shoot is moar better afaik? Cuz deviation is full when you move I think. What I know is that shooting while moving is more tacticool than useful. I KNOW they do that IRL but in PR,,, well never tested it TBH Ill try it and report back.gazzthompson wrote:cqb? can move and shoot whistle sighted up to about 20m accurately.
-
Wolfguard
- Posts: 86
- Joined: 2005-03-07 05:41
Re: Change the walk/sprint speed to make things feel more real
This is what I think they should do, if not hardcoded:
[Standing]
Walking (standard "forward"): leave it as it is.
Jogging/running (holding [shift]): keep the speed but increase fatigue considerably, in order to better reflect real life trained soldiers.
Sprint (double-tap [shift] and hold): double the speed and lower fatigue to half the standard sprint or even less.
[Standing]
Walking (standard "forward"): leave it as it is.
Jogging/running (holding [shift]): keep the speed but increase fatigue considerably, in order to better reflect real life trained soldiers.
Sprint (double-tap [shift] and hold): double the speed and lower fatigue to half the standard sprint or even less.
Opinions are like ******** - we all got 'em and they all stink!
-
goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Change the walk/sprint speed to make things feel more real
Well this SOUNDS hardcoded... I don't understand the bold part... Care to elaborate? Because it sounds like you run more but you get less tired?Wolfguard wrote:Sprint (double-tap [shift] and hold): double the speed and lower fatigue to half the standard sprint or even less.
-
Wolfguard
- Posts: 86
- Joined: 2005-03-07 05:41
Re: Change the walk/sprint speed to make things feel more real
What I wanted by double-tapping and holding [shift], if possible, was to be able to sprint ca. twice as fast but half the distance, or even shorter, than the normal sprint we now have in PR.goguapsy wrote:Well this SOUNDS hardcoded... I don't understand the bold part... Care to elaborate? Because it sounds like you run more but you get less tired?
Does that make better sense?
Opinions are like ******** - we all got 'em and they all stink!
-
Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: Change the walk/sprint speed to make things feel more real
Its the very "Arcade" part of this game. Can't hit a thing while moving and shooting. Just like in some arcade game certain ammunition has devastating effect on one character but other ammunition don't do much even if that weapon is rocket.goguapsy wrote:Hmm... however if you just crouch and shoot is moar better afaik? Cuz deviation is full when you move I think. What I know is that shooting while moving is more tacticool than useful. I KNOW they do that IRL but in PR,,, well never tested it TBH Ill try it and report back.
Few weeks back in map Al Basrah I tookout APC using RPG7. Crew bailed out, and start to do the "move to side while firing burst, sprint, fire again". It was ridiculous to see their bullet literally disappear into thin air even though it was only 70 meters away. I was looking at him with binocular while standing like no one was shooting at me.
Certain changes made in this game in the past is more arcade than reality. So is LAT 4 second settle time. Even though shouldering this weapon is slow as is.
This certainly will discourage Insurgent player from setting up IED in easy to find place, get spotted, get killed, repeat. Once player take that much effort to set-up IED, it better be good, and stick with it until enemy team transport pass over the IED.'[EC wrote:DR.NOobFragger;1208813']A lot of maps don't have mass transport and decreasing the speed at which you move will not encourage APC crewman or other squads with the a techy or humvee to shuttle your squad because they don't care they aren't walking and don't have to spend 45 min to walk from main to the first flag.
I could see this being a huge problem on maps like Asad Khal where each team does only have 1 troop carrier truck and on insurgency maps it wouldn't be too bad for insurgents because they have caches to spawn off of and they need to defend those anyways but it would still suck when you want to go put an IED on a far out road or set up an ambush.
A vehicle in real life is very important to move around. Player have to plan good to make truck never take enemy fire and transport friendly to frontline repeatedly. If this is huge problem then this will certainly discourage vehicle from being used as disposable.
Admins also can kick players who decide to purposely not transport friendly (Technical or APC) and use them as IFV. Its already what many servers do as their policy.
This change will not conribute to arcade fun. But certainly do for realism. thats what I am looking for in this mod. Boring sometime? Yes. Annoying? Yes. But what if I play this as simulation rather than Arcade shoot-em-up? None of this real life like limit is annoying. But rather admirable.

