Insurgent Safe houses ( just hear this out )

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BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Insurgent Safe houses ( just hear this out )

Post by BlackMagikz »

i dunno if this has been re-suggested before , i just need some constructive criticism on this idea

Certain houses would be used as Armories/safe houses , as in a stash not a cache.

Caches would be considered warehouses ( where you only get the ammo and special weapons from ) and the Armories/safe houses as retailers ( just a place to get regular kits from and move on ) and we would use techies or cars to resupply ammo or REGULAR kits and it would use the cache to fill up on more . So that way cache locations wouldn't be given away instantly

with this idea the game would stay the same , destroy the supplier and the stashes would go out of business.

i hope the warehouse/retailer analogy would make things clear

so far UAV and people not giving a **** for civi penalties is ruining insurgency , i hope my idea would make insurgency more fun
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Insurgent Safe houses ( just hear this out )

Post by Heskey »

So without the crazy formatting, what you mean is...

Rather than ins' having to give away cache locations by going to them for ammo, there would be non-objective based ammo dumps where ins' could rearm so as not to give away cache locations?

I like this idea.

BLUFOR could sequentially destroy ammo dumps, forcing the ins' to lead the BLUFOR to their caches.

I don't think they should feature kit requests though; even for basic ones. Just ammo resupply.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Insurgent Safe houses ( just hear this out )

Post by snooggums »

No reason to bump a 30 minute old thread, you need a bit more patience.

I'm still trying to sort out your suggestion. Are you wanting the safe house to allow insurgents to request basic kits like SL and sapper? Are these permanent or buildable like Hideouts? Is this based on black market selling of weapons, and if so, would there be some way for BluFor to shut them down?

I'm just confused.
BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Re: Insurgent Safe houses ( just hear this out )

Post by BlackMagikz »

Heskey wrote:So without the crazy formatting, what you mean is...

Rather than ins' having to give away cache locations by going to them for ammo, there would be non-objective based ammo dumps where ins' could rearm so as not to give away cache locations?

I like this idea.

BLUFOR could sequentially destroy ammo dumps, forcing the ins' to lead the BLUFOR to their caches.

I don't think they should feature kit requests though; even for basic ones. Just ammo resupply.
To elaborate on the safe houses , people spawn there get their kits and the leftover kits and spawn dies with in 5 mins. If u want more ammo or request another regular kit go to a car or techie ( as a last resort or if u are near ) cache.

EDIT safe houses WILL NOT SUPPLY AMMO , the chief purpose for them is to grab your kit quickly. They spawn randomly and a reasonable distance form cache
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Insurgent Safe houses ( just hear this out )

Post by goguapsy »

No needz to bumpz I opened this thread went to have lunch and here i am!

So this retailers... you get ammo or you buyz ammo? (eg. You kill 1 blufor you get 300 moneys, then you go to retailer store, press b+4+1 and you get a M4 rifle that right? :)

Ok jokes ignored, this could be interesting, (only on Iraqi Insurgents, not Taliban tho). perhaps a collaborator would have to "enter" this store and give away weapons?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Insurgent Safe houses ( just hear this out )

Post by snooggums »

BlackMagikz wrote:To elaborate on the safe houses , people spawn there get their kits and the leftover kits and spawn dies with in 5 mins. If u want more ammo or request another regular kit go to a car or techie ( as a last resort or if u are near ) cache.

EDIT safe houses WILL NOT SUPPLY AMMO , the chief purpose for them is to grab your kit quickly. They spawn randomly and a reasonable distance form cache
Is this Taliban then? Insurgents don't request kits.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Insurgent Safe houses ( just hear this out )

Post by CodeRedFox »

BlackMagikz wrote:*BUMP* i want some feedback!!!
Wow a bit impatient

The only problem with your idea is that its removes the need to protect caches at all. Why protect the cache when I can get my RPG at a different undisclosed location and go lone wolf it?
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Insurgent Safe houses ( just hear this out )

Post by Acemantura »

Well When I play, I never protect the cache itself.

I am always off some where else, acting as though I am protecting a cache. This makes for some awesome gameplay as there are always Blufor coming towards me and not the cache, therefore wasting tickets.

@ RED: I believe that he was talking about only getting regular, spawn-able kits from the Safe houses. For example, you are a sapper but you want to change your weapon to the shotty. People still grab a kit from caches and run off into the sunset apparently trying to take a close-up photograph of the horizon, not helping their team whatsoever. How would it make lone-wolfing any worse even if it did have RPG's and such?

I must say I really dont care for this idea. Except for the extra ammo from the techies or even perhaps more ammo from somewhere else, like a hideout. It would make my Misinformation squads so much more longer lasting.

Peace

Ace
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Insurgent Safe houses ( just hear this out )

Post by BloodBane611 »

The basic point of insurgency mode is the elimination of caches, which supply the insurgents with weapons and ammo. If you add ammo/kit request points, what purpose do the caches serve? This goes totally against the point of the game mode.
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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Insurgent Safe houses ( just hear this out )

Post by snooggums »

BloodBane611 wrote:The basic point of insurgency mode is the elimination of caches, which supply the insurgents with weapons and ammo. If you add ammo/kit request points, what purpose do the caches serve? This goes totally against the point of the game mode.
Objectives for BluFor.

I would like a way to resupply away from a cache, such as from a Hideout or ammo vehicle, so I can distract instead of having to either die or lead the enemy directly to the cache. They will get a marker from intel anyway, and surely a squad could get some basic ammunition piled up away from a central cache.
BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Re: Insurgent Safe houses ( just hear this out )

Post by BlackMagikz »

[R-DEV]CodeRedFox wrote:The only problem with your idea is that its removes the need to protect caches at all. Why protect the cache when I can get my RPG at a different undisclosed location and go lone wolf it?
yeah dude i did say REGULAR kits in BOLD , no offense intended.

Safe houses will never provide ammo and will die after a certain amount of time ( with in 5 mins or less ). Its nothing more then a way to quickly grab a kit and move on when you spawn ( i heard the idea everybody spawns as civi at the start , this is how this idea of mine came up ).

goguapsy , safe houses are chosen randomly through out the map and maybe in a market area ( yes pun intended :-P )


yes snooggums REGUALR kits will be requested , the only difference is with Taliban no special kits will available and thank you for pointing out the need to resupply away from the cache, which is the sole aim of this idea.

i don't like the idea everybody crowding around a cache like hornets to a nest , only if its location is known then will would defended it like a hornets. You know a couple of ammo boxes near the dogbox would be nice or neat little ammo bag with a couple of RPG's ( with limits of a few per life ) .

i was thinking having a bunch of REGULAR kits on the ground but i saw problems with that , so requesting your REGULAR kit would be a better idea so people won't fight over on what REGULAR kit they want ( they'll fight over special ones as usual :roll: ) .

I was thinking having the Mosque as a place to get Request-able Regular kits ( since in real life some of them are abused to store weapons ) and there enough special ones on the ground. So is this not a bad idea , but not every cache is near the mosque.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Insurgent Safe houses ( just hear this out )

Post by snooggums »

BlackMagikz wrote: yes snooggums REGUALR kits will be requested , the only difference is with Taliban no special kits will available and thank you for pointing out the need to resupply away from the cache, which is the sole aim of this idea.
Since you spawn in with a regular kit, and no other faction allows you to request regular kits, I don't see why insurgents would be the ones to get this ability.

Unless you mean limited kits like medic and officer.
BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Re: Insurgent Safe houses ( just hear this out )

Post by BlackMagikz »

snooggums wrote:Since you spawn in with a regular kit, and no other faction allows you to request regular kits, I don't see why insurgents would be the ones to get this ability.

Unless you mean limited kits like medic and officer.
ahh true , but i heard that might change , i have read the idea everybody spawns as a civi at the start and then grab a weapon. So that way it will be hard to distinguish between civi and insurgent. I think it is a good idea


But the problem with that there will be a long lines of civis heading towards a cache and it will encourage people en masse to spawn on the known and unknown caches just to get a kit. We all know that we need some people to spawn away from it and hold back the coalition

If the above mentioned idea isn't confirmed to be implemented , then i will subtract the Safe house and the request able kit feature.

But will need a way to resupply without large groups of people constantly going to the cache. So the vehicle idea will do wonders , it will make a couple of trips and dump ammo for fake unknown cache locations ( a area far away from any cache with a dogbox, mines and a considerable amount of people )
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