Secondary Cache and Technical Edit.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Secondary Cache and Technical Edit.

Post by goguapsy »

I like the cache idea, and the techie, will be VERY helpful for the insurgents to have ammo boxes.


The thing is about caches is that one too many people randomly stepped on a cache, once I remember we got 5 or 6 undiscovered caches for then move up to the discovered one.

I just think it would be too, I don't know, easy for blufor, especially with no insurgents spawning?

I think we could have 3 caches back, though. Only 2 discoverable at a time but 3 or 4 existing caches.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Secondary Cache and Technical Edit.

Post by snooggums »

If we are adding resupply locations I would rather simply have the Hideout provide ammunition and healing as long as it is not overrun. No tickets so the focus would still be on the caches but the insurgents would be able to place those resupply locations where they would benefit the team.

*I appreciate the credit for inspiration! I'd give you a cookie if I could.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Secondary Cache and Technical Edit.

Post by boilerrat »

We need insurgent bandages / healing before this happens.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Secondary Cache and Technical Edit.

Post by goguapsy »

boilerrat wrote:We need insurgent bandages / healing before this happens.
I think some people are already bainstorming on this idea.

However what he means is like random ammo boxes (but with different appearance) scattered around the map, which can be destroyed and blufor gets 5 tickets.

Therefore that ain't hard to implement at all! Should work well on Korengal (howevur Korengal is already so unfair to BLUFOR that hopefully only the relocation of main base will work this out.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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CplChristos
Posts: 16
Joined: 2009-05-30 09:18

Re: Secondary Cache and Technical Edit.

Post by CplChristos »

i like all the ideas you have but, with regards to insurgents, they really need a place to medic/resupply. as mentioned previous a "Bomb car" but without the C4 and replaced with Ammo and patches.

I for one hate bleedin out as an insurgent especially when there aint no medic in the team, so we must re
ly on a patch or 2 from SL or.. take a life of a US medic,...

to add to the realism i think we should be able to heal, they maybe camel loving freaks but they still would have bandaids !
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