Combat Engineer abilities and C4.

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chilean
Posts: 124
Joined: 2009-10-02 00:54

Re: Combat Engineer abilities and C4.

Post by chilean »

about trigger other explosives with C4 will make it much easier, and yep there shoud be way to disable the granade traps, like at lease drowing a granade beside it or a rock.

Going outside for ex. Fallujah if you try to wrench a mine the insurgent waiting there will get ya and the if one of them puts an EID as soon as he see you will detonate it so i think why not giving the oportunity of disable explosive by detonate them with you own explosive.
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Combat Engineer abilities and C4.

Post by ankyle62 »

if you stumble across an ied and it hasnt killed you there is probably a good chance that the owner is dead.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Combat Engineer abilities and C4.

Post by Tim270 »

Hm, a 'wire cutter' weapon that works similar to the wrench (just with a new anim) that disables nade traps would be useful, or being able to set them off by throwing nades at them.
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major sharpe
Posts: 45
Joined: 2007-08-07 17:04

Re: Combat Engineer abilities and C4.

Post by major sharpe »

maybe some wire cutters or somthing would be great for frag traps, and their so acessible to insergent like two or three fire and forget, if there spotid there useles any way instead of bringing up a EOD guy give cutters to specialists. most good squads will have them, if they dont, its a learning experiance.

and may be a specialised explosive for forced controled explosions would prevent insergents from getting pissy if their IED blows up with some other, i can see big civil wars starting over that, that would also prevent chainreactions of explosive going round corners( but that might be pritty cool and quite tactical)
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ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Combat Engineer abilities and C4.

Post by ma21212 »

er... kinda off topic but put 10 C4s in one room and go all the way acros the map....its...loud
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chilean
Posts: 124
Joined: 2009-10-02 00:54

Re: Combat Engineer abilities and C4.

Post by chilean »

HellDuke wrote:New cutters, new explosives?!? And where would you put those? The inventory is already full with no room to spare... You'd need to remove something...
Not new explosives just let the explosives trigger other explosives!!!...



also we cut take the trip flares from the Specialist or smoke o ammo bag from one the Riflemans and put the wire cutters.
Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Re: Combat Engineer abilities and C4.

Post by Hoboknighter »

Instead of having C4 blow up IED's, lets just give the engineer a cellphone jammer :twisted:
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Combat Engineer abilities and C4.

Post by bloodthirsty_viking »

i dont know how this would work....

to make the ied for example, blow up from other explostions, it would have to have a health bar like a car, and axplodes like a car.. but that would also mean you could kill them with bullets...
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Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Combat Engineer abilities and C4.

Post by Raic »

Think we need way to disable traps and IEDs, but I doubt professionals would just go cutting wires of traps. The wire would have to be somehow made "stuck" to near the can so wires pressure to explosive doesn't change. Its not that hard to make it trigger with more pressure or less pressure.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Combat Engineer abilities and C4.

Post by killonsight95 »

bloodthirsty_viking wrote:i dont know how this would work....

to make the ied for example, blow up from other explostions, it would have to have a health bar like a car, and axplodes like a car.. but that would also mean you could kill them with bullets...
it would do thta in real lfie anyway, and thne gues what it blows up in your face bad luck *****
Froggy
Posts: 240
Joined: 2008-06-08 21:15

Re: Combat Engineer abilities and C4.

Post by Froggy »

Fearosius wrote:Combat Engineer

During a game on Fallujah doing some base defense as the USMC, I started wrenching up some mines the insurgents left at the west gate. I also happened to stumble across 3-4 grenade trap. At first I thought I could disable it using a wrench while proning to not trigger the explosion but unfortunately it could not do the job. I also tried to disable it using C4, but unfortunately it could not do the job, also. So, does this mean the only way to disable a grenade trap is to trip over it? I have seen in media that the only way to disable a grenade trap is to cut the wire, so no-one trips over it. I think it would be a but unfair to the planter IF if the wire could be cut with a knife as every one on the field is issued a knife. So, in consequence, I am suggesting that wrenches are able to disable grenade traps, taking roughly the same time to disable a anti-vehicle mine.


C4

C4 is great as it is now in terms of destruction against bridges and vehicles but during the same round of Fallujah, I stumbled across an IED at one of the entrances. I thought to myself that it could be possible to "remove" the IED if I made a bigger explosion next to it, thus detonating it in the process, but to no avail, it didn't seem to work too. So, in consequence, I am suggesting that C4/IEDs and other hand-held remote explosive devices be used in order destroy other explosives blocking a certain area, such as IEDs, mines (can a explosion put enough pressure to detonate a mine?), grenade traps and other C4.

What do you think of these suggestions? :wink:
YES. Good idea. LSS, an EOD guy told me that they use C4 to get rid of IEDs, so this is a good idea.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Combat Engineer abilities and C4.

Post by ReadMenace »

I wouldn't mind seeing IEDs and Grenade traps affected by nearby explosions. Even better would be changing their material so that Snipers & Marksmen can engage the explosives from a distance.

-REad
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Combat Engineer abilities and C4.

Post by goguapsy »

I agrees with both suggestions. NAde traps need to be taken care off. IEDs are not safe to get close, since combat engineer aren't issud those big hurt-locker clothesImage

Also this would make combat engineers very important when someone is going to blow a cache... And chain reaction of IEDs may wipe out a whole squad...
Last edited by goguapsy on 2009-12-18 03:02, edited 1 time in total.
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Combat Engineer abilities and C4.

Post by Herbiie »

goguapsy wrote:I agrees with both suggestions. NAde traps need to be taken care off. IEDs are not safe to get close, since combat engineer aren't issud those big hurt-locker clothes
I believe general practise (if they don't want to get close) Is to shoot it from a long way away. But also I know several EOD Combat Engineers who say that they just walked up to it after the infantry had cleared the area - something that could easily happen IRL.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Combat Engineer abilities and C4.

Post by goguapsy »

Herbiie wrote:I believe general practise (if they don't want to get close) Is to shoot it from a long way away. But also I know several EOD Combat Engineers who say that they just walked up to it after the infantry had cleared the area - something that could easily happen IRL.
Yeah, but... have you seen the movie?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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chuckMFd
Posts: 130
Joined: 2007-11-24 18:17

Re: Combat Engineer abilities and C4.

Post by chuckMFd »

[R-CON]ReadMenace wrote:I wouldn't mind seeing IEDs and Grenade traps affected by nearby explosions. Even better would be changing their material so that Snipers & Marksmen can engage the explosives from a distance.

-REad
I agree with this, plus ability to use the knife to disable grenade traps.
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Combat Engineer abilities and C4.

Post by Tofurkeymeister »

goguapsy wrote:Also this would make combat engineers very important when someone is going to blow a cache... And chain reaction of IEDs may wipe out a whole squad...
This would add some interesting gameplay elements. For example, hide IED's near the cache loacation. When the cache goes off... BOOM! Entire enemy squad destroyed - the ultimate "insurance" policy.
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