Animate APC "deaths"

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Meza82
Posts: 279
Joined: 2009-06-13 21:26

Animate APC "deaths"

Post by Meza82 »

When an APC weighing over 30 tons is hit in real life by a large IED it gets flipped onto its back.
source: Stryker 8-Wheel Drive Armoured Combat Vehicles - Army Technology

The US Army Stryker weighs over 36,000 lb.
source: Stryker 8-Wheel Drive Armoured Combat Vehicles - Army Technology

Would it be possible, given BF2 engine, to animate some kind of "death" fanimation for APCs when they are destroyed? If so I think it would be really cool to add.

As of now, when a APC is destroyed it stops immedeatly and does not move, except for some glitchy shaking. If an APC was destroyed, for example, while driving down a path by an AT4, IED, mine, etc., it should mabye fall over to its side or back, or roll to a stop on fire, depending on the weapon.

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Tarantula
Posts: 243
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Re: Animate APC "deaths"

Post by Tarantula »

Only really the artillery IED would have enough power to do that to the stryker, its not worth it imho.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Animate APC "deaths"

Post by Sabre_tooth_tigger »

sounds like an engine limitation probably, would be great if the apc ammo was exploding for ten minutes with smoke billowing out and so on
Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Re: Animate APC "deaths"

Post by Hoboknighter »

If it ran over a mine I'm sure the mine explosion effect can have it's force increased as to cause the wreckage to move after death. Same with the big bombs.
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Animate APC "deaths"

Post by Drunkenup »

Well, in Combined Arms, the Carrier CATOBAR technically uses a ammo type that has enough force to fling the vehicle on it. So this is probably doable if you do some tweaking.
Herbiie
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Re: Animate APC "deaths"

Post by Herbiie »

IEDs can't destroy APCs anyway.
foxxravin
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Re: Animate APC "deaths"

Post by foxxravin »

Herbiie wrote:IEDs can't destroy APCs anyway.
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Herbiie
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Re: Animate APC "deaths"

Post by Herbiie »

foxxravin wrote:In RL , Yes
In game - no.
sniperrocks
Posts: 258
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Re: Animate APC "deaths"

Post by sniperrocks »

Herbiie wrote:IEDs can't destroy APCs anyway.
Wait really? damn... I always thought they did LOL my bad XD
Rissien
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Re: Animate APC "deaths"

Post by Rissien »

Takes at least two to kill an APC in game.
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foxxravin
Posts: 344
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Re: Animate APC "deaths"

Post by foxxravin »

Yea, thats true :P
USMCMIDN
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Re: Animate APC "deaths"

Post by USMCMIDN »

Hoboknighter wrote:If it ran over a mine I'm sure the mine explosion effect can have it's force increased as to cause the wreckage to move after death. Same with the big bombs.
in real life mines really dont do much to APCs and Tanks. PR greatly exaggerated the effects of mines. If you look into mines they mainly are to disable tanks, vehicles, apcs etc... now in some cases there were deaths caused by mines but the main job of an anti tank mine is to knock off the treads of a tank rendering it dead in its place. And with IEDs mainly they do the same thing but yes if you load them up with explosives they will make a big boom destroying APCS and disabling tanks (you can argue if the US has ever lost an Abram all you want but every account of an Abram being destroyed was from US forces themselves the Tanks were disabled and they did not have the tools to take them back to base so they destroyed them to prevent any equipment to go to enemy hands) Theres a video on youtube someplace of an Abram getting hit with a IED (I am not sure how big it was) but the Abram went 3 feet off the ground then rolled away safe so IEDs can turn vehicles upside down.
Nimise
Posts: 189
Joined: 2009-05-13 18:14

Re: Animate APC "deaths"

Post by Nimise »

When you blow the challenger up with a IED it lifts up in the air some(or at least it looks like it does) if that could be done with all vehicles it would be nice.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Animate APC "deaths"

Post by Celestial1 »

It would probably be possible using implosions by setting an implosion about 10m directly above the IED with some amount of force to lift the vehicle...

This way, if the IED goes off on it's right, the APC would be lifted on the right side possibly causing it to flip.


To Combined Arms we go!
Last edited by Celestial1 on 2009-12-20 20:17, edited 1 time in total.
Alex6714
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Re: Animate APC "deaths"

Post by Alex6714 »

Celestial1 wrote:It would probably be possible using implosions by setting an implosion about 10m directly above the IED with some amount of force to lift the vehicle...
Lol, the implosion is negative force. Why not just increase positively the force of the explosion itself and not complicate things?

Was removed from cannons etc cos otherwise it would push the vehicle around, I think most explosion forces are low.
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Wh33lman
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Re: Animate APC "deaths"

Post by Wh33lman »

Herbiie wrote:In game - no.
In game - yes.

Those strykers are pitifuly armored, less so then LAV's and M2, and i see those blow up left and right on Fallujah.

now, i dont know much about the game engine, but what is the collision on a destroyed model was more of a V shape, that way it would roll preferentually to one side or the other depending on the side the blast came from?
Drunkenup
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Re: Animate APC "deaths"

Post by Drunkenup »

Wh33lman wrote:In game - yes.

Those strykers are pitifuly armored, less so then LAV's and M2, and i see those blow up left and right on Fallujah.

now, i dont know much about the game engine, but what is the collision on a destroyed model was more of a V shape, that way it would roll preferentually to one side or the other depending on the side the blast came from?
Fallujah? Theres no Strykers... Bradleys and LAV-25s are on Fallujah.

But truthfully, IEDs really can't do much to a armored vehicle. Humvees could get lucky and only the Engine compartment gets blown up rather than the whole vehicle at times. Making the IED "throw" the vehicle really isn't realistic because they're so poorly capable. Theres a video of a Abrams going over a IED'd car and it kept going.
Sniperdog
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Re: Animate APC "deaths"

Post by Sniperdog »

I heard talk of flying tanks??



NOTE: These bullets are Implosive not explosive (they can be set to either)

3:38 simple demo of how the catapult works if your interested

4:35 if you wanna lol

Anyway...
This is actually quite simple; just give the IED a more powerful explosive force then it has now (all explosive forces in game are extremely weak but every explosion in bf2 has them or the potential to have them. This specifically would be in Combined Arms if we actually had insurgency.


also note: this doesn't mean the explosion would have to throw the tank 30 feet in the air... you can set the value to whatever you would like and you could have the tank do anything from pop a couble inches in the air to fly across to the other side of the map.
Last edited by Sniperdog on 2009-12-21 08:55, edited 2 times in total.
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terenz
Posts: 120
Joined: 2008-02-19 14:04

Re: Animate APC "deaths"

Post by terenz »

The IEDs we have are for infantry and minor destruction, atleast thats their obvious potential. IRL, when insurgents go after humvees and light/medium APCs, they use artillery IEDs(artillery grenades). These grenades can easily tear a humvee apart even when in the roadside a few meters away. So they could also easily destroy an apc and disable a tank if they get to plant it.

We did have artillery IEDs in the last version of PR right? They mustve removed it for a reason, so making the small IEDS we have now, flip APCs is something for the removed artillery ied to do imo.
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