Insurgent deployables.
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TheWhaleHunter
- Posts: 47
- Joined: 2008-11-14 16:10
Insurgent deployables.
I looked at the ***, and saw the idea about Insurgent roadblocks, which to me sounds like a great idea. But shouldn't they also be able to build simple foxholes or at least shovel some sand to make a simple wall to hide behind, and maybe reinforce it with some wooden planks?
I could see this being used on maps like Karbala (I'm pretty sure that's not the name, I mean the one with the 4 mosques, a facility to the SW and a small walled village to the NW.)
On this map we have some larger open areas within the city, like the area with the long tower south of the two mosques. BLUFOR often build a FOB in the compund with the two mosques and then move south, through, or next to, that open area. If the insurgents could predict that they might be able to put up some protective walls to defend the area better, along with firing from the roofs.
There's also the factory area, a bit SE of the map center where we have open areas that could use some cover. And in ramiel, blocked roads with some dug up covering walls would make great ambushes.
I could see this being used on maps like Karbala (I'm pretty sure that's not the name, I mean the one with the 4 mosques, a facility to the SW and a small walled village to the NW.)
On this map we have some larger open areas within the city, like the area with the long tower south of the two mosques. BLUFOR often build a FOB in the compund with the two mosques and then move south, through, or next to, that open area. If the insurgents could predict that they might be able to put up some protective walls to defend the area better, along with firing from the roofs.
There's also the factory area, a bit SE of the map center where we have open areas that could use some cover. And in ramiel, blocked roads with some dug up covering walls would make great ambushes.
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Sprats
- Posts: 867
- Joined: 2009-06-10 20:06
Re: Insurgent deployables.
Yeh thats a very good idea, insurgents should really get something more than spawn point.
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Insurgent deployables.
Ye pretty good idea the insurgents basiccly find antyhing the can and make a blockage and yeah you got the name right lol.
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DrugKoala
- Posts: 285
- Joined: 2008-08-20 14:23
Re: Insurgent deployables.
This is actually a good idea. I mean, if you are undergunned, you are going to use everything to stop enemy from achieveing it's task. Roadblocks, garbage, wires, and even wife's mother if the situation demands so.

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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: Insurgent deployables.
Some roadblock type deployable would be a good addition, but their numbers should be somewhat limited. It'd pretty much kill a lot of insurgency maps if the insurgents could just block every intersection. Maybe having 5 or 6 deployable roadblocks per map, with the road blocks destroyable by explosives (C4,LAT,HAT).
[R-CON]creepin - "because on the internet 0=1"
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[twl]Lan
- Posts: 127
- Joined: 2007-09-18 10:47
Re: Insurgent deployables.
The best thing about a deployable roadblock for the insurgents is that the map can change on the attackers, which is pretty realistic. One road that was possible to take 5 minutes ago may now be blocked.
One shouldn't get too excessive with this but yeah, changing the playing field a bit would keep in 'style' with insurgent mode?
One shouldn't get too excessive with this but yeah, changing the playing field a bit would keep in 'style' with insurgent mode?
People without imagination, consideration and plain lacking any *ation makes me question Gods Great plan.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Insurgent deployables.
Really would like to have the ability to make a roadblock but if you have to make them close to hideouts it would kinda atract unnessecary attention?

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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Insurgent deployables.
Then do it far? Id ont think roadblocks should be limited for a distance ,but yes in numbers.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
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Killer-Ape
- Posts: 387
- Joined: 2007-02-26 16:00
Re: Insurgent deployables.
Roadblocks, Yes. But as you wrote somebody already suggested that before.
And about your insurgent "fox hole, wall" suggestion, hell NO!
Playing insurgent is all about hit and run tactics, not staying in the same spot for to long. So why do I want somebody that has a full arsenal of HE ---> tanks, apcs, grenade launchers..... to know that I made a nice foxhole? So he can burn me out like a rat? Might as well paint a big red bullseye on the texture.
And about your insurgent "fox hole, wall" suggestion, hell NO!
Playing insurgent is all about hit and run tactics, not staying in the same spot for to long. So why do I want somebody that has a full arsenal of HE ---> tanks, apcs, grenade launchers..... to know that I made a nice foxhole? So he can burn me out like a rat? Might as well paint a big red bullseye on the texture.
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llPANCHOll
- Posts: 233
- Joined: 2007-11-12 21:37
Re: Insurgent deployables.
When you think of it, nothing new would have to be made, when deploying roadblocks simply have junk car props spawn. Randomize it so that the same car isnt spawned over and over and Vwalla, a roadblock that would probably be one that they would use anyhow.

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major sharpe
- Posts: 45
- Joined: 2007-08-07 17:04
Re: Insurgent deployables.
it would be realy cool if you made them hard enough to destry so you could funnel enemy armor into a kill zone, you dont need to nesasarily use them as deployabe cover but to keep the enemy on there toes. also conseals the movements of insegents across large gaps in cover like two lane roads and prevent far sight tanks picking off troops
One shot, One kill, SH*t !! Tank
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flyboy_fx
- Posts: 118
- Joined: 2009-09-02 16:12
Re: Insurgent deployables.
I like this idea!
At least roadblocks and maybe some junk pile fox foxholes?
At least roadblocks and maybe some junk pile fox foxholes?
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TheWhaleHunter
- Posts: 47
- Joined: 2008-11-14 16:10
Re: Insurgent deployables.
Well the right roadblock could easily be used as a covering wall as well.Killer-Ape wrote:Roadblocks, Yes. But as you wrote somebody already suggested that before.
And about your insurgent "fox hole, wall" suggestion, hell NO!
Playing insurgent is all about hit and run tactics, not staying in the same spot for to long. So why do I want somebody that has a full arsenal of HE ---> tanks, apcs, grenade launchers..... to know that I made a nice foxhole? So he can burn me out like a rat? Might as well paint a big red bullseye on the texture.
I like the idea about deploying damaged cars myself.
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LyfTaker
- Posts: 66
- Joined: 2009-03-12 08:37
Re: Insurgent deployables.
Or if the terrain is permittable, some sort of sangars for the insurgents?
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Insurgent deployables.
I am 100% sure that i already suggested half this and the thread got locked sooo Yeaaa
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mk19ftw
- Posts: 34
- Joined: 2009-10-16 03:00
Re: Insurgent deployables.
Maybe someone could model a barbwire like spawn able, but it would consist of a wall of smashed cars, tires, garbage etc. and maybe set it on fire!
I like the idea alot
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NyteMyre
- Posts: 2394
- Joined: 2008-08-31 10:10
Re: Insurgent deployables.
BUT, if you give it the same rules for building like FOBS (100m radius around the hideout that is), it's quite a dead giveaway for your hideout, and usually your cache as well.
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dunem666
- Posts: 559
- Joined: 2009-06-02 13:04
Re: Insurgent deployables.
i think deployable foxholes would b sufficient, anything more would spoil it.
maybe a different type of foxhole, like a messy one....
maybe a different type of foxhole, like a messy one....
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Insurgent deployables.
I rarely remember myself using hit and run tactics as an insurgent. As the insurgency IRL they use the buildings and urban terrain for cover when practicing ambushes. And something like a roadblock would deffinetly be nice to slow a enemy convoy down and to pop one of them whit a RPGKiller-Ape wrote:Roadblocks, Yes. But as you wrote somebody already suggested that before.
And about your insurgent "fox hole, wall" suggestion, hell NO!
Playing insurgent is all about hit and run tactics, not staying in the same spot for to long. So why do I want somebody that has a full arsenal of HE ---> tanks, apcs, grenade launchers..... to know that I made a nice foxhole? So he can burn me out like a rat? Might as well paint a big red bullseye on the texture.




