COLLABORATOR clarification
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503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: COLLABORATOR clarification
Shoot them. Makes your life a lot easier.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: COLLABORATOR clarification
It's nice to see sometimes when putting your hands up, they stop shooting. Of course that's only a handful of good players that does that. Some pull out their "hand cuffs" when they see a civy, but when they realize they can't get him, they just shoot him. Amateurs, gtfo. Either give the civykillers a major punishment to teach them some good maners or give the insurgents a regular medic kit.
Last edited by Gore on 2009-12-24 10:44, edited 2 times in total.
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Tom1c
- Posts: 19
- Joined: 2008-02-18 16:16
Re: COLLABORATOR clarification
I usually shoot them all. In my mind collaborators doesn't bring anything to the mod and collaborator should be replaced by medic or something similar.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: COLLABORATOR clarification
And for that reason, it's best to ruin the gaming experience for anyone trying to enjoy the civy kit. *sigh* Don't shoot them for the sake of fairness...
It's been discussed to death though. Needs harsher punishments and less conditions in which shooting is legal. Maybe we'll see a change in 0.9. I hope so, at least.
It's been discussed to death though. Needs harsher punishments and less conditions in which shooting is legal. Maybe we'll see a change in 0.9. I hope so, at least.
Last edited by Spec on 2009-12-24 14:36, edited 1 time in total.
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hornedviper
- Posts: 36
- Joined: 2009-08-19 18:20
Re: COLLABORATOR clarification
i was wondering how exactly do u score points on PR, is there a table that i can look at showing u how many points u get for doing different stuff?
