Tank commander
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robert090993
- Posts: 74
- Joined: 2009-02-20 20:38
Tank commander
i know this has been discussed in the past, and they revolve around putting a new sit on armour to have a commander, and the reply is always, it would eat up to may players.
But, be honest guys how often do we use that 50cal. I'd say we would only use it while the gunner is out of small arms ammunition, and your being swarmed by infantry. so, i was thinking, that maybe we could keep the 50 cal sit, but when they press control, it toggles a commander mode. Allowing access to the game map, contact reports, squads, and requests in safety. But when a mob is swarming you, you can switch 50 cal, and get those little ********.
tanks guys,
hope you had a good christmas
But, be honest guys how often do we use that 50cal. I'd say we would only use it while the gunner is out of small arms ammunition, and your being swarmed by infantry. so, i was thinking, that maybe we could keep the 50 cal sit, but when they press control, it toggles a commander mode. Allowing access to the game map, contact reports, squads, and requests in safety. But when a mob is swarming you, you can switch 50 cal, and get those little ********.
tanks guys,
hope you had a good christmas
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Drunkenup
- Posts: 786
- Joined: 2009-03-16 20:53
Re: Tank commander
I've really been wanting to see something like this, but not requiring it at all times. It seems a good idea, and I'd also like to see it on the other Armored vehicles that have a commander station as well, (LAV-25, its M240G).
In this case, I like to use the .50 alot, we let it take care of the smaller threats against us, like Small vehicles, and infantry. On the various maps where there are two or less tanks, (Fools Road, Al Basrah), I tend to like to use the .50 to take care of infantry and technicals.
In this case, I like to use the .50 alot, we let it take care of the smaller threats against us, like Small vehicles, and infantry. On the various maps where there are two or less tanks, (Fools Road, Al Basrah), I tend to like to use the .50 to take care of infantry and technicals.
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Myru
- Posts: 137
- Joined: 2009-01-29 12:53
Re: Tank commander
Doesn't control already make you keep your head down, so you can avoid gunfire when sitting in the 50cal?
And since the driver and gunner both have acces to the map while being protected, i don't see the point in your suggestion.
And since the driver and gunner both have acces to the map while being protected, i don't see the point in your suggestion.
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robert090993
- Posts: 74
- Joined: 2009-02-20 20:38
Re: Tank commander
Did you actually read it? You have to hold it down for one thing, so i suggested toggle, and i also suggested a vehicle commander interface. And if you don't see the point of it, dont comment. Merry christmasMyru wrote:Doesn't control already make you keep your head down, so you can avoid gunfire when sitting in the 50cal?
And since the driver and gunner both have acces to the map while being protected, i don't see the point in your suggestion.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Tank commander
"not seeing the point" in something is a valid reason for not implementing it. as for the suggestion, i dont care either way.
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Tank commander
I cant really see the point either sure would be fancy stuff, but you also take another grunt out of the frontlines by a role that the driver easily can accomplish himself.
And what would this commander screen actually feature? What will the position feature that the driver can not already do?
And what would this commander screen actually feature? What will the position feature that the driver can not already do?
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robert090993
- Posts: 74
- Joined: 2009-02-20 20:38
Re: Tank commander
well, what about when your driving fast to get out of a hat infested zone, and your panicing, i certainly dont have time to switch back to map. With a commander taking the current .50 sit, he can focus of directions, and plans of route. I was thinking about the commander screen with a map, which shows all the units and contact reports. And maybe periscope. But, thats why i posted it in the suggestion forum, hoping the PR community would prefect it. Merry christmas, and thanks for the commentZimmer wrote:I cant really see the point either sure would be fancy stuff, but you also take another grunt out of the frontlines by a role that the driver easily can accomplish himself.
And what would this commander screen actually feature? What will the position feature that the driver can not already do?
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mk19ftw
- Posts: 34
- Joined: 2009-10-16 03:00
Re: Tank commander
His idea is very good,
Many times I find myself stuck as a consolidated unit in the middle of the battlefield, with no commander or decent teamwork. So something like this would really help the tank crew, giving them the ability to laze on and maybe have the gunner catch the laze as a red circle or something visible and take maybe take the last zoom level off to balance it out. And if all goes to hell, the commander can always pop up and man the .50. If you guys go for reality so much, it makes sense to add this.
Many times I find myself stuck as a consolidated unit in the middle of the battlefield, with no commander or decent teamwork. So something like this would really help the tank crew, giving them the ability to laze on and maybe have the gunner catch the laze as a red circle or something visible and take maybe take the last zoom level off to balance it out. And if all goes to hell, the commander can always pop up and man the .50. If you guys go for reality so much, it makes sense to add this.
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robert090993
- Posts: 74
- Joined: 2009-02-20 20:38
Re: Tank commander
Thank you, my good sir. This is what sort of comment i was looking for, constructive! merry christmas.mk19ftw wrote:His idea is very good,
Many times I find myself stuck as a consolidated unit in the middle of the battlefield, with no commander or decent teamwork. So something like this would really help the tank crew, giving them the ability to laze on and maybe have the gunner catch the laze as a red circle or something visible and take maybe take the last zoom level off to balance it out. And if all goes to hell, the commander can always pop up and man the .50. If you guys go for reality so much, it makes sense to add this.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: Tank commander
I don't think this would really impact gameplay much. A good tank driver should know where he is going, and SLs can already mark targets. Also, if you're being "swarmed" by infantry, you've done something quite wrong.
[R-CON]creepin - "because on the internet 0=1"
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robert090993
- Posts: 74
- Joined: 2009-02-20 20:38
Re: Tank commander
BloodBane611 wrote:I don't think this would really impact gameplay much. A good tank driver should know where he is going, and SLs can already mark targets. Also, if you're being "swarmed" by infantry, you've done something quite wrong.
okay, let me put it across another way. Your driving a tank, and you damaged, your in a city map. Would it be nice, to have the commander telling you directions, also looking for mines, RPGs, HATS and tanks. Its in the real world, lets give it a shot in pr
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Tank commander
it would be nice to nuke the area so you wont need to worry about RPG at all, sure it would be nicerobert090993 wrote:. Would it be nice, to have the commander telling you directions, also looking for mines, RPGs, HATS and tanks.
in the real world there is a loader position, want to take that one?Its in the real world, lets give it a shot in pr
same thing you described can do .50 gunner, ontop of that driver already has commander vision
you already answered your question why tank commander is not in game- player limit, end of story
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robert090993
- Posts: 74
- Joined: 2009-02-20 20:38
Re: Tank commander
same thing you described can do .50 gunner, ontop of that driver already has commander vision
you already answered your question why tank commander is not in game- player limit, end of story[/QUOTE]
what, i am getting at, is why cant we give the .50 gunner a interface, something more then just a hole to duck in. And what i said, is in the "PAST" people have asked for 4 places in the tank ; Driver, gunner, .50, and a commander, and the response has been it will eat up players. So "MY" suggestion was "USE THE .50 SIT". please read in advance, anyway, merry christmas
you already answered your question why tank commander is not in game- player limit, end of story[/QUOTE]
what, i am getting at, is why cant we give the .50 gunner a interface, something more then just a hole to duck in. And what i said, is in the "PAST" people have asked for 4 places in the tank ; Driver, gunner, .50, and a commander, and the response has been it will eat up players. So "MY" suggestion was "USE THE .50 SIT". please read in advance, anyway, merry christmas
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: Tank commander
oh, here is a suggestion, maybe, hmm.... make the driver the commander due to player limits 

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[twl]Lan
- Posts: 127
- Joined: 2007-09-18 10:47
Re: Tank commander
Having a third man in the tank, hmm. The main thing with the current layout is time, how much time each position has to fulfill his tasks and how stressed out he becomes. If he becomes to stressed out, he cannot complete his tasks.
Driver
Positions the vehicle for maximum effect.
Keeps it safe from threat by looking and maneuvering the vehicle.
Checks the map for team progress and next waypoint of travel.
Gunner
Kills targets. Period.
Cupola
Additional security through increased awareness.
Additional weapons use for offensive and security purposes.
Benefits today;
The commander of a vehicle, IRL, is often the target designator but also intended as the co-ordinator of forces. Including new tools to facilitate such a purpose would be nice but as previously stated, we only have 32 players under the current game engine.
Still, it would be cool to see such things (perhaps not feasible) as
Driver
Positions the vehicle for maximum effect.
Keeps it safe from threat by looking and maneuvering the vehicle.
Checks the map for team progress and next waypoint of travel.
Gunner
Kills targets. Period.
Cupola
Additional security through increased awareness.
Additional weapons use for offensive and security purposes.
Benefits today;
- More awareness
- 50 cal weapon operator
- Suggestion of giving him some extra functions?
- "Tank" Commanders map?
- Lazing ability/putting down markers?
- The ability to toggle the crouch down so you don't have to keep pressing CTRL in standard layout.
- What more...?
The commander of a vehicle, IRL, is often the target designator but also intended as the co-ordinator of forces. Including new tools to facilitate such a purpose would be nice but as previously stated, we only have 32 players under the current game engine.
Still, it would be cool to see such things (perhaps not feasible) as
- Increased vehicle to vehicle coms through the commander seat, only to him and not the rest of the squad. Ability to share attack markers and co-ordinate plans directly (yes, this can be done via CO).
- Increased co-op with infantry through loudspeakers on the tank or proximity voip coms (mumble).
People without imagination, consideration and plain lacking any *ation makes me question Gods Great plan.
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robert090993
- Posts: 74
- Joined: 2009-02-20 20:38
Re: Tank commander
HAHAHAHAHA...funny kid.Teek wrote:oh, here is a suggestion, maybe, hmm.... make the driver the commander due to player limits![]()
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robert090993
- Posts: 74
- Joined: 2009-02-20 20:38
Re: Tank commander
'[twl wrote:Lan;1216736']Having a third man in the tank, hmm. The main thing with the current layout is time, how much time each position has to fulfill his tasks and how stressed out he becomes. If he becomes to stressed out, he cannot complete his tasks.
Okay, plain and simply. We give the commander a periscope, and the abilty to lase targets for the gunner and driver. The gunner can gun, the driver can drive, the commander can command. Each one can concentrate on what they are doing, and comms are inproved.
So, here is something for you, you are driving, wouldnt it be comfortable to have that extra person, looking at the map, while you look for mines, lasing the tanks and targeting them, as you prepare for your next move, or perhaps you are moving in the battle. So you can drive and concentrate, commaner can target, and take a look at the map and his options, and as you said quite rightly, the gunner kills period.
Perhaps, we could give this commander more interface, maybe half map, half periscope, but i dont know if its hard coded. This would add to the warfare simulation, and i think it would be enjoyable.
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: Tank commander
lolwut. If you in a city as a tank your doing something VERY wrong. Like Danke said if you want to go for realism you would also need a loader etc. and the entire 32 players of a team would be supporting 2-4 tanks (iunno). Sure it would be nice to have this but it takes another person off the field who can be doing something way more productive than commanding a bunch of pre-pubescent twelve year olds.robert090993 wrote:okay, let me put it across another way. Your driving a tank, and you damaged, your in a city map.
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[twl]Lan
- Posts: 127
- Joined: 2007-09-18 10:47
Re: Tank commander
Define and make it even more simple.
"Laze"? Are you talking about marking a target and the gun will auto lock on and the gunner just has to fire? Assisted firing? Or just putting down a marker which can be done by the SL?
Commander can "command"? Doing what precisly that cannot be done today from the driver or from the cupola as a SL? Putting priority killzone markers on HAT threats or lesser threats...or...? Much can be done by good communications in VOIP and by the SL markers.
Nothing so far in this thread is beyond what can already be done with the SL in the tank, IMHO, unless I misunderstood something.
I'm not attacking you, on the contrary, I like having a three man unit in a tank and would also like to see added functionality for a vehicle commander but I want to understand what you are suggesting - make it more specific?
"Laze"? Are you talking about marking a target and the gun will auto lock on and the gunner just has to fire? Assisted firing? Or just putting down a marker which can be done by the SL?
Commander can "command"? Doing what precisly that cannot be done today from the driver or from the cupola as a SL? Putting priority killzone markers on HAT threats or lesser threats...or...? Much can be done by good communications in VOIP and by the SL markers.
Nothing so far in this thread is beyond what can already be done with the SL in the tank, IMHO, unless I misunderstood something.
I'm not attacking you, on the contrary, I like having a three man unit in a tank and would also like to see added functionality for a vehicle commander but I want to understand what you are suggesting - make it more specific?
People without imagination, consideration and plain lacking any *ation makes me question Gods Great plan.



