Destroying your own firebases

General discussion of the Project Reality: BF2 modification.
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archerfenris
Posts: 122
Joined: 2009-11-12 21:06

Destroying your own firebases

Post by archerfenris »

I wanted to make double sure but I did this today during a game.

Created Logi squad to build FOBs with just a few members. The members helped me build FOBs and all was well and good. Then we took out the cache our FOB was deployed next to I checked the tickets, 212. Then I went over and knifed the radio myself. 212 after. We then threw and incidiary on the FOB destroyed it and left. Built another FOB at the next cache. Rinse and repeat.

I wanted to be double sure there is no ticket penalty for doing this? If so I think this is a great strategy for insurgency mode.
"Pacifism is the virtue of the naive"
Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: Destroying your own firebases

Post by Zi8 »

As far as I know, you don't lose tickets when you do that. But I think US loses -10(?) Intelligence Points for that. Though I'm not sure does it apply when you destroy your own FOB. It should be like that atleast when you do that as an Insurgent.

No access to Manual atm so can't confirm
Last edited by Zi8 on 2009-12-25 09:33, edited 1 time in total.
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Destroying your own firebases

Post by alberto_di_gio »

Doesn't live FOBs count as team asset? If not its very ridiculous. How come the even smallest bottom point transports cause Team Vehicle damage and punishment and FOBs not?

P.S: What about destroying other friendly RPs? Is it even possible?
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: Destroying your own firebases

Post by Kirra »

alberto_di_gio wrote:Doesn't live FOBs count as team asset? If not its very ridiculous. How come the even smallest bottom point transports cause Team Vehicle damage and punishment and FOBs not?

P.S: What about destroying other friendly RPs? Is it even possible?
Cos sometimes you need to destroy an FOB to build it in another location.
archerfenris
Posts: 122
Joined: 2009-11-12 21:06

Re: Destroying your own firebases

Post by archerfenris »

Kirra wrote:Cos sometimes you need to destroy an FOB to build it in another location.
That would be the whole point of this. Destroying a FOB in a location you no longer need and move your resources and the FOB to a new location next to a place you do need. You can't just leave a FOB unguarded as I believe you lose tickets when an insurgent takes it down?
"Pacifism is the virtue of the naive"
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Destroying your own firebases

Post by Psyrus »

No... there's no ticket loss when FOBs are destroyed, nor when deployed, nor when rallies are deployed or destroyed.

Feel free to build them up and kill them a billion times, you'll be alright (unless the devs slipped something in since they removed that stuff in 0.6?).
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Destroying your own firebases

Post by Oddsodz »

FOBs themselves don't cost. But the FOB Asserts do. IE: The wire and .50s and the stingers, foxholes and so on. They all cost 2 tickets if destroyed. Well they did the last time I checked up about it.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Destroying your own firebases

Post by Truism »

That's a bit ridiculous.

It's be nice to see FOBs cost a lot of tickets. They should be focal points for assaults and defences, and thus be weighted in tickets to reflect this.
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: Destroying your own firebases

Post by Startrekern »

Oddsodz wrote:FOBs themselves don't cost. But the FOB Asserts do. IE: The wire and .50s and the stingers, foxholes and so on. They all cost 2 tickets if destroyed. Well they did the last time I checked up about it.
Oh, christ, really? I nuke them all the time and reposition them to make it just so. If they're worth tickets.. o_o
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Destroying your own firebases

Post by Psyrus »

Oddsodz wrote:FOBs themselves don't cost. But the FOB Asserts do. IE: The wire and .50s and the stingers, foxholes and so on. They all cost 2 tickets if destroyed. Well they did the last time I checked up about it.
Where'd you "check up" about it? I just reread the 0.87 manual, and the 0.809 manual for good measure, and the only reference to lost tickets is with vehicles.

If you could point me to anything remotely official that says destroying razor wire or HMGs costs tickets, I'd be very interested.
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Destroying your own firebases

Post by Oddsodz »

I Am sorry to say I can not show any info on it.
Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Re: Destroying your own firebases

Post by Bonsai »

Hmm...time to have a "blue" guy answer in here?
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
LyfTaker
Posts: 66
Joined: 2009-03-12 08:37

Re: Destroying your own firebases

Post by LyfTaker »

Is there a place to see what your IP score is?
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Destroying your own firebases

Post by Psyrus »

Oddsodz wrote:I Am sorry to say I can not show any info on it.
Maybe a video of you watching the ticket count while razor wire is destroyed?

(I don't mean to be a smart-alec but I feel quite confident you're wrong, which is why I'm asking for something definitive)
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Destroying your own firebases

Post by Oddsodz »

Psyrus wrote:Maybe a video of you watching the ticket count while razor wire is destroyed?

(I don't mean to be a smart-alec but I feel quite confident you're wrong, which is why I'm asking for something definitive)
Soory, Cant be assed to make a video about it. I Just know that is was like that. It may not be now. That is why I said "Well they did the last time I checked up about it".
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Destroying your own firebases

Post by alberto_di_gio »

Kirra wrote:Cos sometimes you need to destroy an FOB to build it in another location.
well logical... :o ops:
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