I also noticed that after shooting me, americans got new intel almost immediately, although they should lose intel instead of gaining it
Edit:
Whoever corrected the title for me, thanks =)
Yeah I've noticed that too :/clueless_noob wrote:I just played one round on Fallujah as a civi. I noticed that no one on enemy side lost their points after killing me under penalty conditions. I tested it several times making sure I didn't use any kits or equipments that could void the penalty. I spawned at main, run out and got shot by a camper. I didn't even touch my rope, epipen, field dressings or anything. Still no effect. I got shot - no one got punished
I also notices that after shooting me, americans got new intel almost immediately, although they should lose intel instead of gaining it![]()
+ instakill, instaban, permaban, a smack in the face, intel lost...Hunt3r wrote:Shooting a civilian should cost you dearly.
300 second spawn times, anyone?
^^Herbiie wrote:
Though I think this thread is gna be swamped by the fools going "Blarg Take it out IT's BROKE" cus they can't think for 5 secs abotu shooting a civvi![]()
Huzzah here's the first one!LudacrisKill wrote:Remove the kit and just bring in a ordinary medic structure.
This thread is not an another suggestion for removing civies. This is a discussion about a possible bug in the penalty system.LudacrisKill wrote:Remove the kit and just bring in a ordinary medic structure.
I seriously doubt that a SAW or APC's main gun fires bean bags for arresting civies'[R-CON wrote:also, if they got you with a shotgun, counts as an arrest![]()
very much agreedHunt3r wrote:Shooting a civilian should cost you dearly.
300 second spawn times, anyone?
However, I was playing on Basrah and chasing an insurgent. He gets on a ladder and I shoot him off it. "YOU HAVE KILLED A CIVILIAN". His squad leader shoots meCivilians may be run over with a vehicle or shot while using vehicles, ladders
or ropes without any penalty or bonus. There is also no penalty for shooting
them if they used a weapon, vehicle or their medical equipment in the last 60
seconds.

clueless_noob wrote:I just played one round on Fallujah as a civi. I noticed that no one on enemy side lost their points after killing me under penalty conditions. I tested it several times making sure I didn't use any kits or equipments that could void the penalty. I spawned at main, run out and got shot by a camper. I didn't even touch my rope, epipen, field dressings or anything. Still no effect. I got shot - no one got punished
I also noticed that after shooting me, americans got new intel almost immediately, although they should lose intel instead of gaining it
Edit:
Whoever corrected the title for me, thanks =)

By the DEV's coding the shotgun so it counts as an arrest they've basically encouraged the lack of Fire Control from Coalition forces on Insurgency mode maps.[R-CON]Rudd wrote:if they got you with a shotgun, counts as an arrest![]()
Burton wrote:By the DEV's coding the shotgun so it counts as an arrest they've basically encouraged the lack of Fire Control from Coalition forces on Insurgency mode maps.
Which has in-turn lead to many a player becoming disillusioned when playing as Insurgents, racking up extremely negative KD Ratios simply because there aren't any Civi's around.
But who can blame people for not wanting to go Civi? Not me, that's for sure.
An unarmed kit that can be killed without penalty by a number of means, landing the Civi with an unfairly large spawn time - When the soldier who killed the Civi is temporarily penalized, but all he has to do to avoid a long spawn time upon his death is to just kill more insurgents to bring his points back up.
IRL - Which (without wanting to open up a can of worms) is what Project Reality is trying to simulate, Killing civilians will result in the soldier being severely reprimanded and at least detained until further notice until the soldier can be cleared of any wrong doing.
The penalty for killing an unarmed combatant in PR should be so;
- All player points to 0
- Minus 100 intel points for the Coalition force OR Discovered cache relocates
- Player killed with 300 second spawn time