Emotional sub-forum and emotional in-game guide

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Emotional sub-forum and emotional in-game guide

Post by Michael_Denmark »

I hope you will accept my apology, should you in any way feel offended from reading my suggestion.


Suggestion:

What about creating a sub-forum only related to emotions?

The content could be stuff like anger, aggression, fear, rage, embarrassment, crying, shame, love, compassion, pride, humility, envy, grief and so forth.

And not an emotional sub forum solely focusing on solution-creation: the male-brain evolved competence and also in my opinion, the very core emotional service of PR, but also describing-focused. Thus a place to describe emotions related to anything, including the game experiences from those great fights on the digital battlefield.

The sub-forum could also include educational stuff about emotions and how especially we males perceive and use emotions, hereunder cultural and demographic differences.

Women emotions should also be presented and described, but since this game community still has a significant amount of male players, the related male-emotions should be focused on primarily.

In-game there should also be some sort of emotional guide included, describing the most often processed emotions during a round, from any level of play, squad-member, squad-leader and team-commander.

The media could be through vocal guidness.

So should a player feel angry after a defeat in a round, there should be the possibility to recieve emontional guidness from the game it self.



1. Is this suggestion worth it?

I think it is. Cause the game it self, including all its related neo-tribes, hereunder groups of friends, clans and tournament teams, all have the potential to create strong emotions that could be worth to bring out in the open – and maybe even someday becoming a part of the game guide it self?


2. Has it already been suggested?

Not to my knowledge and I have searched.


3. Is it already in game?

Not to my knowledge.


4. Does it fit with the Main Aim of the Project Reality mod?

I think it does.

I believe this suggestion is an important suggestion that fit with the aim of the game, which as far as I have understood it, is to promote teamwork in a solution-required environment.

Teamwork is in my opinion and project reality experience a misused word; cause teamwork requires a great deal of empathy, in order for the participants to understand each other.

And as a player having played the CO function massively throughout the years, I have more than often experienced that empathy has not been promoted in the game or in the forums related to the game as well.

Actually, I have felt and still feel the opposite have been promoted, punishment, and the rightness of the strongest. As core example the entire infraction system in PR, is as I see it, the very expression of punishment and the rightness of the strongest, thus in my opinion not the expression of empathy.

This is also part of the reason why we still today, after all these years of intense gaming, still see most of the rounds out there without a commander on a PR team.


All the best,
Mike
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Emotional sub-forum and emotional in-game guide

Post by killonsight95 »

good thread i agree but this forum must not become a place for people to post their real life problems, its about the game.
but i don't disagree and i certainly might be visiting it often
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strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Re: Emotional sub-forum and emotional in-game guide

Post by strima »

In theory sounds like a good idea however it could easily deteriorate into the posters being abused openly or by PM for having some issues. Not only would it effect the individuals concerned but also create problems for the PR forum team as a whole.

Nice idea and well presented but it relies in the maturity of the forum members to keep it how its meant to be and we all know there are some very immature people round here.
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Emotional sub-forum and emotional in-game guide

Post by Michael_Denmark »

but this forum must not become a place for people to post their real life problems, its about the game.
Agreed, thus should the suggestion at some point become embedded in PR, some sort of regulation, like …only emotions directly related to game rounds...should probably be accepted.

Maybe it would essentially require emotional advisers? (using there real names of course, not these fixed names the majority here uses)

And yes, I would visit it often too. I think we as PR community really do need a place like that.

Throughout my time as PR CO I have experienced players in all sorts of emotional state of minds, however, for the most part not at any point aware of what kind of impact the game had on their emotions...hereunder emotional developement. This experince goes for pr players in all ages.

In theory sounds like a good idea however it could easily deteriorate into the posters being abused openly or by PM for having some issues. Not only would it effect the individuals concerned but also create problems for the PR forum team as a whole.
I agree in your statement and understand your concerns. There is no doubt that such a forum should be given extra priority in regard to the regulations.

Maybe a stepwise approach like, this month, tell us when you got angry after a round?

Nice idea and well presented but it relies in the maturity of the forum members to keep it how its meant to be and we all know there are some very immature people round here.
Thanks.

I as you, agree that the forum members has a personal responsibility, however, the PR developer team has a responsibility too.

But, when the developer team of project reality decides to use a system of punishment in their declared teamwork-oriented-environment, it means to me at least, that there is significant divergence between the main objective of teamwork and the part objective of punishment. In fact I would call it an imbalance.

The part objective should in my opinion be empathy.

And empathy as a conscious dynamic requires as minimum, basic knowledge about emotions and their related reactions.

Thx for the comments, made me see there is more to this issue than i initial thought.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Emotional sub-forum and emotional in-game guide

Post by killonsight95 »

i still like the idea and there are alot of clever and expereanced people on here and in some kind of strange way we all have stuff in common and co9uld help each other out whoever strict rules and blocking laws etc. should be enforced maybe by special DEVs
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TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Emotional sub-forum and emotional in-game guide

Post by TheLean »

I cannot truly grasp what you are suggesting here, is it sort of a whining forum where people can post angry rants unrestricted? You still have me half convinced because I just want to see what you have in mind.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Emotional sub-forum and emotional in-game guide

Post by Conman51 »

This isn't quite suited for a forum based on a game...maybe go find some emotional forums that have this already? There are forums for just about everything today
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Emotional sub-forum and emotional in-game guide

Post by arjan »

You know how much people will post angry/sad feelings bout rally point removal and deviation :razz:
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Emotional sub-forum and emotional in-game guide

Post by Solid Knight »

Wait, is this a forum for advice on how we should feel when playing the game?

For example:

First Post: "I just ran over a civilian... should I feel sad? I don't. In fact I'm glad. He was giving away our position to the enemy."
Response: "You should feel sad. You should be crying right now. You should be scarred to get back in the driver's seat because you might kill the wrong person again. Who is going to be next? Your teammate? Your friend? Your family? You should go to Life Skills."
Next Response: "Dude, it's just a game."
Next Response: "It's not just a game! It's reality!"
USA-Forever932
Posts: 113
Joined: 2009-02-03 21:23

Re: Emotional sub-forum and emotional in-game guide

Post by USA-Forever932 »

I think we can narrow those all down into lulz, warm fuzzies and RAAAAGE. The first two of which are covered by the after action report forum and the last one is pretty much everywhere. This is a little redundant.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Emotional sub-forum and emotional in-game guide

Post by Michael_Denmark »

I cannot truly grasp what you are suggesting here, is it sort of a whining forum where people can post angry rants unrestricted? You still have me half convinced because I just want to see what you have in mind.
Thanks, I only have in mind what I have already described, namely adding the part-objective I believe is missing in the entire PR franchise, empathy, - at least as long as the developer team it self, defines the aim of PR as a team working experience.

I believe it is an opportunistic experience. (please accept my apology should you feel offended by me saying so)

I appreciate the honesty in your reply and feel a need to say that I am aware of the surprise a suggestion like this may have on some players in a community who is used to the logic of punishment and the rightness of the strongest.

In regard to the whining…well I think it could become a temporary whining forum in situations where for instance map x is announced to not having made it into the next patch. I also believe that a whining forum would be perfectly suited in such a situation. There is in my mind nothing wrong about whining and the “problem” of it, often comes out of the lack of knowledge about it.

So again, the emotion - in this case whining - should be deployed along with an armed escort of related emotional knowledge...situation/brain systems/normal reactions from one self and others.
This isn't quite suited for a forum based on a game...maybe go find some emotional forums that have this already? There are forums for just about everything today
I understand the point your addressing, and I think it is a useful idea too.

However, as I see it, Project Reality as a game and platform to related forums, produce an enormous amount of emotions directly linked to the game and any of these related forums. But there are no organised places in the game or in these related forums where emotions and knowledge of the same, is promoted to be discussed.
You know how much people will post angry/sad feelings bout rally point removal and deviation
Yes, but, well….initially people would maybe post a specific range of “safe” emotions, you know like happiness, surprise, sadness, anger and fear. Later on other less safe emotions would maybe be posted, and after that, maybe even feelings? However, I think that even with the safe emotions, including game/forum-related knowledge about those very same, the teamwork level would increase, although not significant.

Thus less safe emotions posted, like humiliation – experienced in the game/forum-environment that is – would eventually raise the teamwork factor significantly.

It would also make people in these forums and in the game, remarkable more positive, as it always does when males, traditionally speaking raised to disregard/hide emotions, suddenly become aware of their own emotions and the influence they have on their decision-making, including tactical decision-making in the game of PR.

Wait, is this a forum for advice on how we should feel when playing the game?
No, but a player feeling angry after round x in defeat should have the opportunity available to get advise from the game and or the forums, in how to deal with that specific anger.


Two questions, hope its ok im asking:


1. Why should anyone playing this game end up becoming angry?

2. What is the emotional Aim with Project Reality?

I think we can narrow those all down into lulz, warm fuzzies and RAAAAGE. The first two of which are covered by the after action report forum and the last one is pretty much everywhere. This is a little redundant.
Copy, and to a certain degree I think you’re right, but I also feel that there are a lot more to this issue than what’s addressed in your reply.

I think it’s deeper and tactical speaking also more profitable when a player after x months of increased emotional game-awareness understand why he/she always earlier on was so narrow-focused on a specific tactic.

For instance – as basic example - a player who before his emotional awareness was raised, always deployed a 360 perimeter with his squad/team, since such tactic was the only way he player felt safe when in defense. But after his emotional knowledge was raised he suddenly understood that it wasn’t really tactical rationale that influenced his decision-making, but more the fear of loosing control should the enemy flood in behind this perimeter. He understood that it was this “complex” flooding dynamic that he didn’t understand that forced him deploy like that.

Thus fear and not tactical rationale was what determined his decision-making before he raised his own emotional knowledge in such a forum where others also posted there questions about them self’s. Questions like “why does I always think/act like that, in that tactical situation/on that map/on that server/with those guys/against that team?”

Other examples could be how to understand hostility/honesty/manipulation/envy and so on.

Players in the tournament/in clans and other organised PR groups would at some point come in ontact with one/some of these emotions.

Why shoudent they have the opportunity to retrieve information from the game or its related forums?
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Doedel
Posts: 192
Joined: 2005-08-24 02:25

Re: Emotional sub-forum and emotional in-game guide

Post by Doedel »

Michael_Denmark wrote:I hope you will accept my apology, should you in any way feel offended from reading my suggestion.


Suggestion:

What about creating a sub-forum only related to emotions?

The content could be stuff like anger, aggression, fear, rage, embarrassment, crying, shame, love, compassion, pride, humility, envy, grief and so forth.

And not an emotional sub forum solely focusing on solution-creation: the male-brain evolved competence and also in my opinion, the very core emotional service of PR, but also describing-focused. Thus a place to describe emotions related to anything, including the game experiences from those great fights on the digital battlefield.

The sub-forum could also include educational stuff about emotions and how especially we males perceive and use emotions, hereunder cultural and demographic differences.

Women emotions should also be presented and described, but since this game community still has a significant amount of male players, the related male-emotions should be focused on primarily.

In-game there should also be some sort of emotional guide included, describing the most often processed emotions during a round, from any level of play, squad-member, squad-leader and team-commander.

The media could be through vocal guidness.

So should a player feel angry after a defeat in a round, there should be the possibility to recieve emontional guidness from the game it self.



1. Is this suggestion worth it?

I think it is. Cause the game it self, including all its related neo-tribes, hereunder groups of friends, clans and tournament teams, all have the potential to create strong emotions that could be worth to bring out in the open – and maybe even someday becoming a part of the game guide it self?


2. Has it already been suggested?

Not to my knowledge and I have searched.


3. Is it already in game?

Not to my knowledge.


4. Does it fit with the Main Aim of the Project Reality mod?

I think it does.

I believe this suggestion is an important suggestion that fit with the aim of the game, which as far as I have understood it, is to promote teamwork in a solution-required environment.

Teamwork is in my opinion and project reality experience a misused word; cause teamwork requires a great deal of empathy, in order for the participants to understand each other.

And as a player having played the CO function massively throughout the years, I have more than often experienced that empathy has not been promoted in the game or in the forums related to the game as well.

Actually, I have felt and still feel the opposite have been promoted, punishment, and the rightness of the strongest. As core example the entire infraction system in PR, is as I see it, the very expression of punishment and the rightness of the strongest, thus in my opinion not the expression of empathy.

This is also part of the reason why we still today, after all these years of intense gaming, still see most of the rounds out there without a commander on a PR team.


All the best,
Mike
Forum guidelines prevent me from responding to you in the manner I am "feeling" right now.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Emotional sub-forum and emotional in-game guide

Post by CodeRedFox »

Interesting thread you have here and we appreciate the though out response.

While we all have real life issue going on, PR is not the place for it. We already have a off-topic area that gets heavy monitored because as a male majority website that alpha male attitude sometime spills out here and has to be cleaned up by the MOD's. Example the post above. I would think diving deeper into social issues would not be good for PR and its community members. We are after all a video game mod website.

There are plenty of support and advice website out there with real professionals that would be a better place to ask and give advice.

That's my 2 cents.
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"apcs, like dogs can't look up" - Dr2B Rudd
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Emotional sub-forum and emotional in-game guide

Post by Smegburt_funkledink »

Michael_Denmark wrote:4. Does it fit with the Main Aim of the Project Reality mod?
I really don't think it does. If this suggestion saw even slightly relevant to the aims of the mod, such an idea would have popped up long ago.
'[R-DEV wrote:CodeRedFox;1218117']There are plenty of support and advice website out there with real professionals that would be a better place to ask and give advice.
^This.

I thought this thread was supposed to be a joke. :|
Last edited by Smegburt_funkledink on 2009-12-28 01:45, edited 2 times in total.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Emotional sub-forum and emotional in-game guide

Post by Scot »

If you having PR problems I feel bad for you son, I got 99 problems but PR ain't one!
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Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: Emotional sub-forum and emotional in-game guide

Post by Eddiereyes909 »

Michael_Denmark wrote:
Two questions, hope its ok im asking:


1. Why should anyone playing this game end up becoming angry?

2. What is the emotional Aim with Project Reality?
1.Because you loose, that makes me very angry and sad panda.

2.There is an Emotional Aim to this game?

Sorry mate, but we aren't Dr.Phil. If you have problems, see a therapist, these boards aren't the place to vent your every emotion.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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