Changing the mode on Maps

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=]H[=COEMAN
Posts: 268
Joined: 2008-06-17 05:52

Changing the mode on Maps

Post by =]H[=COEMAN »

Was just wondering how difficult is it to change a AAS mode map into a insurgency mode map.

I think Muttrah and Jabal would be sick in insurgency mode
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Changing the mode on Maps

Post by Maxfragg »

Rhino stated before, that he does not want Muttrah as Insurgency map, as its a very wealthy city
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Changing the mode on Maps

Post by mat552 »

Well, I think the mapper who made Fools Road did not want the Chechen faction used on that map, so it's not so much about what the the mapper wants as the community needs.

Maps should really be designed for a gamemode from the ground up, and then only tinkered with as little as possible for minute balance changes. Mucking about with the vehicle loadouts are part of the reason I loath qwai so much now. (Random AAS being the other large part)
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
CodeRedFox
Retired PR Developer
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Re: Changing the mode on Maps

Post by CodeRedFox »

Well first of all you cant change the map modes unless the author allows it. Second of all switching to INS is really hard. Requires you to hand place EVERY cache, Korengal for example has over 150 caches (that should be a medium amount) hand placed. Then testing over and over if the caches you placed dont crash the map or cause issues :-P
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"apcs, like dogs can't look up" - Dr2B Rudd
=]H[=COEMAN
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Re: Changing the mode on Maps

Post by =]H[=COEMAN »

[R-DEV]CodeRedFox wrote:Well first of all you cant change the map modes unless the author allows it. Second of all switching to INS is really hard. Requires you to hand place EVERY cache, Korengal for example has over 150 caches (that should be a medium amount) hand placed. Then testing over and over if the caches you placed dont crash the map or cause issues :-P
Thanks for the response.

I know creating new maps requires much time, from what I understand, can take months of development. How much time would be saved if prior maps could be changed to a different game mode, hence giving a old map a different feel in gameplay, compared to that map in its normal game mode?
rampo
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Re: Changing the mode on Maps

Post by rampo »

Muttrah and insurgency? Doesn't sound good, neither does jabal in insurgency whit the open and hilly areas
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Smegburt_funkledink
Posts: 4080
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Re: Changing the mode on Maps

Post by Smegburt_funkledink »

rampo93(FIN) wrote:Muttrah and insurgency? Doesn't sound good, neither does jabal in insurgency whit the open and hilly areas
You mean like Fallujah with all it's enterables or Archer with its open hills? :p
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
rampo
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Re: Changing the mode on Maps

Post by rampo »

Sgt.Smeg wrote:You mean like Fallujah with all it's enterables or Archer with its open hills? :p
Archer does have the village, castle, compounds and the other big hills where you can take some good camp
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ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Changing the mode on Maps

Post by ankyle62 »

Maxfragg wrote:Rhino stated before, that he does not want Muttrah as Insurgency map, as its a very wealthy city
blow up a few buildings and make it a bit more war torn and make it a insurgency map. that would be pretty sweet.

that would be sweet to play it first as usmc vs mec, usmc pushes mec out and insurgence starts.
CodeRedFox
Retired PR Developer
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Joined: 2005-11-08 00:47

Re: Changing the mode on Maps

Post by CodeRedFox »

'= wrote:H[=COEMAN;1216844']Thanks for the response.

I know creating new maps requires much time, from what I understand, can take months of development. How much time would be saved if prior maps could be changed to a different game mode, hence giving a old map a different feel in gameplay, compared to that map in its normal game mode?

Depends really on how fast a mapper can place all the caches, have them bug free, and make sure it works. It takes time...and allot of testing. AAS gamemode are quite easy to do, really only requiring placing a few flags, spawn points, and assets. INS is a whole other ball game. Too many caches and it crashes, too many ladders with caches and it crashes, too little caches and its easy to find caches, caches not hidden propperly and it becomes a gameplay issue, ect.

If you think its something you would like to see hit up the mapper first because for all you know it might not work as well as you think. We have allot of talks about who, what, and why of a map.
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"apcs, like dogs can't look up" - Dr2B Rudd
Smegburt_funkledink
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Re: Changing the mode on Maps

Post by Smegburt_funkledink »

rampo93(FIN) wrote:Archer does have the village, castle, compounds and the other big hills where you can take some good camp
You're not making any sense and you're contradicting yourself.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Rhino
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Re: Changing the mode on Maps

Post by Rhino »

Maxfragg wrote:Rhino stated before, that he does not want Muttrah as Insurgency map, as its a very wealthy city
Not just because of that but mainly because it would be something very unlikely to ever happen in r/l.

Its almost like saying there will be an insurgency in Newcastle... Maybe a few years back it might have been a more likley occurrence to see a Insurgency in Oman but today Oman is a pretty damn stable country which has a lot of support from many western powers including the UK, we have even sold them many of our Challenger 2E tanks.
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alexaus
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Re: Changing the mode on Maps

Post by alexaus »

if they dont get out of league one there will be an insurgency
Rhino
Retired PR Developer
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Re: Changing the mode on Maps

Post by Rhino »

alexaus wrote:if they dont get out of league one there will be an insurgency
Hooligans with IEDs? :shock:
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=]H[=COEMAN
Posts: 268
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Re: Changing the mode on Maps

Post by =]H[=COEMAN »

[R-DEV]Rhino wrote:Not just because of that but mainly because it would be something very unlikely to ever happen in r/l.

Its almost like saying there will be an insurgency in Newcastle... Maybe a few years back it might have been a more likley occurrence to see a Insurgency in Oman but today Oman is a pretty damn stable country which has a lot of support from many western powers including the UK, we have even sold them many of our Challenger 2E tanks.
I know that most PR maps are based on recent or current events and others thru imagination, like British and American Forces battling the Chinese. So can't we have the imagination of insurgents in Oman and Western forces looking for caches on Muttrah. Honestly Rhino, you probably created the best map in the BF2 world to date and I think it would be a big hit in Insurgency mode.
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Changing the mode on Maps

Post by alberto_di_gio »

Ok you can burn me for that but I really got bored of Muttrah. If I have to play it I play only heli in Muttrah.
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Changing the mode on Maps

Post by Spartan0189 »

Why not have Insurgency on Kashan? 8)

j/k, Muttrah City would be a terrible place to have Insurgency tbh, but that's just my opinion
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Garmax
Posts: 288
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Re: Changing the mode on Maps

Post by Garmax »

Maxfragg wrote:Rhino stated before, that he does not want Muttrah as Insurgency map, as its a very wealthy city
maybe a war torn future mutrah could be insurgent but thats too much work
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Changing the mode on Maps

Post by Smegburt_funkledink »

alexaus wrote:if they dont get out of league one there will be an insurgency
They're in the Championship, it's just a shame they're doing so well down there.

FTM!

@Rhino, I guess you've never been out drinking doon tha toon.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
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