Some suggestions
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archerfenris
- Posts: 122
- Joined: 2009-11-12 21:06
Some suggestions
Just some of my observations
1. It's menial but can we correct the language spoken by Taliban? They don't speak Arabic they speak Pashto or Dari, preferably Pashto.
2. Serious changes to Insurgent vehicles are needed. A single shot to the engine block will disable a care more times than not. Now a SAW lighting up the engine block for 2 seconds will most certainly stop any car coming at him. I say this because it takes a ridiculous amount of firepower to blow up insurgent cars, bomb cars, and technicals. It shouldn't take so much. This is one reason why Americans get owned on insurgent maps.
3. Give a boost in HP to the Humvee? I mean can a Humvee even blowup due to small arms fire? Arn't they mostly armored now? I know I've seen a news report on a Humvee surviving an RPG blast to the door window.
4. It's been mentioned in another thread some time ago but it was very old so here it is again. Insurgents need some type of sign for grenade traps and mines. Grenade Traps are currently almost never used by Insurgents and yet are a valuable asset to the team. IRL insurgnets would know where these traps are, we need a sign.
1. It's menial but can we correct the language spoken by Taliban? They don't speak Arabic they speak Pashto or Dari, preferably Pashto.
2. Serious changes to Insurgent vehicles are needed. A single shot to the engine block will disable a care more times than not. Now a SAW lighting up the engine block for 2 seconds will most certainly stop any car coming at him. I say this because it takes a ridiculous amount of firepower to blow up insurgent cars, bomb cars, and technicals. It shouldn't take so much. This is one reason why Americans get owned on insurgent maps.
3. Give a boost in HP to the Humvee? I mean can a Humvee even blowup due to small arms fire? Arn't they mostly armored now? I know I've seen a news report on a Humvee surviving an RPG blast to the door window.
4. It's been mentioned in another thread some time ago but it was very old so here it is again. Insurgents need some type of sign for grenade traps and mines. Grenade Traps are currently almost never used by Insurgents and yet are a valuable asset to the team. IRL insurgnets would know where these traps are, we need a sign.
"Pacifism is the virtue of the naive"
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rampo
- Posts: 2914
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Re: Some suggestions
2.Can you imagine PR when a single shot can stop a technical? Remember game-playarcherfenris wrote:Just some of my observations
2.A single shot to the engine block will disable a care more times than not.
4. Grenade Traps are currently almost never used by Insurgents and yet are a valuable asset to the team. IRL insurgnets would know where these traps are, we need a sign.
4.They are used(too much if you ask me) and marked but some people place them in such stupid locations like filling the cache area whit the damn things so nobody can move unless they crawl all the time.

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IAJTHOMAS
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Re: Some suggestions
I'm sure 1. can easily be accomplished given the fact that pushtun speakers on these boards are legion...



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Snazz
- Posts: 1504
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Re: Some suggestions
Would be good for authenticity, good luck to the team in finding someone who speaks Pashto and is willing to record for them.archerfenris wrote:1. It's menial but can we correct the language spoken by Taliban? They don't speak Arabic they speak Pashto or Dari, preferably Pashto.
I agree they are ridiculously resistant to small arms fire ATM.archerfenris wrote:2. Serious changes to Insurgent vehicles are needed. A single shot to the engine block will disable a care more times than not. Now a SAW lighting up the engine block for 2 seconds will most certainly stop any car coming at him. I say this because it takes a ridiculous amount of firepower to blow up insurgent cars, bomb cars, and technicals. It shouldn't take so much. This is one reason why Americans get owned on insurgent maps.
Not sure exactly how tough they are currently compared to the insurgent vehicles, but when the up-armored version is introduced I hope they update the damage levels.archerfenris wrote:3. Give a boost in HP to the Humvee? I mean can a Humvee even blowup due to small arms fire? Arn't they mostly armored now? I know I've seen a news report on a Humvee surviving an RPG blast to the door window.
Like a 3D/Hud icon or a physical sign?archerfenris wrote:4. It's been mentioned in another thread some time ago but it was very old so here it is again. Insurgents need some type of sign for grenade traps and mines. Grenade Traps are currently almost never used by Insurgents and yet are a valuable asset to the team. IRL insurgnets would know where these traps are, we need a sign.
I doubt he meant that literally technicals should only take 1 shot in PR. Probably just using the fluke-single-engine-block-shot as a RL example of an unarmored vehicle's potential vulnerabilities. Obviously the BF2 engine doesn't have that level of detail in the damage model.rampo93(FIN) wrote:2.Can you imagine PR when a single shot can stop a technical? Remember game-play
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Arnoldio
- Posts: 4210
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Re: Some suggestions
Yeah like 3 or 4 bursts of m4 into the bonnet could destroy/disable INS cars...
More leaning towards disable, its would make more sense and it would be cool too shoot the man exiting lol
More leaning towards disable, its would make more sense and it would be cool too shoot the man exiting lol

Orgies beat masturbation hands down. - Staker
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Rudd
- Retired PR Developer
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Spaz
- Posts: 3957
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Re: Some suggestions
And has all the equipment that is needed to make proper recordings.Snazz wrote:Would be good for authenticity, good luck to the team in finding someone who speaks Pashto and is willing to record for them.

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USMCMIDN
- Posts: 981
- Joined: 2009-07-25 16:32
Re: Some suggestions
archerfenris wrote:Just some of my observations
1. It's menial but can we correct the language spoken by Taliban? They don't speak Arabic they speak Pashto or Dari, preferably Pashto.
2. Serious changes to Insurgent vehicles are needed. A single shot to the engine block will disable a care more times than not. Now a SAW lighting up the engine block for 2 seconds will most certainly stop any car coming at him. I say this because it takes a ridiculous amount of firepower to blow up insurgent cars, bomb cars, and technicals. It shouldn't take so much. This is one reason why Americans get owned on insurgent maps.
3. Give a boost in HP to the Humvee? I mean can a Humvee even blowup due to small arms fire? Arn't they mostly armored now? I know I've seen a news report on a Humvee surviving an RPG blast to the door window.
4. It's been mentioned in another thread some time ago but it was very old so here it is again. Insurgents need some type of sign for grenade traps and mines. Grenade Traps are currently almost never used by Insurgents and yet are a valuable asset to the team. IRL insurgnets would know where these traps are, we need a sign.
omg ive said that so many times about the taliban lol However in my Arabic studies I have recently found out some Afghans circa 5000 of them do speak fluent Arabic..... But yes for the most part no they do not speak it they speak Pashtu!
PS I could easily find a person who speaks Pashtu and record them.... if the devs need help!
All the Hums I have been into with the marines and navy were very well armored and able to stop 7.62x54R which the PKM and SVD fire. It can take a lot of abuse b4 the armored steel on them crack,bend,rupture etc...
As for insurgent vehicles I do not think the engine block idea will work because of the engine pr uses... Same idea as y head shots do not instantly put a person in dead dead mode but maybe when PR2 comes out the engine will b so much better...thats what I have heard anyway.
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mat552
- Posts: 1073
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Re: Some suggestions
The technicals may be hard to kill, but the ever so squishy meatbags manning the weapons and driving have no such armor. Aim for the driver's side windshield and you'll probably kill the driver and .50 gunner, depending on the range perhaps even the RPK gunner in the front seat.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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archerfenris
- Posts: 122
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Re: Some suggestions
1. I certainly don't want 1 shot to do that. Just lower the HP of them. I think a full squad of 6 guys firing for 3 seconds...damn that's alot of fire power. no civy car should be able to withstand that. Nor technical.rampo93(FIN) wrote:2.Can you imagine PR when a single shot can stop a technical? Remember game-play
4.They are used(too much if you ask me) and marked but some people place them in such stupid locations like filling the cache area whit the damn things so nobody can move unless they crawl all the time.
4.Even when marked they're tripped. I put them farther away from cache in avenues I think the Americans will approach. Ppl still trip them. A sign is needed.
Maybe not Pashtun. In fact probably not pashtun. But I do know there is atleast 1 memeber of this community from Afghanistan and knowing that I'm POSITIVE he's more annoyed by Taliban speaking Arabic than I am.IAJTHOMAS wrote:I'm sure 1. can easily be accomplished given the fact that pushtun speakers on these boards are legion...
Didn't say it would be possible just brining it up! Taliban speak Dari or Pashto and as such if it's possible would like to see it implimented in game! I mean if you're adding all of these new factions (German forces, IDF, ETC) new languages, I'm guessing, will be introduced (german and Hebrew) that wern't in BF2 originially. So if that's correct the devs have the ability to impliment the Dari or Pashto language in the game!
"Pacifism is the virtue of the naive"
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Montana0008
- Posts: 44
- Joined: 2009-01-24 20:46
Re: Some suggestions
Chechens don't talk russian too, maybe some, because of USSR. They have Chechen language.archerfenris wrote:
1. It's menial but can we correct the language spoken by Taliban? They don't speak Arabic they speak Pashto or Dari, preferably Pashto.
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WilsonPL
- Posts: 510
- Joined: 2008-03-27 17:32
Re: Some suggestions
If you watch some videos with chechen fighters on youtube, you can notice that during attack theyre using some russian words. :>
Last edited by WilsonPL on 2009-12-28 20:33, edited 1 time in total.

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DankE_SPB
- Retired PR Developer
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Re: Some suggestions
chechnya is part of russia and the only official language is russian, so its compulsory and being learned at school for at least 8 yearsMontana0008 wrote:Chechens don't talk russian too, maybe some, because of USSR. They have Chechen language.
there is insane amount of nationalities here, but all of them speak/understand russian, maybe they are not top notch at it sometimes, but again everybody study it at school
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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dtacs
- Posts: 5512
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Re: Some suggestions
In the event that the civi doesn't jump out to avoid restraint, is it possible to restrain them while the are in the drivers seat of the disabled car?[R-CON]Rudd wrote:having civicars in particular disable very easily would be good
That could be a fun addition to the game actually.
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archerfenris
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Re: Some suggestions
Granted and I think Chechens speaking Russian is fine in game because of this etc. However, in the event of wars you're talking about nationalities pitted against nationalities. Say...Slovenians. I met a good friend in Europe from Slovenia and Slovenians speak a shitload of languages due to the fact that there are only about 2 million native Slovenian speakers.DankE_SPB wrote:chechnya is part of russia and the only official language is russian, so its compulsory and being learned at school for at least 8 years
there is insane amount of nationalities here, but all of them speak/understand russian, maybe they are not top notch at it sometimes, but again everybody study it at school
So using this example. Say we had a Slovenian faction (don't laugh, Slovenia has troops in Afghanistan) then I would certainly expect the Slovenians in the game to speak Slovenian. Just because most of them also speak English as well as other languages (German, Italian, French, sometimes more) doesn't mean that in combat Slovenian soldiers would speak to each other in English. They'd certainly speak in Slovenian. I'd expect the same from Chechens. While in combat they'd speak Chechen, even though I'm sure they speak Russian as well.
"Pacifism is the virtue of the naive"
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Bazul14
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Re: Some suggestions
that makes sense, as for pusto for the talibans, well, its gonna be hard to find a pushto speaker.
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Snazz
- Posts: 1504
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Re: Some suggestions
In that case I suggest you send some PMs around to a few Devs to let them know.USMCMIDN wrote:PS I could easily find a person who speaks Pashtu and record them.... if the devs need help!
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crazy11
- Retired PR Developer
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Re: Some suggestions
The DEVs would need someone with studio quality sound equipment and able to record.archerfenris wrote:Just some of my observations
1. It's menial but can we correct the language spoken by Taliban? They don't speak Arabic they speak Pashto or Dari, preferably Pashto.
There could be some work done but also think about gameplay balances.archerfenris wrote:2. Serious changes to Insurgent vehicles are needed. A single shot to the engine block will disable a care more times than not. Now a SAW lighting up the engine block for 2 seconds will most certainly stop any car coming at him. I say this because it takes a ridiculous amount of firepower to blow up insurgent cars, bomb cars, and technicals. It shouldn't take so much. This is one reason why Americans get owned on insurgent maps.
Just wait for the Up-armored HUMVEE, when ever it is put in the game.archerfenris wrote:3. Give a boost in HP to the Humvee? I mean can a Humvee even blowup due to small arms fire? Arn't they mostly armored now? I know I've seen a news report on a Humvee surviving an RPG blast to the door window.
They do have the mine marker, just press "Q" when you have the trap or mine out and it will be put onto the map. If someone does not look at the map then too bad for them, and don't place them in well used Insurgent paths or you will get teamkills.archerfenris wrote:4. It's been mentioned in another thread some time ago but it was very old so here it is again. Insurgents need some type of sign for grenade traps and mines. Grenade Traps are currently almost never used by Insurgents and yet are a valuable asset to the team. IRL insurgnets would know where these traps are, we need a sign.

You miss 100% of the shots you don't take.- Wayne Gretzky

