RP Suggestion

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

RP Suggestion

Post by MonkeySoldier »

I have searched, but I couldn't find a system like I had in mind for RP's. A lot of debate/ discussion has been going on lately, so I could be too late with this, but I'll try nevertheless.

So instead of removing them completely, why not limiting where they can be placed? Right now, if you would remove them, you need a FB to spawn. And since trucks/ heli's aren't always available, it could mean you have to walk for a long time, which can be frustrating if you need to defend a critical point/ vehicle or whatever.

So why not allowing SL's to place RP's around flags that have been captured, so that they got the freedom to place them somewhere hidden (which is harder to do with a FB), but they can't simply go up in some random mountain/ or deep behind enemy lines and all go spawn from there. Knowing that you can simply respawn somewhere deep behind enemy lines doesn't really encourage people to be careful. However, completely removing them would also mean that on maps like Muttrah, a lot of people will be spawning on one point, which can encourage spawn killing.

To sum it up, allow RP's to be placed in the dome/ capping range of the flag (which has to be captured by your team), so that SL's aren't fully dependant from FB's, so their troops can spawn closer to them. That gives SL's the freedom to place RP's everywhere within that dome, without them having to wait for a truck/ heli to show up, so that they have to build a FB.
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: RP Suggestion

Post by Acemantura »

I would like to see them still in the game the way they are.

Of course, only limiting their use to an added 50 meters from the flagcap radius. (i.e. flagcap radies is 120 meters, add 50 meters making the placeable rallies only able to be place 170 meters from the ceter of the cap radius.

Doing so would make squad leaders choose carefully where they should keep their rally points, and it would decrease the likelyhood of an enemy overrunning the RP.

This wouldn't be a stretch for current players, as good squad leaders, like myself, already do this to save time and rallies.

Peace

Ace
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: RP Suggestion

Post by wookimonsta »

Lets see what the next update brings in terms of RP changes. The way I understood it, the RP only lasts a short while so people who can spawn in, but the team is still reliant on being revived etc.
Also you only get one rally, then you have to go reload it I think.
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