Reload Animations
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m0ldym1lk
- Posts: 368
- Joined: 2004-08-25 20:28
Reload Animations
Now this idea may be pushing it a bit too far, but anyone who has ever reloaded any weapon, knows that you can't whip out a magazine instantly as portrayed by almost every shooter I've played. I suggest that when you reload a weapon, the magazine drops out, but you don't instantly put in a new one. Instead, its sort of delayed while the shooter is grabbing a new magazine out of one of their ammo pouches, with a sound played in the reload sound that simulates a pouch being opened and the magazine taken out (such as a sound of it being popped open, or velcro, or maybe even a zipper, depending on what method the ammunition is stored). I believe this would have an interesting impact on gameplay, as it would encourage the player more and more to practice often in order to make their shots count, because reloading in a firefight can prove more fatal than ever 
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Archangel
- Posts: 202
- Joined: 2004-09-24 22:50
When i was in Civil Air Patrol we would go to ft Wainwright and use their battle sim. I take it your sim had the settings where your whole clip emptied if u hit the bottom of the magazine? I remember the .50 and the grenade launcher, fond memories.solodude23 wrote:Yeah good idea. Today I got back from by JROTC Field trip. We went to Fore Lewis in Washington, the 2nd biggest fort in the U.S. of A. It was pretty cool, besides starting up Strykers and using their Mobile Gun Systems as well as other features, visiting the museum, eating at the dining facility, and watching a MP Attack Dogs demonstration we went to a combat simulator room.
Everything from weight, reloading, recoil, noise, etc was realistic. You shot at a HUGE screen which was slightly wrapped arounfd you while 10 guys that are using it are dug in behind sand bags a little ways from the screen. The weapons have to be reloaded, they have to be cocked, you can set safe-semi-burst, you can lock the bolt, mag release button and the guns have about 90% recoil of the weapons in real life. Seven guys used Normal M16A2 replicas, one used an M249 replica, another used a M16-M203 config, and the last had an AT-4. IT WAS AWSOME. Totally realistic and immersive once the lights are out and ge says lock and load.
Anyway, when reloading, it isnt instant like games, as said above. Hit the Mag release, get a new mag from a pocket or whatnot, place it back in, and **** the gun. But now-aday you can have 2 magazines strapped together, as soon as you run out of rounds in one, you re4lease it, put the other side in, **** it, and your good to go.

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snipurs
- Posts: 373
- Joined: 2005-01-27 13:59
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Malicious
- Posts: 24
- Joined: 2005-01-17 15:37
I love this idea.
Also, on another note, will the pistol be cut from the kits? Except for SF and sniper and maybe squad leader if that is possible,. Not only would this be alot more realistic (no private soldier has a sidearm) but people would also rather switch to the sidearm instead of reloading the gun.
Also, on another note, will the pistol be cut from the kits? Except for SF and sniper and maybe squad leader if that is possible,. Not only would this be alot more realistic (no private soldier has a sidearm) but people would also rather switch to the sidearm instead of reloading the gun.
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Yes, sidearms will only be found in certain classes in Project: Reality.Malicious wrote:Also, on another note, will the pistol be cut from the kits? Except for SF and sniper and maybe squad leader if that is possible,. Not only would this be alot more realistic (no private soldier has a sidearm) but people would also rather switch to the sidearm instead of reloading the gun.
Officers and NCOs in unit leadership positions (platoon leader/commander, platoon sergeant and squad leader), aviators/aircrew, AFV crewmen (some are issued rifles or carbines), military police and CID, crew-served weapon gunners (machineguns, assault/anti-armor, mortar, etc.), special operations, and support personnel (where they may not get a rifle) as designated by unit TO&E and/or METT.solodude23 wrote:Yeah in real life I don't know who actually has pistols (Officers?) and I don't even know about Snipers much but I would assume they ahve sidearms, as well as any SOCOM forces
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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
About the reloading.... There are some military advisors on the team I believe, what is their take on reloading? How is it done in real life? I mean How does a soldier reload while in combat?
I don't know jack from a whole in the wall when it comes to this topic but to me it sounds a bit strange that you should waste precious time by first ejecting the spent mag and only then get a fresh one from your pouch.
Couldn't you get a new mag out, eject the old one and then slap the new one in?
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I don't know jack from a whole in the wall when it comes to this topic but to me it sounds a bit strange that you should waste precious time by first ejecting the spent mag and only then get a fresh one from your pouch.
Couldn't you get a new mag out, eject the old one and then slap the new one in?
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sjogren
- Posts: 50
- Joined: 2004-08-06 14:10
Sounds more logic to me..BlakeJr wrote:About the reloading.... There are some military advisors on the team I believe, what is their take on reloading? How is it done in real life? I mean How does a soldier reload while in combat?
I don't know jack from a whole in the wall when it comes to this topic but to me it sounds a bit strange that you should waste precious time by first ejecting the spent mag and only then get a fresh one from your pouch.
Couldn't you get a new mag out, eject the old one and then slap the new one in?

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snipurs
- Posts: 373
- Joined: 2005-01-27 13:59
also in some times if you guys ever watch moves(example is diehard) there are two mags next to eachother(or taped or somthing like that) which makes the reload plan and simple
i have a qeation, when we should have the ability to add new ammo to one clip so you dont waste a clip
i think instead of being able to hold the amount of ammo you should have a max of clips, it just makes more sense to me
i have a qeation, when we should have the ability to add new ammo to one clip so you dont waste a clip
i think instead of being able to hold the amount of ammo you should have a max of clips, it just makes more sense to me
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m0ldym1lk
- Posts: 368
- Joined: 2004-08-25 20:28
Usually a soldier is working getting out his next magazine while he's dropping out his spent mag. Even if they did do it the way you stated, concentration would still have to be taken away from your target to open the mag pouch and grab another magazine, not to mention that aiming a rifle with one hand is quite a lot harder(unless you're John Rambo, or Commando), and would make the thing wobble like mad.BlakeJr wrote:About the reloading.... There are some military advisors on the team I believe, what is their take on reloading? How is it done in real life? I mean How does a soldier reload while in combat?
I don't know jack from a whole in the wall when it comes to this topic but to me it sounds a bit strange that you should waste precious time by first ejecting the spent mag and only then get a fresh one from your pouch.
Couldn't you get a new mag out, eject the old one and then slap the new one in?
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Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
I wouldn't say you should have to stop to reload, but if reloading could be made more dynamic that would help. IE stopping to reload would speed up the process, say 5 seconds, but if you were to reload while running or moving side to side it would take longer, like 10 seconds. Also if crosshairs are still in use(yes there are better systems than crosshairs, IRL the gun shoots where it aims bullets dont "spread" unless you move the gun) then they should have to come together from minimum accuracy after reloading as well.
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BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
There better farking NOT be a crosshair! That would piss the "realism" away like nothing else. Except if some sort of LandWarrior concept is implemented.
R-Devs, what's it gonna be?
What I was really after, Moldymilk, was how military personell is trained to reload and if your description is it, then it should be adopted into PR.Usually a soldier is working getting out his next magazine while he's dropping out his spent mag. Even if they did do it the way you stated, concentration would still have to be taken away from your target to open the mag pouch and grab another magazine, not to mention that aiming a rifle with one hand is quite a lot harder(unless you're John Rambo, or Commando), and would make the thing wobble like mad.
R-Devs, what's it gonna be?
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CHIKEN
- Posts: 63
- Joined: 2005-02-05 14:55
Well although its not possible to quickly slip a mag out and a new one in. You are hardly going to take ten seconds to slip one in if you have been trained and have done it hundreads of times. If you actualy think about it 10 REAL secconds is a very long ammount of time to be doing any one thing in combat.
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
do use as an example possibly, are americas army reload times and sequences about right? i like the idea of reloading taking longer if you are moving and going faster if you stop. there is a bar that fills as you reload in bf2, maybe this means more modding capability.
also, ther should be a different reload (or at least tilted) animation for when prone, as half the anims in bfvshow the guy pulling the clip throug hthe ground and what not.
also, ther should be a different reload (or at least tilted) animation for when prone, as half the anims in bfvshow the guy pulling the clip throug hthe ground and what not.

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marto
- Posts: 404
- Joined: 2004-09-01 00:48
There was a big discussion on this topic a while back.There better farking NOT be a crosshair! That would piss the "realism" away like nothing else. Except if some sort of LandWarrior concept is implemented.
EDIT: Damn took forever to fing this
http://realitymod.com/forum/viewtopic.php?t=151&start=0

