Why did PR remove Bunker ?

General discussion of the Project Reality: BF2 modification.
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zvenner
Posts: 16
Joined: 2009-05-17 12:28

Why did PR remove Bunker ?

Post by zvenner »

Hey guys,
I would like to know why the DEV-Team removed the bunker model back in 0.7 and let firebase as the only option for an outpost...
Obviously it provides alot more cover for defending troops than an open piece of sand with a radio ;)

For all who don't know how it looked like :
Project reality bunker image by WNxCareBear on Photobucket

Thanks for infos !
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: Why did PR remove Bunker ?

Post by Eddiereyes909 »

iirc, it was too easy to block things off with. The ladder was removed on it, and it would mean that the bunker could be 8 meters high with no option of anyone getting in.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Why did PR remove Bunker ?

Post by Mad-Mike »

I do miss it though :-(
zvenner
Posts: 16
Joined: 2009-05-17 12:28

Re: Why did PR remove Bunker ?

Post by zvenner »

Yes I miss it too ... but well I guess we have to say good bye to it forever :roll:
Snook
Posts: 83
Joined: 2009-05-13 18:35

Re: Why did PR remove Bunker ?

Post by Snook »

Can I ask why the razor wire was removed too? That was great for properly blocking off firebases to infantry.
Littlebird + AR + Grenadier + LAT = hours of entertainment
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Why did PR remove Bunker ?

Post by Rudd »

cuz vehicles could drive through it without affecting the wire or vice versa
Image
Snook
Posts: 83
Joined: 2009-05-13 18:35

Re: Why did PR remove Bunker ?

Post by Snook »

Yeah, but it was still good for infantry blocking on maps like Muttrah. Both types of razor wire ingame would be great.
Littlebird + AR + Grenadier + LAT = hours of entertainment
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Why did PR remove Bunker ?

Post by NyteMyre »

Snook wrote:Yeah, but it was still good for infantry blocking on maps like Muttrah. Both types of razor wire ingame would be great.
I concur... and it was quickly set up with no shoveling needed...
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Why did PR remove Bunker ?

Post by Psyrus »

Snook wrote:Yeah, but it was still good for infantry blocking on maps like Muttrah. Both types of razor wire ingame would be great.
I would like to really echo this sentiment. As a squad leader who uses firebases regularly, I would really appreciate the ability to use both the anti-inf wire and tank-trap wire, they have very different uses and I truly miss the anti-inf wire :(

Edit: And to keep my post on topic, incendiaries can be used rather than knifing bunkers :)
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Why did PR remove Bunker ?

Post by Sniper77shot »

Couldn't they make a newer version of it?
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Why did PR remove Bunker ?

Post by Jigsaw »

Sniper77shot wrote:Couldn't they make a newer version of it?
That would be very low priority.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Lucke189
Posts: 203
Joined: 2009-06-22 16:59

Re: Why did PR remove Bunker ?

Post by Lucke189 »

Weren't they considering taking back the old wire and keep the vehicle traps aswell?

Or did I dream that? :D
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: Why did PR remove Bunker ?

Post by CareBear »

wow some 1 found my photobucket D:
Image
Snook
Posts: 83
Joined: 2009-05-13 18:35

Re: Why did PR remove Bunker ?

Post by Snook »

NyteMyre wrote:I concur... and it was quickly set up with no shoveling needed...
I'm sure if you like shoveling so much they could include that feature :-P
Littlebird + AR + Grenadier + LAT = hours of entertainment
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Why did PR remove Bunker ?

Post by Redamare »

why i dont remember ... probly becase it stands out way too much it wasnt used properly and it didnt protect you well at all from PRGs Tank shells etc... didnt do a whole lot. i guess it wouldnt hurt to try and bring it back or remodel it :P
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: Why did PR remove Bunker ?

Post by Welshboy »

Ahhhh i do remember the days when you needed engineers to take out enemy.
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