The Chinook

General discussion of the Project Reality: BF2 modification.
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Jarhead[NL]
Posts: 106
Joined: 2007-03-11 19:20

Re: The Chinook

Post by Jarhead[NL] »

This thing is gonna rock in the DAF-mod, dropping off dutchies in afghan maps... I can't wait! :)
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: The Chinook

Post by gazzthompson »

alberto_di_gio wrote: I can't think how that can be fun and can change the dynamics of the game :) I would like to see a full squad entering battlefield with HMMWV from a Chinook :lol:
not possible, only 8 people allowed in one vehicle and if you put a car in it, it will explode.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: The Chinook

Post by rampo »

gazzthompson wrote:if you put a car in it, it will explode.
nothing will stop me from trying that on a training server ;)
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Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: The Chinook

Post by Leopardi »

gazzthompson wrote:not possible, only 8 people allowed in one vehicle and if you put a car in it, it will explode.
What about carrying it with a rope like in BFV
bosco_
Retired PR Developer
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Re: The Chinook

Post by bosco_ »

Doesn't work either.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: The Chinook

Post by killonsight95 »

Leopardi wrote:What about carrying it with a rope like in BFV
how about make it like the crate but it take like 10-15 mins to reload?
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Outlawz7
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Re: The Chinook

Post by Outlawz7 »

killonsight95 wrote:how about make it like the crate but it take like 10-15 mins to reload?
That works, but then you won't have a crate.
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Nemper
Posts: 107
Joined: 2008-09-06 13:21

Re: The Chinook

Post by Nemper »

Crates are one of the chinooks 'weapons', Veichles as the other? Would that work?


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drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: The Chinook

Post by drs79 »

how about having enough room to fit a landy in the helo, but no room for troops so the chinook can go to the destination, put down the back ramp and just sit and wait until the vibration of the ground makes the landy slide out the back. Then the chinook returns to the base, lands on the heli-pad but just as players get in, they are crushed because the helo has reloaded and now has a landy in the back.
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drs79
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Re: The Chinook

Post by drs79 »

[R-CON]Outlawz wrote:That works, but then you won't have a crate.
There will door guns though right? Maybe even a rear gun for a rear gunner?
NYR
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gazzthompson
Posts: 8012
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Re: The Chinook

Post by gazzthompson »

drs79 wrote:how about having enough room to fit a landy in the helo, but no room for troops so the chinook can go to the destination, put down the back ramp and just sit and wait until the vibration of the ground makes the landy slide out the back. Then the chinook returns to the base, lands on the heli-pad but just as players get in, they are crushed because the helo has reloaded and now has a landy in the back.
no, because it wont be able to fly as the landy will cause them both to explode.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: The Chinook

Post by mat552 »

The solution is staring us in the face.

Flying. Landies.

Also, Chinook's done when it's done, let the thread rest again.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: The Chinook

Post by rampo »

mat552 wrote:The solution is staring us in the face.

Flying. Landies.

Also, Chinook's done when it's done, let the thread rest again.
Well we know the chinook is done were just discussing about some leet stuff we wanna do whit it :)
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Rhino
Retired PR Developer
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Re: The Chinook

Post by Rhino »

rampo93(FIN) wrote:nothing will stop me from trying that on a training server ;)
Dose that include the col mesh blocking you off from getting a vehicle in the back of it? :p
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: The Chinook

Post by rampo »

[R-DEV]Rhino wrote:Dose that include the col mesh blocking you off from getting a vehicle in the back of it? :p
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Bloody hell im gonna have to start learn coding
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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: The Chinook

Post by WilsonPL »

i saw video of flying platform transporting jeep, and its possible :P !
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: The Chinook

Post by Celestial1 »

Well, if you can make crates appear as static objects in logistics trucks that disappear when they are deployed...
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: The Chinook

Post by Wh33lman »

On behalf of AstralProjekt and his skydiving team, can you make it so that at east one seat exits into the back of the aircraft like seats 6 and 7 of the Merlin?

Oh, and i just have one teeny weeny itsy bitsy tiny question about the the Chinook. Will a crashed static replace the blackhawk thats in Korengal Valley?

by which i mean this one:

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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: The Chinook

Post by Hunt3r »

[R-DEV]bosco wrote:Doesn't work either.
What about setting a material that doesn't damage vehicles or people, so you could try to haul a Stryker fully loaded with people and another 8 people in the seats.
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: The Chinook

Post by ryan d ale »

Hunt3r wrote:What about setting a material that doesn't damage vehicles or people, so you could try to haul a Stryker fully loaded with people and another 8 people in the seats.
but would a Stryker fit in a Chinook?

I only really posted to say that like the post prior to the one above I would like to see a destroyed static if possible (you might even be able to have it in a place where a Chinook was lost if there's a map for that area).
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