Moving of the archer 'firebase'/'checkpoint'

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Moving of the archer 'firebase'/'checkpoint'

Post by gazzthompson »

Im talking the firebase west of the village, currently ive seen very little use of this base mainly because of a large hill next to it. this hill makes defending it impossible/hard. i suggest moving the firebase to the SW abit (the circle on the picture) and redo the roads. This would give the base a strategic position, and maybe some use.

http://i26.photobucket.com/albums/c104/ ... 1262645240


Why do this?

Well i think it would be more realistic position, also hopefully the base would be used more so good for gameplay. Also with maybe (hopefully) .9 will feature one of the beta gameplays, firebases are more important so this could provide a good, real firebase to operate from.
Last edited by gazzthompson on 2010-01-04 23:00, edited 2 times in total.
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Moving of the archer 'firebase'/'checkpoint'

Post by Ccharge »

I agree rudd, the USMC do fail...

anyway, i do think that this would be beneficial, it would maybe result in actual use, because having a FOB like that out there can be very useful when used properly. Unfortunatly that hill does make it nearly useless.
if you miss him... try, try again
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Moving of the archer 'firebase'/'checkpoint'

Post by gazzthompson »

Also the layout is pretty poor, there is no real room for a FB. id like to see INS maps in future with 1 or 2 of these in strategic positions (not like this, or ramiel but more like basrah and sangin). would be realistic and good for gameplay. and of course, the BLUFOR dont need to occupy them.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Moving of the archer 'firebase'/'checkpoint'

Post by Rudd »

I'd just flatten the hill next to it where the danger is and put the fob on it.
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Moving of the archer 'firebase'/'checkpoint'

Post by IAJTHOMAS »

Its a common problem on alot of PR maps, the defensive positions look very nice, but when you actually try to use them properly you realise the engineers that built them must have had a hefty dose of the local poppies before constructing them, as they have little practical use.
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