We applied a type of code to the JDAM Projectile called a "supply area". This is the same type of code that causes damage on the Molotov cocktail and map statics that are on fire. Infantry who are killed behind cover area killed by the weapon as its falling although to those who died it will seem as if they are killed by the explosion
In addition to being used on the JDAM this type of code can also be used to create highly configurable scaled explosions as you can put many layers of this customizable code at varying damage rates so that people within certain regions sustain a certain amount of damage as the munition is falling. (IE only being wounded a certain amount as opposed to killed)
Props to Alex6714 for thinking to use this code
RIP FailDAM
ps. If your curious about the "Holy Hand Grenade of Doom!" It is essentially a JDAM packed into a grenade which is active as soon as its released...



