The Chinook

General discussion of the Project Reality: BF2 modification.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: The Chinook

Post by gazzthompson »

Hunt3r wrote:What about setting a material that doesn't damage vehicles or people, so you could try to haul a Stryker fully loaded with people and another 8 people in the seats.
DEVs have already said, its not possible to transport a vehicle inside another one. im pretty sure something as simple as setting the material to not damage things has been thought of.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: The Chinook

Post by Wh33lman »

ryan d ale wrote:but would a Stryker fit in a Chinook?

I only really posted to say that like the post prior to the one above I would like to see a destroyed static if possible (you might even be able to have it in a place where a Chinook was lost if there's a map for that area).
Thats exactly the reason I asked. I assumed that Blackhawk was either a placeholder or just a symbol for the Chinook that went down. I also assume that the Korengal Valley that players have come to know is only a small part of the real world Korengal Valley. so i dont even know if the current Blackhawks location is accurate
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: The Chinook

Post by G.Drew »

This has been discussed to death, and then some more, over the past couple of years. Only crates are going to come out of the Chinook, a spawnable jeep was suggested by many people (including me) but unfortunatley that probably isnt going to happen.
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: The Chinook

Post by bloodthirsty_viking »

i still wish we could make it like the helo later in this vid


That would be epic... but i also see some problems this could create XD
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: The Chinook

Post by alberto_di_gio »

G.Drew wrote:This has been discussed to death, and then some more, over the past couple of years. Only crates are going to come out of the Chinook, a spawnable jeep was suggested by many people (including me) but unfortunatley that probably isnt going to happen.
Fair enough :|
McCree
Posts: 74
Joined: 2008-02-02 00:37

Re: The Chinook

Post by McCree »

Troop carrying vehicle transport helicopter with fastropes! I dare you devs to make one :D
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: The Chinook

Post by rampo »

bloodthirsty_viking wrote:i still wish we could make it like the helo later in this vid


That would be epic... but i also see some problems this could create XD
Woah didnt know they can do that in BF2 engine. Is this a BSS mod?
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: The Chinook

Post by killonsight95 »

[R-CON]Outlawz wrote:That works, but then you won't have a crate.
does that mean you can only have one thing spawning out of a helicopter?
couldn't you lets say use the left click of deploying the vehcical and right for crates, could this be possible? or how about changing flares to left click and x to vehicals?
would that work or is the answer to my oringal question"no"
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MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: The Chinook

Post by MCI »

bloodthirsty_viking wrote:i still wish we could make it like the helo later in this vid
That would be epic... but i also see some problems this could create XD
If it's not to buggy I don't see why they wouldn't implent it in PR
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Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: The Chinook

Post by Gosu-Rizzle »

Looks nice in the trailer. Im downloading Georgian Conflict now to test it.

Edit: here is the DL link if anyone is interested
http://www.moddb.com/mods/georgian-conflict/downloads/georgian-conflict-2-core2
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: The Chinook

Post by Kirra »

gazzthompson wrote:DEVs have already said, its not possible to transport a vehicle inside another one. im pretty sure something as simple as setting the material to not damage things has been thought of.
Yea well, apparently it wasn't possible for a Jdam to kill people inside buildings either :lol:
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: The Chinook

Post by rampo »

Kirra wrote:Yea well, apparently it wasn't possible for a Jdam to kill people inside buildings either :lol:
Never heard anyone saying it wasn't possible
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: The Chinook

Post by Herbiie »

rampo93(FIN) wrote:Never heard anyone saying it wasn't possible
It isn't possible.

:p
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: The Chinook

Post by rampo »

Herbiie wrote:It isn't possible.

:p
Seen the new highlight?

https://www.realitymod.com/forum/f196-p ... cks-5.html
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: The Chinook

Post by Herbiie »

rampo93(FIN) wrote:Seen the new highlight?

https://www.realitymod.com/forum/f196-p ... cks-5.html
;) I was making a joke because you said you hadn't heard anyone say it. So I said it :roll:
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: The Chinook

Post by gazzthompson »

Kirra wrote:Yea well, apparently it wasn't possible for a Jdam to kill people inside buildings either :lol:
unless a DEV said this, it doesn't count.
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: The Chinook

Post by Kirra »

gazzthompson wrote:unless a DEV said this, it doesn't count.
It was said that even if they would make JDAMs like a lot of small explosions but the same effect as it's now it still won't hurt people inside buildings.

And i remember Rhino saying that lazing can't be done with the BF2 engine waaaay back. He even had a long *** discussion with some dude about it.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: The Chinook

Post by gazzthompson »

either way, the specific "work arounds" people are proposing have been discussed and are hardcoded.
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: The Chinook

Post by Kirra »

gazzthompson wrote:either way, the specific "work arounds" people are proposing have been discussed and are hardcoded.
How do YOU know that...?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The Chinook

Post by Rudd »

Kirra wrote:How do YOU know that...?
cuz he spends too much time on these forums

in a way lazing is still hardcoded, what we have ingame is a fun approximation that is a pale reflection of what lazing is IRL, but its fun, its teamwork orientated and reflects a RL aspect of combat, yet it doesn't move at the speed of sound (will bounce off) is a sticky laze that rather than a constant laze, i.e you fire it and run away for 30seconds until a new one is needed, etc etc etc.

Please don't just go "there MUST be a way with X" the DEVs have got enough on their plate withot having to find new methods for things that probably cannot be done. If stuff can be done it will be investigate in due course. Only exception to this request would be if you actually arrive with the code to do it youself.
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