Abrams turret gun 360°

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BreepZz
Posts: 121
Joined: 2008-02-04 13:16

Abrams turret gun 360°

Post by BreepZz »

Hi!
The turret takes 7sec to do a 360° in reality.
(I saw a big TV documentary about this tank. The US soldiers, books and internet will all say the same thing)

Cheers.
:wink:
Last edited by BreepZz on 2010-01-06 00:26, edited 2 times in total.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Abrams turret gun 360°

Post by Sniper77shot »

You need more support to back this up, 9 words, isn't a good suggestion if you can't back it up.
boilerrat
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Re: Abrams turret gun 360°

Post by boilerrat »

Why yes, yes it does.
crazy11
Retired PR Developer
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Re: Abrams turret gun 360°

Post by crazy11 »

Please provide a source for what you are stating.
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bad_nade
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Re: Abrams turret gun 360°

Post by bad_nade »

BreepZz wrote:Hi!
The turret takes 7sec to do a 360°.
Cheers.
:wink:
Get a mouse with adjustable dpi and it won't ;)
BreepZz
Posts: 121
Joined: 2008-02-04 13:16

Re: Abrams turret gun 360°

Post by BreepZz »

[quote=""'[R-MOD"]crazy11;1226124']Please provide a source for what you are stating.[/quote]

I saw a big TV documentary about this tank. The US soldiers, books and internet will all say the same thing ;)

[quote="clueless_noob""]Get a mouse with adjustable dpi and it won't ;) [/quote]

Are you saying that with your mouse it takes 7 seconds?
DankE_SPB
Retired PR Developer
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Re: Abrams turret gun 360°

Post by DankE_SPB »

BreepZz wrote:I saw a big TV documentary about this tank. The US soldiers, books and internet will all say the same thing ;)
then post all links to it here, otherwise your words have no weight at all
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Abrams turret gun 360°

Post by gazzthompson »

provide some of these sources then. you cant just make a technical suggestion without sources to back your claim up. also im pretty sure it wont be 7 seconds for everyone as people have varying sensitivities .
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Abrams turret gun 360°

Post by rampo »

gazzthompson wrote:im pretty sure it wont be 7 seconds for everyone as people have varying sensitivities .
I think he ment the Abrams IRL
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gazzthompson
Posts: 8012
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Re: Abrams turret gun 360°

Post by gazzthompson »

of course, and im pretty sure hes asking for that 7 seconds to be implemented into PR. why else would this thread be here?
Jigsaw
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Re: Abrams turret gun 360°

Post by Jigsaw »

BreepZz wrote:I saw a big TV documentary about this tank. The US soldiers, books and internet will all say the same thing ;)
Yes, because repeating your initial (and poor) statement is real smart. :roll:

Post sources, or don't post at all.

Additionally, the speed of turret movement will vary according to the hardware of each individual. For example my mouse has adjustable DPI so I can put this really high and swing the turret round in no time. On the other hand someone with a basic mouse will take far longer to turn the turret. This therefore makes it extremely difficult to achieve a consistent speed for all players.
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Abrams turret gun 360°

Post by Tofurkeymeister »

If the keyboard-controlled turret from CA is implemented, there will be no mouse issues (although this turret model presents some unique problems of its own).
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: Abrams turret gun 360°

Post by CanuckCommander »

Tofurkeymeister wrote:If the keyboard-controlled turret from CA is implemented, there will be no mouse issues (although this turret model presents some unique problems of its own).
Not really. It solves way more problems than cause them. For example, no more drive-by style shooting for the APCs. Inf will survive better against them, and APCs will have to rely on INF to cover them against any sneaking INF. That's just some tactical changes caused by WASD turret control.

Another added bonus is that you can also connect a joystick and get 100% realistic depiction of how tanks are operated in RL in the sense that they use joysticks to turn the turret.

I was trying to hit targets at 1.5+ km in combined arms (due to the extended view distance) with the coaxial MG using WASD controls, it wasn't too hard at all. I mean, it also felt "right," because the turret wasn't so sensitive. The best setup for 2 handed coordination is to have WASD to turn the turret with the mouse clicks as Primary and Secondary fire.
Rissien
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Re: Abrams turret gun 360°

Post by Rissien »

If you saw it on a documentary, how about the name of it and where it was shown, or specific sources not just 'some books'
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Ninja2dan
Retired PR Developer
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Re: Abrams turret gun 360°

Post by Ninja2dan »

The turret on the M1 Abrams has a powered traverse speed of around 40 degrees per second, with an average 360-degree rotation of around 8.4 seconds.
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badmojo420
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Re: Abrams turret gun 360°

Post by badmojo420 »

WASD for turret movement sounds good, but does it work? Don't real life tanks have stabilized turrets? So in PR wouldn't you be constantly having to correct whenever the tank goes over a little bump? Seems like that would be a pain in the *** when using WASD keys.
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: Abrams turret gun 360°

Post by CanuckCommander »

badmojo420 wrote:WASD for turret movement sounds good, but does it work? Don't real life tanks have stabilized turrets? So in PR wouldn't you be constantly having to correct whenever the tank goes over a little bump? Seems like that would be a pain in the *** when using WASD keys.
Starting at 4:38

Starting at 6:43


Of course in Combined Arms, there's a stabilization feature using laser targets to compensate. Nonetheless, the WASD turrets feel more natural.
Tirak
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Re: Abrams turret gun 360°

Post by Tirak »

CanuckCommander wrote:Not really. It solves way more problems than cause them. For example, no more drive-by style shooting for the APCs. Inf will survive better against them, and APCs will have to rely on INF to cover them against any sneaking INF. That's just some tactical changes caused by WASD turret control.
Because let me tell you, using APCs and IFVs as mobile fire platforms is totally unrealistic. :roll:
Hotrod525
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Re: Abrams turret gun 360°

Post by Hotrod525 »

i have seen Leopard 2A4 do a complete rotation in about 10 sec, whitout ANY sound outside, so i have no prob beleive that the M1A1 will do it in about the same time.
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CanuckCommander
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Re: Abrams turret gun 360°

Post by CanuckCommander »

Tirak wrote:Because let me tell you, using APCs and IFVs as mobile fire platforms is totally unrealistic. :roll:
Of course it IS, did I say it wasn't? But you know what isn't realistic? Having 2 LAV 25 driving full speed through Muttrah city into enemy territory guns blazing being able to have 360 degree turret coverage easily because it can turn all the way around as fast as 3 seconds or less. I'm sure Bradley's in Iraq roam through Baghdad outside of the green zone by themselves at FULL SPEED while shooting off their cannons like the crew in is a lowrider in Compton, Los Angeles.

I don't see what the problem with WASD is really. If you have it, your enemy has it too, so it balances it out. Plus, you'll have to stop to fire anyways, unless PR devs also include CA's vehicle lock-on mode.

What you get essentially with WASD is more teamwork on a TEAM LEVEL, with INF and APC moving together as support. Currently in PR, APCs usually transport INF and drop them off, support them if enemy is nearby if not they go off on their own little hunting party to kill off people until the INF calls them back again. So basically, this is squad level teamwork with APC squad working as one and INF squad working as one. When you have APC and INF squads relying on each other to survive, then that is TEAM-LEVEL coordination.
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