CAS and Attack Helo Tactics

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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

CAS and Attack Helo Tactics

Post by Hunt3r »

Well I felt like making a short guide to describe how to have good CAS every time, along with Attack Helo Tactics.

For Attack Helos:

1. Just give it up, you're useless.

If you really insist though, here's a few tips:

1. LG Hellfires should be shot by shooting one first, and just as it's going to hit, shoot another to make sure you didn't miss.

2. Stay up at 1500 alt and first kill the enemy helo before you get to actually tank hunting.

For CAS (Frogfoots and A-10s), here's a general procedure you should follow:

1. Have air superiority.

2. Circle around at 1500 alt, so AA can't spot you.

3. Have the spotting squad set a marker where you lased, and get the commander to give the same marker to your squad.

4. As soon as you hear "lasing target", as soon as you're near the marker, do a near vertical dive, and as soon as you see the lase box, then fire and pull away while spamming a few flares.

5. If you don't see a lase when you see the ground, get the hell out of there, back to 1500 alt before saying to relase.

6. If someone calls in CAS against inf, get the marker, and go in with either a single divebomb attack or with a 30mm run.

Oh, by the way, in all aircraft, you're bound to be shot down sooner or later. To stave that off as long as possible, never go in an attack unless you're sure AA isn't there, and you have absolute air superiority.

With tanks, do a straight dive bomb on a marker. At 800 alt you should already release the bomb and be pulling away. Any longer and you're committing suicide.

In general, doing a straight dive down is better to ensure kills because:

1. You're most likely going to nail them.

2. Tanks can't look straight up, AA usually doesn't either. APCs don't too often, and usually no one expects an attack directly from above.

Anyhow, all of this goes to naught if you have even one enemy airplane in the air, or if you are unlucky and a tank shell hits you.

Oh, and here's a few rules about air support in PR:

1. No matter what, an enemy plane is about to shoot you down.

2. Tanks will always have perfect lead on you, no matter what.

3. An AA tank and AA emplacement are always about to lock on you.

4. The time you need flares the most is when you're out.

5. No, you won't pull up in time.

6. The time you can fire an AGM is right when the lase is gone.

7. Despite unloading 128 rockets, 2 bombs, 8 AGMs, and 1k rounds of 30mm, the tank is still fine.

8. Just as you fire the spotter will always relase.

9. No, the runway was too short to land at 800 speed.

10. Just as you land is the same time an enemy shoots a Hellfire into the runway.
Last edited by Hunt3r on 2009-10-10 05:39, edited 1 time in total.
woodzkiller
Posts: 108
Joined: 2009-06-30 06:29

Re: CAS and Attack Helo Tactics

Post by woodzkiller »

hmm k then

in short: don't fly 'em, you're gonna die anyway
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: CAS and Attack Helo Tactics

Post by killonsight95 »

this is stupid flying at 1500 alt? you can't get lock ons with Smart bombs at that alt can you?
Ron-Schultz
Posts: 118
Joined: 2009-05-18 17:18

Re: CAS and Attack Helo Tactics

Post by Ron-Schultz »

1. Just give it up, you're useless.
That says only a guy who cant survive with an atk chopper more than 30min. They arent useless! For example normaly I kill on muttrah more than 20 players with one cobra...(last time 40 without dieing(sorry my english isnt very well))
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: CAS and Attack Helo Tactics

Post by TheLean »

Good guide. The previous replyers dont understand the sentiment of 1. which in my interpretation is something like: Helicopter CAS is difficult to utilize effectively so only expect to be good if you devote alot of time with them.
Archerchef
Posts: 196
Joined: 2008-10-05 22:05

Re: CAS and Attack Helo Tactics

Post by Archerchef »

Do not agree with the guide.
and flying around 1500 gives u a good view of enemy jets coming out of the clouds and also enemies that may be above you. it is enough alt to dive in and drop a guided bomb with a lock.
With a good spotter, almost all your munitions will hit on target just fine. Gaining air superiority is first thing always but sometimes having 2 jets in the sky is better. Always fly in circles and check your 6, right, left, and up.
As for attacking infantry. DO NOT WASTE A BOMB UNLESS ITS A HUGE CONCENTRATION OF INF.
Rockets and 30mm cannon usually do the job and more.
You WONT always get shot down and always assume there's AA in the area. Spamming flares is a waste unless your being locked on. Pop flares every 5 seconds while making an attack run under 1500.

DO NOT FLY STRAIGHT DOWN ON AN ATTACK RUN. The bomb wont always guide right, less time to pull up away from AA, less time to maneuver for a good shot, not recommended unless you know what you are doing. Also flying at 800 to drop a bomb already risk you at getting an AA lock anyway so complete the attack by diving at a 30-45 degree angle and complete the run with bombs, then 30mm cannon. Maybe a few rockets just to make sure they're all dead.
Last edited by Archerchef on 2010-01-09 01:52, edited 3 times in total.
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: CAS and Attack Helo Tactics

Post by Drunkenup »

With how Attack Aircraft can be so insanely effective, it is important that they are kept up for a good majority of the round. Let your friend in the Fighter take down the Enemy aircraft, and if that doesn't work, get some guys to get in a AAV and scare away the other jets so you can do so.
I would only ever send out the A-10 or Frog out when REQUESTED. Never go around looking for **** only to get shot down. Get a reliable spotter. Make sure that theres no AA around as the spotter, and if you are attacking a column of enemies, make sure that YOU take out or designate the threat to the aircraft first. The same thing with Attack Helicopters, the main reason that people get killed in them is because they're hovering up in the air looking for targets when they are not needed. Stay back and relax, keep that Apache, Havok, Cobra, and littlebird up for as long as possible.
Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: CAS and Attack Helo Tactics

Post by Spuz36 »

Yea whenever I find myself in the gunner's I am ready to switch to a manual laser guided to finish the target.

For one, sometimes the lase is in mid air above the object, and the missile will fly right through because it is on a short flight path, it will not curve into target.

Managed to dig up a clip I had...



Although this is relativity rare, I still feel more confident in myself sliding a shot on the target. If it is a tight situation where a high risk is there, then a lock and fire would best fit the situation. Keeping alive is better then risking to take out one target, wait for a better opportunity to attack, using a attack chopper is a team effort, just like this game.
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: CAS and Attack Helo Tactics

Post by Hitman.2.5 »

killonsight95 wrote:this is stupid flying at 1500 alt? you can't get lock ons with Smart bombs at that alt can you?
Oh No! YES YOU CAN! you just dont get the audio que
Derpist
alexaus
Posts: 150
Joined: 2009-05-09 06:51

Re: CAS and Attack Helo Tactics

Post by alexaus »

errr who are you mr iknowallofabouthelicoptersdonttellmehowtodoitcosiamthebest
LUKE_NUKE_EM
Posts: 417
Joined: 2009-06-12 19:41

Re: CAS and Attack Helo Tactics

Post by LUKE_NUKE_EM »

Hitman.2.5 wrote:Oh No! YES YOU CAN! you just dont get the audio que
Hmm, learnt something new today ;-)
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