MV-22 vs. CH-46
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blackhatch46
- Posts: 113
- Joined: 2007-09-10 00:14
Re: MV-22 vs. CH-46
correct yourself Marine, i have a lot of both!
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mangeface
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: MV-22 vs. CH-46
My bad. I just remember you having the Phrog hangover.blackhatch46 wrote:correct yourself Marine, i have a lot of both!
Either way, we better stop getting off topic so they won't close this thread. I want to see everyone's opinion on whether we'd rather have the CH-46E or the MV-22B. That's one thing. I'm sick of seeing the MV-22A in games and having that stupid refueling probe sticking out. Only the training squadrons use them. On the deployable MV-22s, they have a retractable refueling probe, so that would probably cut down on the mapping for the aircraft by putting on the retracted probe. And I don't see anyone in-flight refueling any aircraft from an KC-130 or KC-135. The first image is an MV-22A. The second is an MV-22B.


Last edited by mangeface on 2010-01-09 08:12, edited 3 times in total.
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LUKE_NUKE_EM
- Posts: 417
- Joined: 2009-06-12 19:41
Re: MV-22 vs. CH-46
The MV-22 would be cool, but I can imagine it hard to program into the game, seeing that it is a VTOL and STOL capablerotor craft.
But what would I know...
But what would I know...

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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: MV-22 vs. CH-46
Someone has to volunteer to model, texture, uv, import and code it, despite most of that work being done for the MV-22.darkside12 wrote:So far from what I'm reading, most people are wanting the CH-46.
I wasn't referring to the Huey, but perhaps irrelevant is not the right word. Keep in mind that in PR the Huey carries 7 passengers without the weight of rockets and door guns. It's not the typical RL layout but it's feasible.blackhatch46 wrote:seating capacity is relevant in pr if you are carrying 6 guys plus pilots in a huey that cant do that irl.
Because PR already has large helicopters like the Chinook that can carry 33 passengers IRL, despite the BF2 engine only supporting 7 passengers. It's not important to compare the seating capacities of the CH-46 and MV-22. As some had mentioned 'wasted polys' etc.
Virtually all the distances in PR are unrealistic already, so I don't see how that matters. If PR was to be that realistic we wouldn't have a lot of assets, especially jets.blackhatch46 wrote:by the time you take of and roll the nacelles to 0 you will need to roll them right back to 90 if you use accurate speeds and flight characteristics of the 22. thats what i meant by saying the distance 22s where made for wont be used in game.
Last edited by Snazz on 2010-01-09 07:20, edited 2 times in total.
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mangeface
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: MV-22 vs. CH-46
I'd rather all the Hueys be armed with rocket packs and have a Browning .50 M2 in the left door and either a M240D or a GAU-17 in the right door, dump any passenger abilities on it and just have the pilot, 2 gunners, and a co-pilot to work the FLIR to spot and mark targets for the gunners and pilot, and have an actual Marine transport made.Snazz wrote:I wasn't referring to the Huey, but perhaps irrelevant is not the right word. Keep in mind that in PR the Huey carries 7 passengers without the weight of rockets and door guns. It's not the typical RL layout but it's feasible.
That's why I started this thread. I know that there's been work on an MV-22, but what I see from the replies to this thread people would rather have the CH-46, as would I since the aircraft is smaller, would be easier to design and input into PR, and has more defense by way of weapons.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: MV-22 vs. CH-46
That person was Ice_Killer, who started it, and then was told by the devs to drop it because they weren't using the Sea Knight. So we had the opportunity, maybe if the Devs asked Ice he'd do it again, but...Snazz wrote:Someone has to volunteer to model, texture, uv, import and code it, despite most of that work being done for the MV-22.
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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Re: MV-22 vs. CH-46
Last time i check, Marines Corps is was a U.S. NAVY Infantry corps.... not an antity on itself.darkside12 wrote:I'm getting sick of fixing people. You should do your research before trying to put in your 10 cents.
First off, it's the CH-46. THAT'S WHAT THIS WHOLE THREAD IS ABOUT!
The LCAC is used by the Navy, it says it on the side of the thing. So yes, we use them, but they are operated by the Navy.
And I posted this on another thread, but the EFV was cancelled due to it being over budget and many many years behind schedule. We were supposed to have fielded them years ago, and they weren't expected to be field ready for a few more years. That was almost the same situation with the MV-22, but it was originally an Army project until the late 90s and then the Marines took over with the Air Force supporting it.

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mangeface
- Posts: 2105
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Re: MV-22 vs. CH-46
Yeah, the Marine Corps is a department of the Navy, but we're the only sevice in the entire US MILITARY that can operate independent of everyone else. We have our own fleet of aircraft including C-130s for long range transportation. I don't see the Army with big fixed wing aircraft or attack aircraft, such as the AV-8B Harriers or the F/A-18 Hornets. The Air Force doesn't have a significant amount of ground forces. The Navy has ships and aircraft, and that's about that. The only thing the Marine Corps lacks is significant amount of naval ships, and that's just because we work with the Navy. That's why the Commandant of the Marine Corps has the authority to send Marines anywhere in the world with NO explination to the President.Hotrod525 wrote:Last time i check, Marines Corps is was a U.S. NAVY Infantry corps.... not an antity on itself.
Last edited by mangeface on 2010-01-09 10:11, edited 3 times in total.
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mangeface
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: MV-22 vs. CH-46
This isn't truely a versus thread. I know that the Devs have mentioned putting a MV-22 in the game. I prefer the CH-46 due to it's abilities, and it being better suited for the game. So it's more of a put in your suggestion on which aircraft you'd rather have.Draakon wrote:*sigh* Another versus thread. I think this one is getting a lock soon.
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MonkeySoldier
- Posts: 1200
- Joined: 2008-08-10 21:03
Re: MV-22 vs. CH-46
I see a lot of talking, but no one seems to be walking....Who's going to model, UV and skin this, since DEV's have prioritized OPFOR, rather then BLUFOR. This thread isn't really useful unless someone starts working on it...

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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: MV-22 vs. CH-46
What exactly is the point of this thread, to find out what people want so that at the end you can just go... "ok devs, can we have that one then please ?" or are you planning to build the beast yourself? im sure the Devs are aware of everything that has been disscussed in this thread, besides they're focusing on OPFOR as far as i knew
Ingame name: OfficerJamesPrice
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
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mangeface
- Posts: 2105
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Re: MV-22 vs. CH-46
If someone tells me where to get the software to make the aircraft, I'll do it myself. It'll probably take a year since I have never designed anything for games and have no skills at it, but I know I wouldn't put something out that's a piece of shit and isn't remotely like the real thing by way of looks, sounds, and dimensions.
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gazzthompson
- Posts: 8012
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Re: MV-22 vs. CH-46
No need, DEVs already have a model (see page 2)
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Scot
- Posts: 9270
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mangeface
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: MV-22 vs. CH-46
I see that, but as someone that works on the aircraft I see multiple flaws with the design. If they'd just ask people that know the thing, i.e. me or blackhatch46, we could help iron them out.gazzthompson wrote:No need, DEVs already have a model (see page 2)
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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: MV-22 vs. CH-46
yea there was a v22 model in kashan training map (seperate download, before we got a training option in the menu), ok so your not going to do it, who will?
Ingame name: OfficerJamesPrice
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: MV-22 vs. CH-46
again, why make a new model when the DEVs have one (see page2). slight changes > new model.Tarantula wrote:yea there was a v22 model in kashan training map (seperate download, before we got a training option in the menu), ok so your not going to do it, who will?
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MonkeySoldier
- Posts: 1200
- Joined: 2008-08-10 21:03
Re: MV-22 vs. CH-46
From the looks of this reaction, it seems he better starts learning on how to model, rather then coding. There isn't a CH-46 yet.darkside12 wrote: That's why I started this thread. I know that there's been work on an MV-22, but what I see from the replies to this thread people would rather have the CH-46, as would I since the aircraft is smaller, would be easier to design and input into PR, and has more defense by way of weapons.

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Pride
- Retired PR Developer
- Posts: 1467
- Joined: 2007-07-19 18:13
Re: MV-22 vs. CH-46
Yeah, but the MV-22 model is huuuuuuge, and hence impractical on all USMC maps....take a look at the picture, can you think of many places you could land it in muttrah? It'd just be a flying death bus.
The hueys may be unrealistic, but they are ideal for the USMC maps because they are fairly agile, and able to land in most places.
We have many things in PR that are unrealistic...but most of them are bearable. A CH-46 model would be used if one could be made and put in game right now, but the huge amount of time and effort required to make one is not really worth it when it is going out of service, and we have a huey that does the job. There are many more things higher on the priority list.
The hueys may be unrealistic, but they are ideal for the USMC maps because they are fairly agile, and able to land in most places.
We have many things in PR that are unrealistic...but most of them are bearable. A CH-46 model would be used if one could be made and put in game right now, but the huge amount of time and effort required to make one is not really worth it when it is going out of service, and we have a huey that does the job. There are many more things higher on the priority list.

eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?

