Map Sizes (Re: Features page, Seethed Waters)

General discussion of the Project Reality: BF2 modification.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by Hunt3r »

Well tbh we're still missing a good AAS map that is all CQB, which would tbh be just fantastic.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by Wh33lman »

Hunt3r wrote:Well tbh we're still missing a good AAS map that is all CQB, which would tbh be just fantastic.
yeah, thats called skirmish, most servers dont run it.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by Hunt3r »

Wh33lman wrote:yeah, thats called skirmish, most servers dont run it.
Well, a big CQC map with AAS and assets would be fun...

Skirmish is decent, but the map I'd like to see would basically be Muttrah city, but no water or docks. Just dense urban. Possibly some tanks, so you can have fun avoiding the mines.
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by spawncaptain »

Hunt3r wrote:Well, a big CQC map with AAS and assets would be fun..
Yeah, somebody should create a map set in the middle east with a big town, a castle, a harbor and a carrier for the USMC of course. Oh wait....

Edit: Didn't read the rest of your post.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by maarit »

hmm,i wonder,how the insurcency work in 4 km map?
least you have time to set roadblock etc...?
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by Snazz »

maarit wrote:hmm,i wonder,how the insurcency work in 4 km map?
least you have time to set roadblock etc...?
Sangin is apparently planned to have only 1 cache at a time to compensate for the vast size.

With a sufficient amount of transport assets and a reasonable level of team coordination it should be fine.

Anyone who decides to go wandering off alone will regret it.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by Wh33lman »

Snazz wrote:Anyone who decides to go wandering off alone will regret it.
yeah, thats kinda what PR is all about.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by Arnoldio »

Why 8x8km, remember you have only 64 players and thats 1 player per square km as on kashan you have 4 players per square km and even that is a bit too low...
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Orgies beat masturbation hands down. - Staker
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by Outlawz7 »

Wh33lman wrote:i dont remember what map it was or who made it...(wall of text)
https://www.realitymod.com/forum/f189-m ... s-2km.html
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Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by Sniperdog »

@ Rhino

Hate to bump an old thread but I couldn't find this image earlier so I didn't bother getting into it.

Here are two pictures of terrain from two different maps that he rendered. I know you knew about the first map (10km*10km and really flat)from when I first discussed the map with you or possibly earlier,


(As seen in one of mosquill's vids...)

but I'm not sure if you knew about this other one I'm posting the pic for (I may be wrong :P ). It is 14km*14km if I recall properly and although from what I understand the playable area can not be taken advantage of as nicely in BF2 (I believe the screenie is 2142)

Image

It does show that making a decent moddeled terrain, although difficult, is certainly possible. From what he told me he has a method for random terrain generation using modeling software along with height data generation tools. The method is somewhat similar to that described here:

Lorne's Online Portfolio

Although probably not feasible for extensive detailed map making (with the lack of over and undergrowth generation and other similar/related map making processes) I would be willing to bet this may be noteworthy for what value it could hold in the upcoming vehicle game-mode or perhaps even some sort of potential Air game mode where large (100% ground) maps would certainly make things more interesting and would not require detail on as small a scale as is typically required currently. Just trying to do my best to keep everyone well informed :P

Cheers,
Sniper
Image

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Will Stahl aka "Merlin" in the Squad community
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by Hunt3r »

Well if one decides to do something akin to Kashan then it wouldn't be as big of a deal...
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Map Sizes (Re: Features page, Seethed Waters)

Post by maarit »

i would like to see some maps in 4x4 size.
operation barracuda.its island so add only more water there.(little more space to pilots!)
and maybe muttrah...just make mountains bigger and more water there(again little more space to pilots to fly)
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