[?] About statics + textures?

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Joeziah
Posts: 81
Joined: 2009-09-01 02:46

[?] About statics + textures?

Post by Joeziah »

So, I've got the texturing of statics down pretty good but what I'm wondering is...

What is the big downside to having a specific 2048x2048 texture for a single building/static object model.

Seeing as this would greatly improve the graphics of the buildings/objects instead of using pallets.

I ask because I really think the graphics of buildings/objects needs to be improved.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [question] About statics + textures

Post by Tim270 »

Maybe for one static if its really necessary (which i doubt) it uses more memory thus having a performance dip for not a huge visual gain over 1024.
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Joeziah
Posts: 81
Joined: 2009-09-01 02:46

Re: [question] About statics + textures

Post by Joeziah »

so the main issue is the size of the mod file?
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [question] About statics + textures

Post by DankE_SPB »

Joeziah wrote:so the main issue is the size of the mod file?
don't forget about performance, more textures->more memory used-> better PC you need i guess

i.e. Rhino made a post about making reticles for vehicles via model+small texture, to replace big textures and said it will help to increase performance
https://www.realitymod.com/forum/f18-pr ... ost1051006
Last edited by DankE_SPB on 2010-01-10 00:47, edited 1 time in total.
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Drav
Retired PR Developer
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Re: [question] About statics + textures

Post by Drav »

There is a huge visual gain on certain objects and buildings, and at times it can be just as efficient to use one texture for one object, particularly if that identical object is going to be used a lot on the map. Trees spring to mind....

You can get a lot more detail out of a single texture, you can sculpt it and bake stuff down and generally make stuff look awesome. So ye, I think it looks better, but generally its more intensive.....
Joeziah
Posts: 81
Joined: 2009-09-01 02:46

Re: [question] About statics + textures

Post by Joeziah »

Ya, i got into baking and I LOVE it makes it look awesome.

I was wanting to make some sky scrapper type buildings for a map. Figured I'd make a ground floor, middle floor, Topfloor/roof.

Then you could stack the middle floors for varying heights but I want to bake it and make it look nice so I would need 3 textures.

I understand the performance thing though, But this game did come out nearly 5 years ago so i figured you'd be able to push the performance limits up a bit.
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