TheLean wrote:Voted 4.
Make jets take-off and land in a direction out of the map instead of into it. This would solve the problem with AA killing jets taking off and landing. Pilots should have enough time to escape the out of map death zone before the timer reaches zero, if not you can just increase the timer or remove it all togheter.
For that very reason I have started to land at the airfields from the ''wrong'' end of the runway, approaching from the outside of the map. Works like a charm, since the plane tends to rearm when i taxi to the south (US) / north (MEC) end of the runway and take off again sliding to out of map zone.
Then again, there can be an AA sitting at the SE side of the MEC main and blast those planes to the run way..
Voted
#2 to hopefully remove that possibility, although at some occasions games might end quicker, since in last 3 games at Kashan, all my current team's infantry sticked at bunkers when enemy had neutralized / captured the north village (Yes, I play at US most of the time) and didn't even attempt to move to the village.
"Being Commander in PR is like playing RTS game, where every unit has different AI and is more likely to do the opposite thing you hope for" - W4lt3r