Snook wrote:Played barra on TG in D version and it was fine. Good fun if you choose a non-obvious spot for a FB.
Edit - and use the long way round for insertions
Yea, because everyone doesn't already know about the "non-obvious" spots on Barracuda? Lets be honest here, everyone knows about the "non-obvious" spots on Barracuda, such as...
-The barn/trenched system on the top of the hill where a flag sometimes spawns
-South of Airfield
-Docks
-Maybe a penisula if a flag isn't there already....
Besides that, there really aren't any good spots on this map to drop FOBs. The map isn't even that big, so any of these FOBs are going to be spotted pretty easily.
This map is designed around defending FOBs and individual squads hunting enemy FOBs/RPs, so with the way FOBs get overrun so easily and the amount of time it takes to set up (even with one crate) and the attention (smoke) it draws, Barracuda's gameplay is gonna get nerfed hard by these changes. Everyone always says" well, it worked good on TG..." but TG will also kick you if you crash a helo and make sure their pilots aren't idiots. 90% of the other servers don't. Its gonna be really obvious where the US are coming from too. Even if you flank, the Chinese are still going to have a good idea of where your FOB is by tracking your movements.