Tank turrets and speeds

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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qsmith
Posts: 70
Joined: 2009-04-26 14:21

Tank turrets and speeds

Post by qsmith »

okay, so. controlling a tank's turret with a mouse is to easy (being the drive and gunner I love to be in PR), and in my opinion has unrealistic movement. able shoot down jets, and helos with ease (okay jets are just a little harder). but it is all still possible (in PR), and is unrealistic...

maybe changing the movement of the turret from a mouse to the key board using the W,A,S,D keys making it harder to shoot down the jets and helo. I would love to see how this will effect armor v armor fights to. (to me will seem a lot more fun).

I could just go on and on about what a difference this will be to tank crews on pr.

and has anyone compared the turrets speeds of PR to real-life tanks. maybe a change in that area might need to be looked at too?
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Tank turrets and speeds

Post by Thermis »

They are accurate, that turret is powered, not manually cranked around like in the old days. The depression and elevation abilities of turrets are the same as they are IRL we've checked. The problem lies in helicopter pilots sucking at flying or hovering were a tank can get them.

Plus we've discussed this already and it is a ressugestion.
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