Rain
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Rain
good work sniper dog, even I can understand that.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Rain
you could always make the rain fade 20 or 50 meters in front of you your not going to know the real rifferance if you make it look good enough

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DaKillerFox
- Posts: 128
- Joined: 2009-12-09 17:36
Re: Rain
Sorry, I don't have the time to read all of the pages and posts, but this is something you are working on for PR currently? This would be sweet to see. I mean, that would just add another level of immersion to the game.Sniper_dog14 wrote:No... The particles die when they hit the roof so there wouldn't be any beneath you to see...
and before someone asks me an identical question about looking up
A. with a flat roof you wouldnt see it because the rain would be flush with the roof, if you look at an angle you would still only see half of the texture, but of course the empty bottom half.
B. You could possibly see it if you looked straight up with a sloped roof and turned facing the lower part but only for brief instants when the rain were to hit the right spot... not a huge issue imo.
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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: Rain
Alex6714 and I are working on it for Combined Arms which means that PR would have access to it.DaKillerFox wrote:Sorry, I don't have the time to read all of the pages and posts, but this is something you are working on for PR currently? This would be sweet to see. I mean, that would just add another level of immersion to the game.


Will Stahl aka "Merlin" in the Squad community

