So I wanted to create a new thread to see what you guys and DEVs think.
So far "Civilian" problem is still a bleeding wound. I noticed everyday less and less people choosing to be a civilian which is leaving INS. lack of medic and dependent to Weapon Caches. Actually in my latest insurgency rounds I don't remember any civs around!
Using Caches as healing point can seem ok but have several disadvantages though:
- There can be only 2-3 weapon caches in the map at a certain time. And if they spawn near to each other this leaves the most of the map out of heal point. In maps like Korengal Valley if you don't have a near cache just suicide better.
- Injured INS. running for caches or people staying very close to insure themselves are just pinpointing the the caches for BLUFOR.
So can't we really consider to have those "Safe Houses"? Not for ammo and weapon though for healing only.
Its logic is the same with civilians; civil houses/families ready to help insurgents.
- They will be houses like weapon caches. Only its purpose will be healing injured INS. who get in stay there until healed.
- They can be fixed for whole round or just like caches they may change place.
- They can be destroyable or not. If destroyable they can also provide intel for BLUFOR. (or not) but not cause INS lose tickets!
- SLs, civilians and taken BLUFOR kits may also recharge their field dressing from there.






