I couldnt find this in the already suggested thread.
When firing AT weaponry inside closed rooms through windows or door openings... Well, nothing happens in there, three puffs of smoke scattering half a second later.
In reality if you fire an AT weapon inside a building, well, you will be deaf, coughing and most likely bleed from an array of openings in your head caused by the pressure.
Im pretty aware that this might be hardcoded, in the way that the engine wouldnt be able to regonize if your standing inside or outside. But what about atleast adding alot more smoke, longer lasting smoke aswell, just in general? And perhaps the ringing tone to the ears for a few seconds.
Think the backblast been suggested a good few times aswell, but I wouldnt mind seeing a blastzone behind the person firing an AT weapon, perhaps not killing the person, but knocking him black and white if standing too close. Wouldnt do any harm to gameplay!
Closed rooms versus AT/RPGs and generals
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nk87
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AquaticPenguin
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Re: Closed rooms versus AT/RPGs and generals
I quite like the idea of a "backblast". Could this be implemented as a secondary projectile which is fird backwards from the user, and has a large low damage explosive effect? If this was possible it wouldn't exactly be a priority but something nice for an extra bit of polish.
Also could the same idea be used for weapons fired into buildings, maybe a couple of big radius, low damage projectiles could "test" for collisions with nearby internal walls?
Just brainstorming here, it's a resuggestion though.
Edit: And to add to your suggestion, perhaps a tweak to make there a little more smoke when firing RPGs, I'll search for sources but iirc when rpgs are fired the smoke that they give off often gives away their position?
Also could the same idea be used for weapons fired into buildings, maybe a couple of big radius, low damage projectiles could "test" for collisions with nearby internal walls?
Just brainstorming here, it's a resuggestion though.
Edit: And to add to your suggestion, perhaps a tweak to make there a little more smoke when firing RPGs, I'll search for sources but iirc when rpgs are fired the smoke that they give off often gives away their position?
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nk87
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Shouldn't be locked, no. It's a general suggestion thread on the way the AT's work atm.
Too often I see 4 guys with bino's clashed behind, over, under and infront of people with AT's while tracking targets. Or people just popping up a window shooting an RPG the proning with no track of where the heck this ROCKET was fired from or no impact on the guy shooting it - or the guys standing behind him with bino's
And I think you shot too fast aswell, what parts of the topic isnt possible?
http://www.youtube.com/watch?v=AoyfFGmenjE
http://www.youtube.com/watch?v=O_wgFaKIvdU
And how it works in PR
http://www.youtube.com/watch?v=4PuVEFs-CIw
Too often I see 4 guys with bino's clashed behind, over, under and infront of people with AT's while tracking targets. Or people just popping up a window shooting an RPG the proning with no track of where the heck this ROCKET was fired from or no impact on the guy shooting it - or the guys standing behind him with bino's
Sorry, but would you please give a link, I could honestly not find anything on the general effects pointed out here.Draakon wrote:Not possibile in BF2 engine. Also, next time you should read the *** thread(one of the stickies). As this thing been succested many times.
And I think you shot too fast aswell, what parts of the topic isnt possible?
few examples.AquaticPenguin wrote: Edit: And to add to your suggestion, perhaps a tweak to make there a little more smoke when firing RPGs, I'll search for sources but iirc when rpgs are fired the smoke that they give off often gives away their position?
http://www.youtube.com/watch?v=AoyfFGmenjE
http://www.youtube.com/watch?v=O_wgFaKIvdU
And how it works in PR
http://www.youtube.com/watch?v=4PuVEFs-CIw
Last edited by nk87 on 2010-01-14 02:02, edited 2 times in total.
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AquaticPenguin
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Re: Closed rooms versus AT/RPGs and generals
nk87 wrote:few examples.
http://www.youtube.com/watch?v=AoyfFGmenjE
http://www.youtube.com/watch?v=O_wgFaKIvdU
And how it works in PR
http://www.youtube.com/watch?v=4PuVEFs-CIw
http://www.youtube.com/watch?v=wh1UmgJ2 ... re=related
There's one with a bit of smoke as well, there's not a huge amount in that one but it could be down to the dusty environment.
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Rudd
- Retired PR Developer
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Re: Closed rooms versus AT/RPGs and generals
mate, use the edit button
afaik the engine cannot discern between out and inside
backblast has been suggested numerous times, the idea was to have a second projectile fire out the back, but this proved to be too problematic or something iirc.
afaik the engine cannot discern between out and inside
backblast has been suggested numerous times, the idea was to have a second projectile fire out the back, but this proved to be too problematic or something iirc.
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killonsight95
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Re: Closed rooms versus AT/RPGs and generals
couldn't we use the moltove kind of thing? and spurt flames out the back or is that the same?

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nk87
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Re: Closed rooms versus AT/RPGs and generals
Maiwan missedAquaticPenguin wrote:http://www.youtube.com/watch?v=wh1UmgJ2 ... re=related
There's one with a bit of smoke as well, there's not a huge amount in that one but it could be down to the dusty environment.
But yeah, still you see something whirling around for a good few seconds, not just a poof and everything is like motherearth left it. Theres pressure and energy being released, this have impact on the enviroment, desert, jungle, city or a room...
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gazzthompson
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Re: Closed rooms versus AT/RPGs and generals
http://www.youtube.com/watch?v=7IH5nFAi16E
there is a AT4 version that allows you to fire in rooms, dunno how much its fielded if at all.
ZOMGFUTUREWEAPONZ!!1!1five!2o""!, deal with it.
there is a AT4 version that allows you to fire in rooms, dunno how much its fielded if at all.
ZOMGFUTUREWEAPONZ!!1!1five!2o""!, deal with it.
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nk87
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Re: Closed rooms versus AT/RPGs and generals
Ive seen this on discovery a good while ago, and that episode just proves my point even further.gazzthompson wrote:http://www.youtube.com/watch?v=7IH5nFAi16E
there is a AT4 version that allows you to fire in rooms, dunno how much its fielded if at all.
ZOMGFUTUREWEAPONZ!!1!1five!2o""!, deal with it.
Some point he goes "No trained soldier would ever do this... With any other launch module."
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Eddie Baker
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Re: Closed rooms versus AT/RPGs and generals
AT4-CS has been in service for several years now with the UK (as the ILAW) and US (as the M136E1; it is phasing out the old M136).gazzthompson wrote:there is a AT4 version that allows you to fire in rooms, dunno how much its fielded if at all.
Also, this subject has been discussed many times in the threads regarding back-blast. Please use search in the future.

