an aiming/deviation when shooting suggestion.

General discussion of the Project Reality: BF2 modification.
Locked
Primer_.5ocal
Posts: 2
Joined: 2009-06-19 09:32

an aiming/deviation when shooting suggestion.

Post by Primer_.5ocal »

Alright, so I wanted to put this on the PR suggestion board, but i dont have enough posts so im just going to say it here. I love playing this game because I like the concept of it revolving around teamwork, but the aiming and deviation in the rifles is just ridiculous. At least when shooting at close targets (-200m). It is very hard to hit anybody far away in this game, which is obviously just like real life, but when much closer to your target it doesnt feel right. I understand how the deviation works (ive seen this video guide on youtube about it) but it just doesnt reflect realistic shooting. When a target pops up infront of you in real life you dont have to wait 3 or 4 seconds to steady your weapon, as the game depicts it. 1 or 2 seconds is more ideal. Also with the machine guns, example the SAW, you must wait a good 3 seconds before you can even shoot straight. If you try to shoot right away your rounds just go all over the place like crazy. The weapon has a bi-pod, so I dont understand why they made it do this. To actually shoot inaccurate with a bi-pod when first looking down your sights is actually kinda hard. An alternative for this waiting time for deviation, which I feel would be more realistic, would be it going off of your sprint bar. When the bar is full your character has more energy and when empty they have none and must walk not run. Making your shooting go off of this would makes more sense I believe. When the bar is full you would be able to shoot very well and the smaller the bar gets the worse your shots get because everyone knows that when you run alot and move around you start to breath harder and heavier. Breathing is what is key to shooting. Harder heavier breathing = worse shots. If your bar is pretty much gone you would just shoot like **** and have to rest for abit. This is what I think would be more a realistic approuch to marskmanship in the game when considering rifleman and machine gunners.

If PR is looking for the ultimate realistic gaming experience I believe this would help. Also some of the weapon handeling drills that the characters do are not correct, if PR really cares or not idk :P

My experience with this kinds of things has comes from using some of the weapons on the American side in real life frequently, so I know what they are actually capable of. This is just something that has always bugging me and I felt like talking about it. Whether anyone actually cares I dont know, but give me your feed back on it I'd like to hear.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: an aiming/deviation when shooting suggestion.

Post by motherdear »

of course we care about how the weapons handle, and we are not aiming at making them handle exactly true to life because the engine just isn't capable of it. if we could have things such as fatique, weapon sway, stance etc etc we would most likely remove the deviation rules that we have at the moment. but at the moment we got the deviation because if we didn't people wouldn't act as they would in real life, but it would be much more arcadish (we have already had perfect deviation before and it did not work)

also about the weapon handling drills please bring some sources on this. we have several members of the military (both US and UK troops) giving us feedback on these things and i personally believe that they are handled like they should be.
if you want to criticize weapon handling, criticize cod4 or similar.

also we can not simulate tactical reloads, it's either tactical or dry reloads and we can't make the engine simulate different ones sadly.

also we got the post count rule for a reason
this reason is that people like yourself comes on the forum and doesn't search through the suggestion forums or similar even though your topic has already been made before. get used to the forum and then begin thinking about suggestions. do not suggest before you are informed of your environment

locked
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Locked

Return to “PR:BF2 General Discussion”