Add 2 more Helicopters to Ramiel and Karbala

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Rudd
Retired PR Developer
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Re: Add 2 more Helicopters to Ramiel and Karbala

Post by Rudd »

Truism, your caps lock is stuck.

if it was ever done ofc the INS would get a couple of Sa7s, their mulitude of technicals etc.
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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Add 2 more Helicopters to Ramiel and Karbala

Post by snooggums »

Welshboy wrote:Guys remember Karbala had an apache
...and it became the focus of the entire map, instead of infantry fighting.

I wouldn't mind a second Blackhawk on Ramiel to replace the Littlebird (so still only two choppers).
Original|nl
Posts: 44
Joined: 2009-10-30 16:20

Re: Add 2 more Helicopters to Ramiel and Karbala

Post by Original|nl »

6 Guys in Heli squad? You cannot communicate like that.

Wating with patience for Dutch Forces
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Add 2 more Helicopters to Ramiel and Karbala

Post by Herbiie »

Truism wrote:INSURGENCY ISN'T ALREADY GROTESQUELY ONE SIDED ASSET WISE AS IT IS ANYWAY, RIGHT?
Oh, you mean, IRL, the Insurgents are just as well armed as the US?

I think the Insurgents should get Grapples (all of them) so they can access the entire map, to help give the impression that they can operate anywhere (atm the BluFor infantry can pretty much patrol the streets without contact)
nk87
Posts: 129
Joined: 2008-08-11 17:38

Re: Add 2 more Helicopters to Ramiel and Karbala

Post by nk87 »

Herbiie wrote:Oh, you mean, IRL, the Insurgents are just as well armed as the US?

I think the Insurgents should get Grapples (all of them) so they can access the entire map, to help give the impression that they can operate anywhere (atm the BluFor infantry can pretty much patrol the streets without contact)
Now heres a suggestion! Make insurgency only have civilians and lets all have peace! What a game it could become ;-)

But yeah I kind of agree with the grapple idea, or let the squadleader have one, to encourage more people to use a squadleader. Since atm., on insurgency, people just join a squad and grab kits, then walk towards sound of enemy activity give it their best.

Im not sure how they function, tactically, in real, but there must be some guy calling the shots when they move around in groups.
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snooggums
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Re: Add 2 more Helicopters to Ramiel and Karbala

Post by snooggums »

Herbiie wrote:Oh, you mean, IRL, the Insurgents are just as well armed as the US?

I think the Insurgents should get Grapples (all of them) so they can access the entire map, to help give the impression that they can operate anywhere (atm the BluFor infantry can pretty much patrol the streets without contact)
I remember when the basic Insurgents had grapples, I still don't understand why that was moved to the class they punish you for taking (collaborator).
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: Add 2 more Helicopters to Ramiel and Karbala

Post by drs79 »

My suggestion is to take little birds/apaches away from Karbala altogether.

I think in the future if the US Main Base is moved to a higher more secure spot on operation archer, or if there is another large Insurgency map implemented a Gunship along with transports would be a nice touch.

But IMO LB gunships just spam missiles and do that circling motion which is so unrealistic/annoying.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Add 2 more Helicopters to Ramiel and Karbala

Post by killonsight95 »

drs79 wrote:My suggestion is to take little birds/apaches away from Karbala altogether.

I think in the future if the US Main Base is moved to a higher more secure spot on operation archer, or if there is another large Insurgency map implemented a Gunship along with transports would be a nice touch.

But IMO LB gunships just spam missiles and do that circling motion which is so unrealistic/annoying.
i think there should be one transport LB and one of those new scouts helicopters that are comming in for the US (name escapes me atm).
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Add 2 more Helicopters to Ramiel and Karbala

Post by samogon100500 »

I think this is good suggestion,but you wan't many attack choppers...
This is not good for insurgents!!!
I wan't see on karbala:
1) AH-64D respawn 1 time,next time spawn LB /w hydra + MG!
2) 2 Trans LBs or 1 Blackhawk

About ramiel - don't edit this,noobs wan't destroy all choppers =)
P.s infantry fighting is better thats this unrealistic choppers,if you wan't to fly on choppers - buy MFS or DCS:Black Shark
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stealth420
Posts: 256
Joined: 2009-09-29 19:59

Re: Add 2 more Helicopters to Ramiel and Karbala

Post by stealth420 »

We could also scratch all these plans and the devs could set up somthing entirly different for the servers.


Admins can set what assets are on the map for both sides.

Or the players can Vote before the map starts on what assets they want to use.

Of course this would be very hard to code but i could see it happening with the map voting screen from vanilla.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Add 2 more Helicopters to Ramiel and Karbala

Post by badmojo420 »

stealth420 wrote:2.As we all know the helicopters were downgraded in the last .86 patch. They are very weak to ground fire.

Solution to this problem: Add more helicopters
LOL WUT?? We can't keep one helicopter in the air, so more is the answer?

IMO more helicopters in those maps will just result in more dead helicopters, and more people complaining about the tickets they wasted.

But, I will agree those two maps need a transport littlebird. It will get shot down, but it will save countless humvees in the process.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Add 2 more Helicopters to Ramiel and Karbala

Post by Truism »

Caps lock is cruise control for cool.

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