Player camera view change when switching equipment

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dpq06
Posts: 375
Joined: 2008-05-17 14:03

Player camera view change when switching equipment

Post by dpq06 »

I thought it would be neat if when switching your weapon or equipment, your head veiwing camera or whatever would look down to a little animation of your character taking a magazine out of a pocket or taking a grenade off. Because the way it is now you just kind of continue to look straight ahead it seems. Which, of course you don't really do in real life. I know that if you wanted to keep an eye on an enemy and switch to your binoculars or something it would prove to be more difficult... i also think it wouldn't be do-able on the BF2 engine.

so, give some feedback please.
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Re: Im not sure what to call this but...

Post by Ninja2dan »

dpq06 wrote:I thought it would be neat if when switching your weapon or equipment, your head veiwing camera or whatever would look down to a little animation of your character taking a magazine out of a pocket or taking a grenade off. Because the way it is now you just kind of continue to look straight ahead it seems. Which, of course you don't really do in real life. I know that if you wanted to keep an eye on an enemy and switch to your binoculars or something it would prove to be more difficult... i also think it wouldn't be do-able on the BF2 engine.

so, give some feedback please.

When I reload my magazines, I keep my cheek on the stock and my sight picture aligned. The only part of my body really moving is the left arm to reload, that's it. This ensures I can immediately give follow-up shots to that target when my new mag locked.

Any soldier will be trained to use the exact same equipment. I can reach any piece of equipment on my battle rattle without needing to look at it, and 95-98% of that equipment only requires a single hand to retrieve/use. Through muscle memory, I never have to look down at anything unless it requires direct visual scanning (such as a map/compass). None of the actions done in PR would require eyes-on during transition.

And the same is true during my time as an LEO. We keep the equipment on our duty belt in a specific location, and almost anything can be reached with either hand. I don't have to consciously think about where it is, my training kicks in and I subconsciously grab it. In both the military and LE, this ability can mean the difference between living and dying.
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dpq06
Posts: 375
Joined: 2008-05-17 14:03

Re: Im not sure what to call this but...

Post by dpq06 »

Well, i seem to be wrong about all of that then. Thanks for the info.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Im not sure what to call this but...

Post by Chuc »

A potential problem is that there is no body awareness in first person, so you can never see your own body or anything attached to it other than your arms.
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Garmax
Posts: 288
Joined: 2008-06-13 00:52

Re: Im not sure what to call this but...

Post by Garmax »

that and..

in PR most of the time your basically in combat, i can assure you you know where your things are, and you will not look all the way down to taker out a granade pr already has th head bob thing which is already great, and realistic
MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Re: Im not sure what to call this but...

Post by MarineSeaknight »

I think the closest thing that PR (and Battlefield) have to this intuitive sense of location and retrieval of one's equipment is the fact that all equipment is linked to a number on the keyboard. If we remember the numbers for our respective pieces of equipment, we can obtain them slightly faster by pressing a single button instead of having to select it through the mouse scroll menu.

I guess that, mirroring what Ninja2Dan applies to real life, knowing the number corresponding to something like your Officer Kit's sidearm may save your virtual life.
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CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: Im not sure what to call this but...

Post by CanuckCommander »

Wasn't this in PR .8 to some extent during the reload animations? And it gave people so much nausea that it was changed for the update?
Mutherpucker
Posts: 83
Joined: 2009-11-30 00:07

Re: Player camera view change when switching equipment

Post by Mutherpucker »

I think NOT!
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Player camera view change when switching equipment

Post by bosco_ »

There is still a head animation when changing equipment, however it was much stronger before, hence causing motion sickness for some people.
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Garmax
Posts: 288
Joined: 2008-06-13 00:52

Re: Player camera view change when switching equipment

Post by Garmax »

i liked ho it was before.. motion sickness? really..

thats probably because they'd play pr 2 hours at a time with their face on the monitor
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Player camera view change when switching equipment

Post by rampo »

Just hope it could be somehow set so it would be lowered if a player chooses so. I myself liked it very much as it was awesome
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: Im not sure what to call this but...

Post by Masaq »

[R-DEV]Ninja2dan wrote:When I reload my magazines, I keep my cheek on the stock and my sight picture aligned. The only part of my body really moving is the left arm to reload, that's it. This ensures I can immediately give follow-up shots to that target when my new mag locked.

Any soldier will be trained to use the exact same equipment. I can reach any piece of equipment on my battle rattle without needing to look at it, and 95-98% of that equipment only requires a single hand to retrieve/use. Through muscle memory, I never have to look down at anything unless it requires direct visual scanning (such as a map/compass). None of the actions done in PR would require eyes-on during transition.

And the same is true during my time as an LEO. We keep the equipment on our duty belt in a specific location, and almost anything can be reached with either hand. I don't have to consciously think about where it is, my training kicks in and I subconsciously grab it. In both the military and LE, this ability can mean the difference between living and dying.

Heh, I have the exact same thing at work. Within a few weeks of working in a secure unit, you know exactly where your keys are, exactly where your alert pager is and exactly where your alarm is. All three are always in the same place, and you can reach each of them with one hand with your eyes closed.

Even though I'm on an open ward now, same principal applies. Left hand drops to my alarm, right hand comes up to cover my face. Instinctive and natural.


WRT to the suggestion - a big problem with any gross movements of the screen that the player isn't in control of is the potential to cause motion sickness. Any movement that isn't under the control of the player can cause it; it's a simple disparity between what the eyes see (lots of movement, the horizon bobbing up and down) - and what the inner ear is reporting (body is sat stationary) - and our muscles are reporting (that they haven't caused any kind of motion on the monitor). The three don't match up; the body gets confused.

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